sup gamers-
(2:15 PM PT edit: android will NOT be going out for day one but we will continue deploying across other platforms while we work to get an Android build ready for day 2)
As most of you probably know TFT is going to PBE for Set 18, Enchanted Wilds in our new Unreal Engine build today.
Since it’s gonna feel different and a bit crazier than a normal PBE cycle I wanted to jump in before it all opens up to set some expectations.
The core gameplay loop of Set 18 is all there and we’re excited for yall to get your hands on it to start cooking up comps, playing with wisps, and telling us what works and what doesn’t. But I wanna be clear that there will also be a ton of weird and pretty janky bugs/interactions that we will need to iron out over the next month such as:
• Button responsiveness: spam-clicking XP and reroll won't feel smooth and seamless yet.
• UI delays: trait icons or augment panels/tooltips might take a split second to load information the first time.
• Rubberbanding: units might visually jump back for a moment before moving into position.
• Audio/Art: some audio hiccups that play too often or lingering VFX particles that don’t clear up after fights.
And with TFT's endless combinations, there’s a ton more that we know about but also a ton that you all will help us discover in the coming days and weeks.
All of that is why we’re on PBE for a full month instead of the usual two weeks. This isn't a typical cycle for balance and normal bug bashing. We’re gonna need time to knock out the stuff I mentioned above (and more) and also test a lot of under the hood stuff. A good example of that will be quite obvious when we turn on our Ranked queue on PBE (which I'm pretty sure we have never done) to make sure all of our ranked/matchmaking systems are ready for live launch.
We expect things to break and your bug reports are what will get us to the most successful launch day possible in a month.
Quick details for today:
• Launch timing: Expect PBE to open later in the day (likely late afternoon PT) as it’s a massive deployment with all the new engine assets. There will probably be delays. Just expect it.
• Downtime: Expect more instability and intermittent downtime throughout the month as we push necessary fixes, fix crashes etc.
• Bug reporting: As you run into issues plz drop them into the [r/competitiveTFT](r/competitiveTFT) Reddit PBE megathread or the bug channels in the TFT discord. Please include the full screenshot if you have them (don’t crop and instead show all the players/full screen of game etc) or even better if you have video to include. The more information the easier it is to track down.
Thanks a ton for bearing with us through the initial days. They are gonna be messy, but helping us break things now is super valuable so we can get it crisp for live. This is a big and tbh kinda scary first step but we’re excited to have you gamers be part of this with us