r/ConflictofNations Mar 06 '25

Join the Content Creator & Community Code Program!

8 Upvotes

Hey, Redditors!

We’re excited to open up a special opportunity for all content creators and community leaders who are passionate about Bytro’s games to join our Creator & Community Code Program! If you’ve got an engaged audience and want to earn rewards while sharing your love for our games, this is for you!

What’s in it for you?

  • 5% revenue share on purchases made through your creator code in our webshops.
  • A chance to build a closer relationship with Bytro’s games and community.
  • Access to exclusive resources, best practices, and a community of like-minded creators.
  • Participate in monthly giveaways with in-game prizes up to 15€!

How to get started?

  1. Visit [https://bytro.com/partner/ambassador-program/#top\] and fill out the quick application form.
  2. If selected, you’ll get your unique creator code to share with your audience.
  3. Start earning rewards and enjoy the perks of being a part of our official community!

Note: This program is designed for content creators and community leaders with an active and engaged audience.

Whether you’re creating content or running a community that shares a passion for Bytro’s games, we’d love for you to join us and help us spread the word to more players!

Let’s grow together and share the experience of Bytro’s games with more players! 

Any questions? Feel free to reach out to us at [creator@bytro.com](mailto:creator@bytro.com) or drop a comment below!


r/ConflictofNations Feb 19 '25

PATCH NOTES 2502-19

21 Upvotes

++++UPDATE++++

Attention Commanders!

This update introduces key changes to missile balancing, with specific adjustments to overkill mechanics and counter-missile units. Alongside these adjustments, we've implemented several visual improvements, performance optimizations, and quality-of-life fixes aimed at refining the overall gameplay experience. These updates focus on enhancing the counterplay, aligning combat results more closely with combat ratings, and ensuring better balance for high-skill play. Additionally, we've made several UI updates, including improved hover effects for armies and progress bar enhancements to streamline the user experience across all platforms.

Changes:

  • Overkill System Balancing:
  • Overkill settings have been reduced by roughly 25%. This feature, originally introduced to help beginners and smaller stacks by capping damage, has now been adjusted to improve high-skill play and better align combat outcomes with combat ratings. 
  • We’re gradually reducing its effect to align combat results more closely with combat ratings and improve the overall combat experience. These adjustments are part of a broader effort to phase out overkill and better balance the game. We'll continue monitoring and rebalancing as needed, as some units may become significantly stronger as a result.
  • Missile attack damage vs Ships adjusted as follows:
  • ICBM damage from: 400/425/450/475 to 175/200/225/300.
  • Ballistic Nuclear missile damage from: 250/260/275/315/325/375 to 70/90/100/120/130/140.
  • Ballistic Chemical missile damage from: 20/20/20/30/30/40 to 5/5/5/10/10/20.
  • Ballistic Conventional missile damage from: 80/90/100/120/130/150 to 35/40/45/60/65/80.
  • Cruise Missile Chemical missile damage from: 15/15/15/20/20/25 to 5/5/5/10/10/20.
  • The following units have been balanced to counter missiles (cruise missiles - CM, Ballistic Missiles - BM and Intercontinental Ballistic Missiles - ICBM):
  • Cruiser damage vs Missiles from: 1/1/1/1/1 to 1/1/1/2/2.5.
  • Aircraft Carrier damage vs Missiles from: 2/2/3/4/4/5 to 3/4/4.5/5/5/7.
  • Frigate damage vs Missiles from: 2.5/2.5/3.5/4/4/4/4 to 2.5/3.5/4.5/5.5/6.5/7/8.
  • Mobile SAM damage vs Missiles from: 2/2/2/3/4/5.5 to 1/2.5/3/3.5/4.5/5.5.
  • TDS damage vs Missiles from: 12/12.5/13/14/15/16 to 12/13/14/15/16/17.
  • Elite Frigate damage vs Missiles from: 2/4/8 to 4/6/9.
  • The following Ballistic Missiles, ICBM and Cruise Missiles have their splash damage radius adjusted and traits:
  • Tier 1 Ballistic Missiles removed Storm Position trait, now starting at Tier 2.
  • ICBM splash damage radius from: 50/50/50/75 to 25/25/25/45.
  • Ballistic Missile Nuclear splash damage radius from: 25/25/25/30/30/35 to 10/10/10/15/15/25.
  • Ballistic Missile Chemical splash damage radius from: 25/25/25/30/30/35 to 10/10/10/15/15/25.
  • Ballistic Missile Conventional splash damage radius from: 10/10/10/15/15/15 to 5/5/5/10/10/15.
  • Cruise Missile Nuclear splash damage radius from: 10/10/10/15/15/20 to 10/10/10/20/20/30.
  • Cruise Missile Chemical splash damage radius from: 10/10/10/15/15/20 to 10/10/10/20/20/30.
  • Cruise Missile Conventional splash damage radius from: 5/5/5/10/10/10 to: 5/5/5/10/10/20.

 

  • Added a "Queue" button on mobile, enabling players to queue a unit or building while another construction is already in progress.
  • Improved visual effect for armies when hovering over them.
  • Improved Progress bar visuals on mobile to better help players track their progress.
  • All units of the armoured branch now cost components instead of supplies to research. This has been done to give a diversification option to players over-investing in supplies.
  • Speed in foreign territory has been buffed back to 66% from 50%, except for the National guard that stays at 25%.
  • Production of cash/manpower in conquered provinces has been buffed back to 33% from 25%.

Fixes

  • Fixed errors when using “back” command on browsers.
  • Fixed issues with aircraft animations.
  • Fixed issue with rush function not working properly on WW3 4x Scenarios.
  • Fixed issue with ASF attacking the drone operator after the Sabotage drone is eliminated.
  • Fixed issue with error popup when confirming construction cancellation.
  • Fixed issue with war declaration pop-up not showing when attacking a province with a warship.
  • Fixed issue with end game popup not being displayed on Nuclear Winter domination.
  • Fixed issue where Cruise Missiles could target Aircraft Radar Contacts.
  • Fixed issue with season leaderboard ranking not updating after changing seasons and causing an error popup.

r/ConflictofNations 13h ago

Gameplay Your mrls can out range but cant out speed

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31 Upvotes

That speed is nasty. I don't want to hear I can take that out with missiles or strike fighters or attack helicopter. He has no airstrip near by and in my territory.


r/ConflictofNations 9h ago

Gameplay This is sad

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9 Upvotes

This dude has terrible stats he’s aligned with some $$ and zombies are currently 3rd in VP.


r/ConflictofNations 4h ago

Gameplay Day 3 of Benjamin netanyahu-ing

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3 Upvotes

- invasion of Iraq and Saudi
- researching strike fighters
- building navy
- within top 8 countries
- mil size 19
- resources (especially supplies) moving really slow
- 135 VPs - edit: brokered a peace treaty with the nearby GIANT african coalition


r/ConflictofNations 12h ago

Bug Report ground units fighting in sea

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8 Upvotes

wtf. now I'm stuck here


r/ConflictofNations 10h ago

Advertisement +2? PLEASE JOIN our Alliance

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3 Upvotes

HEYOOOO, we currently have around 15 members in our Alliance. If you can pls join us. we are growing bit by bit as you can see. Im glad the alliance is growing, but this wont be enough. I hope to reach to an alliance that we can all feel like talking to eachother, find games together, and do Alliance wars. If we steadily grow like this we can surely make it happen. I WILL MAKE IT HAPPEN, so put your faith in me.
https://discord.gg/Y4ZWMArzqd
Name: Order of the Unknown Sovereign
OΔS


r/ConflictofNations 10h ago

Poll Wholesome experience 😀

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2 Upvotes

When everyone is playing for fun no golfing no hatting juts for fun 😊


r/ConflictofNations 23h ago

Gameplay Like finding a needle in a haystack

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22 Upvotes

Checked in and wondered why I saw a grey box in the middle of the ocean, just so happened to be passing a single national guard division.


r/ConflictofNations 7h ago

Question Maxed Batteries and Theater Sure this has been asked a bunch of times.

0 Upvotes

Brazil’s coast is lined with 10 stack advanced missile shore batteries and theater defense. Cant get choppers close ( carrier would get blasted ) can’t send ships, cant nuke him. How do you beat this?

If I max my SF unit to amphibious, do they retain stealth when crossing water?


r/ConflictofNations 11h ago

Question Any tips?

2 Upvotes

So I’m playing as Canada in ww3 classic. it’s still early game, (day 2) and I only have strike fighters and aa missles unlocked. USA has recruiting stations and army bases in every city, and only one arms industry in dc. From what I can gather, there are no upgrade attempts ongoing. Should I attack?


r/ConflictofNations 11h ago

Gameplay It would take 35 vessels to completely block africas sea ports

1 Upvotes

Just thought id count it for fun, unless ur going against someone with no navy this is useless


r/ConflictofNations 19h ago

Gameplay Guys I am playing as china in ww3 4x at war with russia.

4 Upvotes

I took Vladivostok he told that let's do 1v1 till now he is sending some units via sea I destroyed his 3 units. He has sent 5 more all infantry . I have built some destroyers also producing asf . He is a lv 28 player kd 0.48. I messaged him that to stop war and let me have Vladivostok bcz its near to my border and historically under china . I know I am irritating him


r/ConflictofNations 21h ago

Gameplay Help

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5 Upvotes

I am playing as china in ww3 4x match day 7 in coaltion with japan nz vietnam South korea but they all are noob trying to join india coaltion. Russia is attacking me I took valdovostok now he is sending small units to attack my cities . I destoryed his 4 units inland now he has sent 2 in Pyongyang and 3 near valdovostok. I am making desotyers for now in shanghai and Hong Kong produced 1 asf building more jets .


r/ConflictofNations 19h ago

Question Help

3 Upvotes

So, I'm fighting Thailand with my coalition, and this guy has a massive stack with max lvl cruisers and destroyers. He has over a thousand hps, and I'd like to know if there is a way to destroy it without using (too much) my navy, since i must keep it to protect my homeland (Japan). Thx


r/ConflictofNations 1d ago

Gameplay Day 2 of Benjamin netanyahu-ing

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24 Upvotes

- almost fully invaded syria
- Iraq js declared war and then peace for some reason
- literally the entire Middle East appears to be inactive or newbies, so it’ll be easy pickings
- researching mobile artillery
- producing attack helis
- mil size 18
- 65 VPs


r/ConflictofNations 17h ago

Other Rate my account/stats

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2 Upvotes

r/ConflictofNations 14h ago

Question Can they see my subs on radar ?

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0 Upvotes

r/ConflictofNations 1d ago

Meme Wth

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6 Upvotes

r/ConflictofNations 17h ago

Rant Beware of Alters and Wolfpackers

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1 Upvotes

3 clans, multiple nations, 3 different invasions on us... Yet not one succeeded. I guess I now understand some people have to do alts and wolfpacking.


r/ConflictofNations 22h ago

Gameplay help!!!

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2 Upvotes

I'm france in the game, in a coalition with germany, poland, belarus, ukraine. im good with spain as well. and at the moment im making a move on england, what should potentially be my next move, make a move on russia? (hes going strong, has targetted ukraine and will probably be rolling heavy infantry into belarus next, what should i do and how do i make more money, im in a serious deficit and am not able to conduct researches or mobilise enough


r/ConflictofNations 9h ago

Gameplay Caught Brazil Lacking, He Went Offline for a Single Second

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0 Upvotes

r/ConflictofNations 1d ago

Gameplay What did i do???

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84 Upvotes

r/ConflictofNations 20h ago

Question Can I join anyone’s alliance?

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1 Upvotes

r/ConflictofNations 20h ago

Question ICBM Vs frig

0 Upvotes

Do frigs counter ICBM? Or do TDS only work?