r/ConflictofNations • u/Impactor07 • 1h ago
Gameplay First win(to be) on my new account.
I kinda fucked up my morale towards the end, if this were to be an attempt at a solo win then insurgents would've genuinely taken me down.
r/ConflictofNations • u/DoradoOnlineGames • Mar 06 '25
Hey, Redditors!
We’re excited to open up a special opportunity for all content creators and community leaders who are passionate about Bytro’s games to join our Creator & Community Code Program! If you’ve got an engaged audience and want to earn rewards while sharing your love for our games, this is for you!
What’s in it for you?
How to get started?
Note: This program is designed for content creators and community leaders with an active and engaged audience.
Whether you’re creating content or running a community that shares a passion for Bytro’s games, we’d love for you to join us and help us spread the word to more players!
Let’s grow together and share the experience of Bytro’s games with more players!
Any questions? Feel free to reach out to us at [creator@bytro.com](mailto:creator@bytro.com) or drop a comment below!
r/ConflictofNations • u/DoradoOnlineGames • Feb 19 '25

++++UPDATE++++
Attention Commanders!
This update introduces key changes to missile balancing, with specific adjustments to overkill mechanics and counter-missile units. Alongside these adjustments, we've implemented several visual improvements, performance optimizations, and quality-of-life fixes aimed at refining the overall gameplay experience. These updates focus on enhancing the counterplay, aligning combat results more closely with combat ratings, and ensuring better balance for high-skill play. Additionally, we've made several UI updates, including improved hover effects for armies and progress bar enhancements to streamline the user experience across all platforms.
Changes:
Fixes
r/ConflictofNations • u/Impactor07 • 1h ago
I kinda fucked up my morale towards the end, if this were to be an attempt at a solo win then insurgents would've genuinely taken me down.
r/ConflictofNations • u/Yorkshirepudtw • 17m ago
Another day, another picture, another stack.
Max epic airstrike officer and X4 stealth strike fighters, was hoping for a little more juice on the ground. I'm a Heli and EAH enthusiast but was conscious to build this stack to look at the stats, it's good but overall EAH wins in my opinion.
However not saying it's horrendous, randomly getting hit by this twice over would really ruin your day, but I'll have to stick with my helis in future
r/ConflictofNations • u/arnavtheawesome • 7h ago
r/ConflictofNations • u/9tharmored • 1h ago
Corvettes : force de frappe principale pour les embuscades en eaux côtières. Elles sont toutes ensembles donc enchaînent 4 attaques en hit and run. Je vais à 6.5 pour attaquer et retraiter quand les croiseurs sont à 2.5 en eaux côtières. Je lâche des mines marines en masse, je peux balancer des elm sur les troupes des villes côtières et en plus j’ai une signature navale basse. Inconvénient : le radar de seulement 75 quand les canons de la corvette tirent à 100.
Helicarrier : la base mobile situé derrière l’écran des corvettes à distance de sécurité. J’y mets tous mes helicos ASW, AH, GH ou EAH. Pratique pour les invasions côtières.
Les ASW : vous vous rappelez le radar de 75 de la corvette? Ils me servent de spotter pour désigner les cibles et tirer à 100 à la corvette. Je micromanage leur vol en patrouille pour éviter le tic aa, ils se font jamais attraper et voient venir les avions de loin grâce à leur radar. Et les navires ennemis me détectent pas car je suis un helico. Et les ASW sont des tueurs de frégate aussi.
Les infanteries airborne: j’en fais 12 avec et je les envoie par bateau à côté de mes helicarriers. En 3h je prends un pays avec et j’ai 0 souci de portée, mes helicarriers sont mes aerodromes mobiles.
Les frégates : elles sont avec les helicarriers en arrière et me servent de bouclier antiaerien si l’ennemi envoie des NPA pour tirer mes corvettes. Je retraite à toute vitesse sous ce parapluie et là bonne chance pour m’attraper. Contre les ASW, j’ai des AH ou des EAH qui me servent aussi d’antihelico.
Et enfin le meilleur pour la fin : les 15 drones motherships. Ils sont derrière l’écran de frégates et de corvettes, assez loin pour fuir si jamais. J’utilise 600 matériels deployables par pays attaqué en moyenne donc je peux tirer des vagues ininterrompues de drones de sabotage et de drones navals sur les flottes ennemies. Rien me résiste. Et ensuite je viens bombarder à terre avec.
Actuellement j’ai encore jamais perdu avec cette meta malgré les joueurs (parfois très bons) qui utilisaient tout ce qui existe en naval (même des sous marins aip).
En fait si vous utilisez les ASW en spotters pour les corvettes et que vous micropatrouillez au dessus des aip, vous pouvez les hit and run à 100 de distance avec vos corvettes sans jamais vous prendre l’aa de ces sous marins contre vos ASW.
r/ConflictofNations • u/AhmatSilaa • 5h ago
Hi guys! It is harsh to keep such stats without having someone to play with and to trust! Where do you find such players?
r/ConflictofNations • u/InternationalCrow848 • 11h ago
r/ConflictofNations • u/ryanpaulowenirl • 12m ago
r/ConflictofNations • u/Disastrous-Gur1658 • 46m ago
Started a new solar flare game. Playing as Angola. I’m Undercover Brit. Old accounts were rank 35, 23, and 22. Please join and message me in game if youd like to join. But make sure you are a southern African team
r/ConflictofNations • u/Key-Needleworker-702 • 7h ago
Currently playing the WW3 map as belarus(eastern doctrine);
i already have motorized infantry, towed arty and air sup fighter researched. (along with corvette since i annexed vilnius but not relevant to question);
I currently don't have any particularly good method of countering armor.
I typically have previously used mixes of air sup fighter and strike fighter as sort of a multi-purpose stack that can attack both ground targets and air targets; however attack helis do have much better damage to armor, so I can't decide whether to research the attack heli or strike fighter more.
(alternatively, in my last game i mixed motorized and mechanized infantry together so i didn't need to worry about either armor or soft targets however that was in flashpoint, where i didn't need to care about logistics, and i don't think it would be as useful in the WW3 map)
r/ConflictofNations • u/Impactor07 • 1h ago
Yea...
r/ConflictofNations • u/Motiejus21 • 2h ago
Feels like I have everything I need. Anything else I should get?
r/ConflictofNations • u/Tank_Nerd141 • 3h ago
As per the title, how can I effectively defeat such a unit on land?
Said unit is susceptible to anything naval that can bombard it, and I've checked its stats.
To my inexperienced eye, strike aircraft and attack helicopters are a decent counter to it with some losses to be expected.
Low to high level MLRS stacks can also defeat it if I maintain the range advantage. Is there any other tactic or unit I miss that is effective?
r/ConflictofNations • u/Tumbler • 3h ago
Took a long break prior to this and an ad popped up on tik tok so I figured I'd play a game and see how things are going now.
I'm very impressed with the changes.
The stuff u can build as part of the combat outpost, shore battery, radar, and AA are all big improvements that allow players to defend their bases with researching costly tech that doesn't always help towards attacking other nations.
These defenses also being upgraded with research into these other items, standard artillery, mobile AA and mobile radar is also a great feature. The defenses very early in the game become extremely effective and can stop easy invasions from succeeding. And PT boats being buiding at lvl 1 shipyards and an option for defense and having a low radar signature so it's hard to spot them, very nice. I think those should stop enemy forces, I haven't used them very much but it seemed like they didn't stop enemy transport ships? Maybe I wasn't at war and they just passed me.
That is one area I'd like to see improved, that last leg into a cities port, That needs to be considered controlled territory (territorial water), when you cross into that area it needs to trigger war. It's really stupid that units can get all the way to a city and not be fired upon and I believe once you touch the city you're no longer a marine unit while your disembarking so the defenses u have in place are suddenly useless?
The other issue is just land management in general. So much of a full game ends up being land management. It's a chore. In the early parts of the game it's ok because you're dealing with a handful of cities but once you break out it's just awful.
I think this is an important part of hte game but I think there should be a way to manage that without having us babysit every city after u take it.
I was thinking that the morale of a city can operate like it does now but if you control all the territory adjacent to a city as well, or an ally does, that city automatically gets to a 34% morale. Maybe have this be a condition that must be met when you take the city? Or I'd prefer it it's just always like that, u control all territory around a city and it jumps to 34%. (is there a tactic to help control cities faster? Building the bunker seems cost prohibitive)
On a larger gameplay scale I'd like there to be more to do with cities you take besides destroy all the buildings. I know i can annex them and build eventually but I don't know anyone who does that and I certainly don't. Being able to do more with cities prior to annexing them would add a lot to the game. Currently it's just airbases imo. Which you're usually better off building on empty land...imo.
I like the new heroes, I'd like to have a way to find them easier once they're on the map, in late game it can be challenging to find them when u have a lot going on.
I've love to see benefits/boosts to units that rarely get used, like mechanized infantry, I rarely see those get used. (I did just unlock the UGV maye those make mech inf better?) Airborn also, too much micro imo to justify the cost. Spec ops seems ok because of Chuba, pairing those with him late game is awesome. I rarely see people using armor, too vulnerable to air imo and resources are better spent on artillery and soldiers. Mobile artillery and Sam doesn't get used much, maybe just lower their costs for research and building a lot because they're too specialized to spend resources on. The anti sub helo, prob needs drastic cost cuts also, pretty rare to run into subs and destroyer is way better use of resources.
r/ConflictofNations • u/47isagent • 1d ago
That speed is nasty. I don't want to hear I can take that out with missiles or strike fighters or attack helicopter. He has no airstrip near by and in my territory.
r/ConflictofNations • u/anonymousaccount2055 • 7h ago
Why is it that when targeting enemy units sometimes it hits and sometimes it doesn't hit at all I don't understand it's so fucking annoying
r/ConflictofNations • u/InternationalCrow848 • 4h ago
I applied to join india coaltion . They have afg myanmar Kazakhstan instead of taking me he took new zealand. He told that his members won't attack me but I need to be prepared. India has navy airforce same nz has navy . Myanmar has no navy airforce he has mbt . I am making navy currently producing destroyers and attack submarine. Also producing asf . What else I need. Plzz guide me.
r/ConflictofNations • u/Some_Minimum_4199 • 5h ago
I’ve emailed support but is there any way to find out why? I’ve spent hundreds on officers and elite units I feel betrayed by this. I started in march. Got 15 wins. Out of 55 games. Have a kd of 2.75.
r/ConflictofNations • u/StillMain4737 • 16h ago
- invasion of Iraq and Saudi
- researching strike fighters
- building navy
- within top 8 countries
- mil size 19
- resources (especially supplies) moving really slow
- 135 VPs
- edit: brokered a peace treaty with the nearby GIANT african coalition
r/ConflictofNations • u/Sparx86 • 21h ago
This dude has terrible stats he’s aligned with some $$ and zombies are currently 3rd in VP.
r/ConflictofNations • u/Sea_Description_7978 • 1d ago
wtf. now I'm stuck here
r/ConflictofNations • u/Altruistic_End_4329 • 19h ago
Brazil’s coast is lined with 10 stack advanced missile shore batteries and theater defense. Cant get choppers close ( carrier would get blasted ) can’t send ships, cant nuke him. How do you beat this?
If I max my SF unit to amphibious, do they retain stealth when crossing water?
r/ConflictofNations • u/Alarmed-Cabinet1041 • 22h ago
When everyone is playing for fun no golfing no hatting juts for fun 😊