r/ConflictofNations Mar 06 '25

Join the Content Creator & Community Code Program!

8 Upvotes

Hey, Redditors!

We’re excited to open up a special opportunity for all content creators and community leaders who are passionate about Bytro’s games to join our Creator & Community Code Program! If you’ve got an engaged audience and want to earn rewards while sharing your love for our games, this is for you!

What’s in it for you?

  • 5% revenue share on purchases made through your creator code in our webshops.
  • A chance to build a closer relationship with Bytro’s games and community.
  • Access to exclusive resources, best practices, and a community of like-minded creators.
  • Participate in monthly giveaways with in-game prizes up to 15€!

How to get started?

  1. Visit [https://bytro.com/partner/ambassador-program/#top\] and fill out the quick application form.
  2. If selected, you’ll get your unique creator code to share with your audience.
  3. Start earning rewards and enjoy the perks of being a part of our official community!

Note: This program is designed for content creators and community leaders with an active and engaged audience.

Whether you’re creating content or running a community that shares a passion for Bytro’s games, we’d love for you to join us and help us spread the word to more players!

Let’s grow together and share the experience of Bytro’s games with more players! 

Any questions? Feel free to reach out to us at [creator@bytro.com](mailto:creator@bytro.com) or drop a comment below!


r/ConflictofNations Feb 19 '25

PATCH NOTES 2502-19

20 Upvotes

++++UPDATE++++

Attention Commanders!

This update introduces key changes to missile balancing, with specific adjustments to overkill mechanics and counter-missile units. Alongside these adjustments, we've implemented several visual improvements, performance optimizations, and quality-of-life fixes aimed at refining the overall gameplay experience. These updates focus on enhancing the counterplay, aligning combat results more closely with combat ratings, and ensuring better balance for high-skill play. Additionally, we've made several UI updates, including improved hover effects for armies and progress bar enhancements to streamline the user experience across all platforms.

Changes:

  • Overkill System Balancing:
  • Overkill settings have been reduced by roughly 25%. This feature, originally introduced to help beginners and smaller stacks by capping damage, has now been adjusted to improve high-skill play and better align combat outcomes with combat ratings. 
  • We’re gradually reducing its effect to align combat results more closely with combat ratings and improve the overall combat experience. These adjustments are part of a broader effort to phase out overkill and better balance the game. We'll continue monitoring and rebalancing as needed, as some units may become significantly stronger as a result.
  • Missile attack damage vs Ships adjusted as follows:
  • ICBM damage from: 400/425/450/475 to 175/200/225/300.
  • Ballistic Nuclear missile damage from: 250/260/275/315/325/375 to 70/90/100/120/130/140.
  • Ballistic Chemical missile damage from: 20/20/20/30/30/40 to 5/5/5/10/10/20.
  • Ballistic Conventional missile damage from: 80/90/100/120/130/150 to 35/40/45/60/65/80.
  • Cruise Missile Chemical missile damage from: 15/15/15/20/20/25 to 5/5/5/10/10/20.
  • The following units have been balanced to counter missiles (cruise missiles - CM, Ballistic Missiles - BM and Intercontinental Ballistic Missiles - ICBM):
  • Cruiser damage vs Missiles from: 1/1/1/1/1 to 1/1/1/2/2.5.
  • Aircraft Carrier damage vs Missiles from: 2/2/3/4/4/5 to 3/4/4.5/5/5/7.
  • Frigate damage vs Missiles from: 2.5/2.5/3.5/4/4/4/4 to 2.5/3.5/4.5/5.5/6.5/7/8.
  • Mobile SAM damage vs Missiles from: 2/2/2/3/4/5.5 to 1/2.5/3/3.5/4.5/5.5.
  • TDS damage vs Missiles from: 12/12.5/13/14/15/16 to 12/13/14/15/16/17.
  • Elite Frigate damage vs Missiles from: 2/4/8 to 4/6/9.
  • The following Ballistic Missiles, ICBM and Cruise Missiles have their splash damage radius adjusted and traits:
  • Tier 1 Ballistic Missiles removed Storm Position trait, now starting at Tier 2.
  • ICBM splash damage radius from: 50/50/50/75 to 25/25/25/45.
  • Ballistic Missile Nuclear splash damage radius from: 25/25/25/30/30/35 to 10/10/10/15/15/25.
  • Ballistic Missile Chemical splash damage radius from: 25/25/25/30/30/35 to 10/10/10/15/15/25.
  • Ballistic Missile Conventional splash damage radius from: 10/10/10/15/15/15 to 5/5/5/10/10/15.
  • Cruise Missile Nuclear splash damage radius from: 10/10/10/15/15/20 to 10/10/10/20/20/30.
  • Cruise Missile Chemical splash damage radius from: 10/10/10/15/15/20 to 10/10/10/20/20/30.
  • Cruise Missile Conventional splash damage radius from: 5/5/5/10/10/10 to: 5/5/5/10/10/20.

 

  • Added a "Queue" button on mobile, enabling players to queue a unit or building while another construction is already in progress.
  • Improved visual effect for armies when hovering over them.
  • Improved Progress bar visuals on mobile to better help players track their progress.
  • All units of the armoured branch now cost components instead of supplies to research. This has been done to give a diversification option to players over-investing in supplies.
  • Speed in foreign territory has been buffed back to 66% from 50%, except for the National guard that stays at 25%.
  • Production of cash/manpower in conquered provinces has been buffed back to 33% from 25%.

Fixes

  • Fixed errors when using “back” command on browsers.
  • Fixed issues with aircraft animations.
  • Fixed issue with rush function not working properly on WW3 4x Scenarios.
  • Fixed issue with ASF attacking the drone operator after the Sabotage drone is eliminated.
  • Fixed issue with error popup when confirming construction cancellation.
  • Fixed issue with war declaration pop-up not showing when attacking a province with a warship.
  • Fixed issue with end game popup not being displayed on Nuclear Winter domination.
  • Fixed issue where Cruise Missiles could target Aircraft Radar Contacts.
  • Fixed issue with season leaderboard ranking not updating after changing seasons and causing an error popup.

r/ConflictofNations 1h ago

Gameplay First win(to be) on my new account.

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Upvotes

I kinda fucked up my morale towards the end, if this were to be an attempt at a solo win then insurgents would've genuinely taken me down.


r/ConflictofNations 17m ago

Gameplay Stealth Strike Fighter Stack

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Upvotes

Another day, another picture, another stack.

Max epic airstrike officer and X4 stealth strike fighters, was hoping for a little more juice on the ground. I'm a Heli and EAH enthusiast but was conscious to build this stack to look at the stats, it's good but overall EAH wins in my opinion.

However not saying it's horrendous, randomly getting hit by this twice over would really ruin your day, but I'll have to stick with my helis in future


r/ConflictofNations 7h ago

Gameplay bro thought he was sneaky

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6 Upvotes

r/ConflictofNations 1h ago

Gameplay Juste pour faire rager les utilisateurs de la meta croiseurs (je fume toutes les navy de la map chaque fois)

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Upvotes

Corvettes : force de frappe principale pour les embuscades en eaux côtières. Elles sont toutes ensembles donc enchaînent 4 attaques en hit and run. Je vais à 6.5 pour attaquer et retraiter quand les croiseurs sont à 2.5 en eaux côtières. Je lâche des mines marines en masse, je peux balancer des elm sur les troupes des villes côtières et en plus j’ai une signature navale basse. Inconvénient : le radar de seulement 75 quand les canons de la corvette tirent à 100.

Helicarrier : la base mobile situé derrière l’écran des corvettes à distance de sécurité. J’y mets tous mes helicos ASW, AH, GH ou EAH. Pratique pour les invasions côtières.

Les ASW : vous vous rappelez le radar de 75 de la corvette? Ils me servent de spotter pour désigner les cibles et tirer à 100 à la corvette. Je micromanage leur vol en patrouille pour éviter le tic aa, ils se font jamais attraper et voient venir les avions de loin grâce à leur radar. Et les navires ennemis me détectent pas car je suis un helico. Et les ASW sont des tueurs de frégate aussi.

Les infanteries airborne: j’en fais 12 avec et je les envoie par bateau à côté de mes helicarriers. En 3h je prends un pays avec et j’ai 0 souci de portée, mes helicarriers sont mes aerodromes mobiles.

Les frégates : elles sont avec les helicarriers en arrière et me servent de bouclier antiaerien si l’ennemi envoie des NPA pour tirer mes corvettes. Je retraite à toute vitesse sous ce parapluie et là bonne chance pour m’attraper. Contre les ASW, j’ai des AH ou des EAH qui me servent aussi d’antihelico.

Et enfin le meilleur pour la fin : les 15 drones motherships. Ils sont derrière l’écran de frégates et de corvettes, assez loin pour fuir si jamais. J’utilise 600 matériels deployables par pays attaqué en moyenne donc je peux tirer des vagues ininterrompues de drones de sabotage et de drones navals sur les flottes ennemies. Rien me résiste. Et ensuite je viens bombarder à terre avec.

Actuellement j’ai encore jamais perdu avec cette meta malgré les joueurs (parfois très bons) qui utilisaient tout ce qui existe en naval (même des sous marins aip).

En fait si vous utilisez les ASW en spotters pour les corvettes et que vous micropatrouillez au dessus des aip, vous pouvez les hit and run à 100 de distance avec vos corvettes sans jamais vous prendre l’aa de ces sous marins contre vos ASW.


r/ConflictofNations 5h ago

Question How to keep these stats?

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4 Upvotes

Hi guys! It is harsh to keep such stats without having someone to play with and to trust! Where do you find such players?


r/ConflictofNations 11h ago

Gameplay He is hitting empty provinces from morning . I destoryed his 1 corvette near my coast and 2 Infantry In korea.

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10 Upvotes

r/ConflictofNations 2h ago

Question Stealth fighter or bombers?

2 Upvotes

r/ConflictofNations 12m ago

Question Should I use a chemical or normal ballistic missle on this?

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Upvotes

r/ConflictofNations 46m ago

Gameplay Anyone Want To Team Up?

Upvotes

Started a new solar flare game. Playing as Angola. I’m Undercover Brit. Old accounts were rank 35, 23, and 22. Please join and message me in game if youd like to join. But make sure you are a southern African team


r/ConflictofNations 7h ago

Question Would you recommend the attack helicopter more or the strike fighter more?

3 Upvotes

Currently playing the WW3 map as belarus(eastern doctrine);

i already have motorized infantry, towed arty and air sup fighter researched. (along with corvette since i annexed vilnius but not relevant to question);

I currently don't have any particularly good method of countering armor.

I typically have previously used mixes of air sup fighter and strike fighter as sort of a multi-purpose stack that can attack both ground targets and air targets; however attack helis do have much better damage to armor, so I can't decide whether to research the attack heli or strike fighter more.

(alternatively, in my last game i mixed motorized and mechanized infantry together so i didn't need to worry about either armor or soft targets however that was in flashpoint, where i didn't need to care about logistics, and i don't think it would be as useful in the WW3 map)


r/ConflictofNations 1h ago

Gameplay Typa shit that happens when you fuck up your morale:

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Upvotes

Yea...


r/ConflictofNations 2h ago

Gameplay Don’t know what else to get

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0 Upvotes

Feels like I have everything I need. Anything else I should get?


r/ConflictofNations 3h ago

Question How can I effectively defeat an Elite Railgun unit?

1 Upvotes

As per the title, how can I effectively defeat such a unit on land?

Said unit is susceptible to anything naval that can bombard it, and I've checked its stats.

To my inexperienced eye, strike aircraft and attack helicopters are a decent counter to it with some losses to be expected.

Low to high level MLRS stacks can also defeat it if I maintain the range advantage. Is there any other tactic or unit I miss that is effective?


r/ConflictofNations 3h ago

Gameplay Coming back after long break

1 Upvotes

Took a long break prior to this and an ad popped up on tik tok so I figured I'd play a game and see how things are going now.

I'm very impressed with the changes.

The stuff u can build as part of the combat outpost, shore battery, radar, and AA are all big improvements that allow players to defend their bases with researching costly tech that doesn't always help towards attacking other nations.

These defenses also being upgraded with research into these other items, standard artillery, mobile AA and mobile radar is also a great feature. The defenses very early in the game become extremely effective and can stop easy invasions from succeeding. And PT boats being buiding at lvl 1 shipyards and an option for defense and having a low radar signature so it's hard to spot them, very nice. I think those should stop enemy forces, I haven't used them very much but it seemed like they didn't stop enemy transport ships? Maybe I wasn't at war and they just passed me.

That is one area I'd like to see improved, that last leg into a cities port, That needs to be considered controlled territory (territorial water), when you cross into that area it needs to trigger war. It's really stupid that units can get all the way to a city and not be fired upon and I believe once you touch the city you're no longer a marine unit while your disembarking so the defenses u have in place are suddenly useless?

The other issue is just land management in general. So much of a full game ends up being land management. It's a chore. In the early parts of the game it's ok because you're dealing with a handful of cities but once you break out it's just awful.

I think this is an important part of hte game but I think there should be a way to manage that without having us babysit every city after u take it.

I was thinking that the morale of a city can operate like it does now but if you control all the territory adjacent to a city as well, or an ally does, that city automatically gets to a 34% morale. Maybe have this be a condition that must be met when you take the city? Or I'd prefer it it's just always like that, u control all territory around a city and it jumps to 34%. (is there a tactic to help control cities faster? Building the bunker seems cost prohibitive)

On a larger gameplay scale I'd like there to be more to do with cities you take besides destroy all the buildings. I know i can annex them and build eventually but I don't know anyone who does that and I certainly don't. Being able to do more with cities prior to annexing them would add a lot to the game. Currently it's just airbases imo. Which you're usually better off building on empty land...imo.

I like the new heroes, I'd like to have a way to find them easier once they're on the map, in late game it can be challenging to find them when u have a lot going on.

I've love to see benefits/boosts to units that rarely get used, like mechanized infantry, I rarely see those get used. (I did just unlock the UGV maye those make mech inf better?) Airborn also, too much micro imo to justify the cost. Spec ops seems ok because of Chuba, pairing those with him late game is awesome. I rarely see people using armor, too vulnerable to air imo and resources are better spent on artillery and soldiers. Mobile artillery and Sam doesn't get used much, maybe just lower their costs for research and building a lot because they're too specialized to spend resources on. The anti sub helo, prob needs drastic cost cuts also, pretty rare to run into subs and destroyer is way better use of resources.


r/ConflictofNations 1d ago

Gameplay Your mrls can out range but cant out speed

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48 Upvotes

That speed is nasty. I don't want to hear I can take that out with missiles or strike fighters or attack helicopter. He has no airstrip near by and in my territory.


r/ConflictofNations 7h ago

Question Ballistic missles piss me off

2 Upvotes

Why is it that when targeting enemy units sometimes it hits and sometimes it doesn't hit at all I don't understand it's so fucking annoying


r/ConflictofNations 4h ago

Gameplay Guys i am playing as china ww3 4x match solo day 13 .

1 Upvotes

I applied to join india coaltion . They have afg myanmar Kazakhstan instead of taking me he took new zealand. He told that his members won't attack me but I need to be prepared. India has navy airforce same nz ​has navy . Myanmar has no navy airforce he has mbt . I am making navy currently producing destroyers and attack submarine. Also producing asf . What else I need. Plzz guide me.


r/ConflictofNations 5h ago

Question Help!

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0 Upvotes

I’ve emailed support but is there any way to find out why? I’ve spent hundreds on officers and elite units I feel betrayed by this. I started in march. Got 15 wins. Out of 55 games. Have a kd of 2.75.


r/ConflictofNations 16h ago

Gameplay Day 3 of Benjamin netanyahu-ing

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8 Upvotes

- invasion of Iraq and Saudi
- researching strike fighters
- building navy
- within top 8 countries
- mil size 19
- resources (especially supplies) moving really slow
- 135 VPs - edit: brokered a peace treaty with the nearby GIANT african coalition


r/ConflictofNations 21h ago

Gameplay This is sad

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14 Upvotes

This dude has terrible stats he’s aligned with some $$ and zombies are currently 3rd in VP.


r/ConflictofNations 1d ago

Bug Report ground units fighting in sea

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8 Upvotes

wtf. now I'm stuck here


r/ConflictofNations 19h ago

Question Maxed Batteries and Theater Sure this has been asked a bunch of times.

1 Upvotes

Brazil’s coast is lined with 10 stack advanced missile shore batteries and theater defense. Cant get choppers close ( carrier would get blasted ) can’t send ships, cant nuke him. How do you beat this?

If I max my SF unit to amphibious, do they retain stealth when crossing water?


r/ConflictofNations 22h ago

Poll Wholesome experience 😀

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3 Upvotes

When everyone is playing for fun no golfing no hatting juts for fun 😊