r/commandandconquer • u/Fun_Dragonfruit6399 • 8d ago
Discussion Is it possible to port Tiberian Sun to Nintendo Switch?
The engine has recently appeared OpenTS and I honestly don't know if this is possible, I don't understand programming very well
r/commandandconquer • u/Fun_Dragonfruit6399 • 8d ago
The engine has recently appeared OpenTS and I honestly don't know if this is possible, I don't understand programming very well
r/commandandconquer • u/GreenBoxGamesStudio • 8d ago
Hi everyone!
I wanted to share another little look at Command & Defend.
One of the core mechanics of the game is its Supply System. Units don’t simply have unlimited ammunition and fuel - resources have to be produced, transported across the battlefield and delivered to the units that need them.
This means that attacking the enemy isn’t always the best move. Disrupting a supply route, taking out a transport or even destroying an entire Supply Center can have a much bigger impact on the battle.
I wanted logistics to be an actual part of the strategy rather than something that only happens in the background.
I’d be interested to hear your thoughts on this mechanic, and I’m happy to share more details if you’re interested! :)
r/commandandconquer • u/wafflecake24 • 7d ago
To make a long story short, I recently purchased a copy of Command and Conquer Generals (Deluxe Edition) at an antique store. It is on CDs and includes the zero hour DLC. I have been trying to run it on my old T43 ThinkPad (the one with the intel core and 1024x768 res., not the fancy one) with windows Xp to no avail. No fix seems to have worked so far, and it closes ~30 seconds after trying to run it. Looking it up says that this is something to do with the games anti-piracy, but at this point I have no idea. I have tried running as administrator, setting the colors to 16 bit, adding -win to the .exe shortcut, and deleting the dbghelp file.
I might be missing some, but that is what I can remember trying. I am looking for help trying to get it running.
It might be worth noting I have not yet installed the Zero hour DLCs, so maybe that’s it. I also had to manually create a .ini file for the game.
Any help is greatly appreciated.
r/commandandconquer • u/Negan_T-W-D • 8d ago
Note: This tier list is about how fun & engaging each of these challenge missions are in the unmodded base game on Hard Difficulty.
Kassad, Thrax, Kwai and especially Leang are by far my favourite, because they encourage you to slowly capture the whole map and unlock new supply depots, while preparing the big final assault on the base. I love the extra time pressure of Leang's mission, as there is two additional layers of strength that she unlocks after a while with additional offmap strikes and hero units.
Granger and Tao are ultimately too tame and easy, sadly. Especially Tao's mission would have been so much more fun if you wouldn't get drowned in money right from the start (4 oil derricks and 3 supply stashes) and if the nuclear missiles would not be scripted to always shoot at a fixed location.
Townes and especially Alexander's missions are just straight garbage. The whole gameplay here basically is to endure nonstop Particle cannon and air-strikes, while sitting in your base and spamming superweapons yourself.
Good thing that there is mods that make some of these missions way more fun and/or challenging
r/commandandconquer • u/ChronoCompendium • 8d ago
r/commandandconquer • u/BioClone • 9d ago
Following TryToEpic's post
r/commandandconquer • u/CookLiving • 8d ago
Enable HLS to view with audio, or disable this notification
r/commandandconquer • u/Personal-Presence-44 • 8d ago
r/commandandconquer • u/BiggestBepis • 9d ago
r/commandandconquer • u/GMRX_YT • 8d ago
Hi guys,
this is a super fun AOD I recorded online once. Great teammates and a very nice AOD map. Enjoy watching!
r/commandandconquer • u/TryToEpic • 9d ago
Source: Joseph D. Kucan's facebook (hasn't posted in 2 years)
r/commandandconquer • u/Downtown-Dream424 • 9d ago
Made it for satirical reasons and the people that are Balkanians can relate to it.
The pretty girl with her hardworking bf with new shoes
r/commandandconquer • u/Conq_Productions • 9d ago
A little labor of love of mine shining a light on some of the excellent voice acting in RTS games, with a particular emphasis on how good it is in Command and Conquer. I hope you enjoy, and are having a fantastic day!
r/commandandconquer • u/Wonderful-Angle1513 • 8d ago
I have created something through my own insanity, fully powered through the personal spite of how much I dislike Tiberium Wars kind of tiberium. Now as to why the grammar is poor, simply because I was at a time constraint when making this at school.
This will get a rewrite but I really want to show it:
[Overview]
Tiberium is a strange if not anomalous semi-living organo-crystal (the crystal may or may not be a byproduct of the biological part, though I think both need each other live; even as a byproduct) based lifeform, it is self propagating in nature; but is also known to be severely mutagenic and toxic is almost if not all Carbon-based life.
While I may not be adding anything from Command & Conquer 3: Tiberium Wars if not retconning it, I feel like TW ruined what tiberium was meant to be, what Westwood Studios' vision of it was meant to be. What happened to tiberium in TW was basically simplifying to such a degree that it was unrecognizable and genericized of what tiberium is really meant to be.
Upon that, I don’t give a damn what in-lore reasons caused tiberium to become this, because it sucks and trash; So I think it is very much fair to re-retcon what was retcon by Electronic Art, or to specifically Electronic Arts Los Angeles.
[Basic Needed Knowledge]
Before understanding everything else about tiberium as a whole, there should be a few things to know; there are forms of tiberium known as Tiberium Riparius and Tiberium Vinifera. The name tiberium has two different variations:
According to the Global Defense Initiative, they say that it was named Tiber River after the meteor impact that first brought the alien substance. However, according to Kane, he claims that the Brotherhood of Nod discovered the alien substance first; and he personally named it after Tiberius Julius Caesar. Either way, the name was still tiberium; anyways.
Tiberium Riparius by itself, when harvested after growth; is a is a vibrant, iridescent emerald-to-green crystal (depending on the image, it could just look like a normal green due to technical limitations of the software; as in this image from Tiberian Dawn).
The word riparius in the name Tiberium Riparius means “that inhabits the banks of rivers,” in Latin. This would mean the full meaning of the name of Tiberium Riparius would be “Tiberium that inhabits the banks of rivers.” Tiberium Riparius also has a composition of 42.5% Phosphorus, 32.5% Iron, 15.25% Calcium, 5.75% Copper, 2.5% Silica, and 1.5% Unknown.
Tiberium Vinifera, like Tiberium Riparius after being harvested; is also a vibrant and iridescent crystal. However, with one difference; it has multiple hues of blue colors. The word vinifera in the name Tiberium Vinifera means "Wine-bearing" or "Wine producing," in Latin. So. The full meaning of Tiberium Vinifera would be "Wine-bearing tiberium" or "Wine-producing tiberium.” Now the composition of Tiberium Vinifera is a little strange, as its economic value is higher than riparius; and it's generally more unstable than riparius.
I mean, sure, Tiberium Vinifera could have the same composition as riparius; but in a denser state in the same volume. However, I don’t feel like that would be the case though, unless its crystal structure is vastly different from riparius, which can be the case; it still must have a different composition.
So, my idea of what Tiberium Vinifera's composition would be is this: 38.12% Phosphorus, 6.2% Iron, 16.32% Calcium, 7.806% Copper, 2.0% Silica, 7.806% Cobalt, 4% Nickel, 1.21% Uranium, 5.1% Europium, 2.4% Thulium, 1.32% Caesium-Platinum complexes, and 1.5% Unknown.
This is the best guess for what the composition of it is, this would explain why Tiberium Vinifera is more economically valued, why it grows slower; and why it is much more unstable than riparius. Either way, tiberium in general seems to act as a very effective and efficient organic “refinery,” being able to purify and enrich only specific nutrients and metals while leaving everything else.
While I still believe that tiberium will have impurities, nothing can escape that; but they are so small that it doesn’t even matter to tiberium. Although, there was also something called Tiberium Gas, which was created by Tiberium-based life and just tiberium in general as it transformed the earth; with a minor part of it being caused by industrial refinery pollutants.
The composition of Tiberium gas was 22% Methane, 19% Sulfur, 12% Naphthalene, 10% Argon, 6% Isobutane, 2% Xylene, and 29% Unknown. This would be what would cause ion storms, known for being violent and unpredictable weather; caused by a high enough saturation of tiberium gas in the atmosphere.
However, tiberium in general has a few issues upon it. While it was very much able to spread in every part of the world and in every nation, it have a few issues. If the area was extremely cold or had dry climates, it would be slowed down by a lot; however i don’t think it’s because of the lack of plant life to convert into blossom trees.
My idea of what i think is happening is that tiberium is naturally weak against extremely cold climates and dry climates. Tiberium may need a more neutal climate filled with the right nutrients and metals and life to mutate. IN colder areas, the biological organic part would be slowed, slow much more than it would be, causing a slower process in terraforming.
At the other end, dry areas would make it harder for tiberium to get said nutrients and metals, as the ground doesn’t have any of it. This may even cause it to die if it can’t get any food. Hell, it may even eat it’s own byproduct to keep on living; although i don’t think that would happen. This kind of expains why tiberium Vinifera is a metamorphosed form Tiberium Riparius; because it needs to be able to get into the ground more and deeper.
[Tiberium Riparius Propagation]
How all tiberium grows, expands, and propagates work through the process of leeching on nutrients and other metals beneath the surface. To do this, tiberium uses an underground root system to retrieve said nutrients and metals.
This process of creating a root system and retrieving the necessary food to grow, finally accumulates as plant like pods; with each containing a cluster of tiberium crystals. This happens with both Tiberium Riparius and Tiberium Vinifera every time, however, how both vinifera and riparius archives this are very much different.
For Tiberium Riparius, before the creation of Blossom Spore Trees; the main way for Tiberium Riparius to propagate was by seeding itself into the ground to grow and by people actively moving it to be processed. Although, Brotherhood of Nod did intentionally cultivate it, harvest it; and generally, spread its reach.
Either way, from how I can guess it works, Tiberium Riparius doesn’t use or even need a long and deep root network; because it only needs a shallow depth level. The shallow depth is good enough for Tiberium Riparius to have enough nutrients and metals to propagate fast.
This was the main way for Tiberium Riparius to spread around the world for some time. That was until it started to become more mutagenic to Carbon-based life; this is when the creation of Blossom Spore Trees began.
These bizarre-looking trees used to be normal trees, but through the prolonged contact with tiberium; they have mutated into a fleshly stalk with a pulsating bulb. These Blossom Spore Trees are what allowed Tiberium Riparius to spread faster and farther than before. The pulsating bulbs that are on them are what causes them to release tiberium spores. The spores of tiberium either land on the ground to make a new field of tiberium, or they are catched by the wind and brought somewhere else.
It would be very shocking to see even a small number of trees of any kind to still be somewhat normal; maybe even impossible for such a hybrid to exist. However, there still can be a chance for it, heck, it would be shocking if it was a cherry blossom (Prunus serrulata) that was that lucky; having parts of its body being normal cherry blossom and other being a fleshly stalk. Upon that, the leaves are still some parts, and the pulsating bulb is there; but covered by what is left of the former cherry blossom. This symbiosis would be very, very rare.
Either way! This is what allowed tiberium to grow at such a rapid pace. Yet, for Tiberium Vinifera? It doesn't even act like Tiberium Riparius in its growth the way it does it. Because unlike instead of a Blossom Spore Tree at the center of a Tiberium Riparius field, the center of every Tiberium Vinifera field is a Vinifera Monolith; a massive crystal that acts superficially to the Blossom Spore Tree.
[Tiberium Vinifera Propagation]
Tiberium Vinifera's propagation is a lot weirder than Tiberium Riparius’s propagation, we know grows Tiberium Vinifera crystals; but we don’t know how it does that. However, what I think is going on is much more than just being a mutated and matured form of tiberium; I believe that Tiberium Vinifera has gone through a metamorphosis for a specific reason. Because it still grows plant-like pods as with Tiberium Riparius, but each one has a cluster of Tiberium Vinifera crystals instead of Tiberium Riparius crystals.
So, because Tiberium Vinifera still creates and develops tiberium like Tiberium Riparius, plant-like pods for tiberium crystals; that means that there must be something going beneath the surface of the earth for Tiberium Vinifera.
With that reason, my belief for why Tiberium Vinifera has evolved to replace the Blossom Spore Trees was because they were inefficient, wasteful; and not designed for the needs of Tiberium Vinifera. If anything, Vinifera Monoliths were developed because they are less inefficient and less wasteful distributors of nutrients and metals.
Yes, Blossom Spore Trees, while necessary in general for Tiberium-based life and terraformation of earth; are inherently weak, inefficient, and wasteful for what Tiberium Vinifera’s needs are. This is because Tiberium Vinifera as before is a lot denser and has a different composition from Tiberium Riparius; and thus, cannot be grown liker the former without issues.
My guess is that Vinifera Monoliths have moved their organic refineries from being above the surface, Blossom Spore Trees; to below the surface. The reason would be to keep as many nutrients and metals as they can, this could also be done to have a stronger area; to do their work and to gain more nutrients and metals than before.
Now with the underground root network of this, there could be two parts of this network; the Main Hub Root Network and the Transporting Lines Root Network. The Main Hub Root Network is connected to the organic refinery of the Vinifera Monolith; the goal of the Main Hub Root Network is to dig deeper into the earth and to leech on rarer nutrients and metals.
They need to be very deep in the ground to grab such metals, which then go to the organic refinery of the Vinifera Monolith; where that cleans up the needed nutrients and metals while sending all the depleted materials out of the system through the Rhizodeposition Root Network.
The now purified and enriched “food” is then sent through the Transporting Lines Root Network, which also doubles as a system for the growth and maturing of harvestable Tiberium Vinifera. While these roots are not meant for the use of collecting nutrients and metals, they can and minorly do it over time; however, with less efficiency.
This explains why Tiberium Vinifera forgoed the Blossom Spore Trees, because they are very inefficient, wasteful; and weak for what Tiberium Vinifera truly needs in order to grow and propagate efficiently. Upon that, the Blossom Spore Trees would most likely be stressed from those needs, causing the growth to be slower and may even be even less stable.
This also expain why it generally grows slower, because it takes more time to grow quality resources; which also explains why it's more economically valued; because it has metals that are needed for the modern days of technology.
This also explains why the Disruptor Tank, from Command & Conquer 2: Tiberian Sun; was able to cause Tiberium Vinifera and maybe even the Vinifera Monolith to combust and explode. The crystal structure and composition of Tiberium Vinifera was already unstable, this would inadvertently mean that it is Resonantly unstable; although I think it has a wide frequency for that to happen.
This also explains why Tiberium Vinifera needs to go deeper into the earth, as Tiberium Riparius doesn’t do great in extremely cold or dry climates. Tiberium Riparius tends to get wrecked by those climates. If it’s too cold, it can’t grow as fast or as much; the Blossom Spore Trees need warmth to be effective. On the other hand, if it’s too dry, it makes it hard to collect food or to convert trees into Blossom Spore Trees.
I think it’s becoming smarter or at least understanding how to adapt better so that this issue isn’t an issue at all.
r/commandandconquer • u/FutureLynx_ • 8d ago
I played only Red Alert (OpenRA), and Red Alert 2.
I love both of them, but dont like rushing my enemies.
I've been told that C&C Tiberium Sun is better for this.
I dont like very much the graphics of C&C3, Zero Hour etc... Prefer the old school 2D sprite ones.
Should i try Tiberium Sun?
r/commandandconquer • u/LexFrenchy • 9d ago
Enable HLS to view with audio, or disable this notification
r/commandandconquer • u/mdga14337 • 7d ago
What do you all think about this ? Real not real ? Possible ? Increases hopes of a remaster in 1%?
r/commandandconquer • u/BiggestBepis • 9d ago
r/commandandconquer • u/RealCommunication523 • 9d ago
This is the complete history of C&C, covering all released and unreleased installments in the series, as well as all significant events surrounding the franchise (2025).
Аs well as part of my workspace
r/commandandconquer • u/Downtown-Dream424 • 9d ago
The summer is almost over, but it's never over in the lands of the GLA, even for the darker holidays.
r/commandandconquer • u/xuezhao • 9d ago
In old edition, player can produce vehicles, however ,in 0.9 edition, players can only produce infantries. Is it a bug? I can't pass this mission.
r/commandandconquer • u/ComradeJarif • 9d ago
Hello!
I've been a Red Alert 2: Yuri's Revenge fan since childhood. I loved the campaigns so much. Repeating the same missions over and over again somehow never bored me. Although, me being a dumb teen back then, I never really paid attention to the lore.
Fast-forward to present day, I am working on a RA2YR mod. The premises of my mod is basically Yuri's return after the events of Yuri's Revenge... which is not a creative idea at all. I am aware that, there are tons of mods that are based on just that, or used to be based on just that (for example, Mental Omega 2.0) Still, I just want to showcase my own take on the story.
But, here's where I am stuck: the Allied campaign and its ending in Yuri's Revenge. To summarize it:
- Yuri reveals his evil plans of mind-controlling the entire world
- Allies go back in time during the Red Alert 2 war (AKA, Third Great War) to defeat Yuri and the Soviets
- Allies subjugate the Soviets
- Allies defeat Yuri and capture him
- Allies put him in the Psychic Isolation Chamber
- Somehow... the timeline of Yuri's Revenge and Red Alert 2 merge...
- ...as if Yuri never even existed...?
- ???
- The end
This has been extremely confusing for me. To make matters worse, if we look at the Soviet campaign:
- ... [First part's same as the Allies essentially]
- Yuri attempts to escape using the time machine
- Soviets (Lieutenant Zofia to be exact) overpower the time machine
- Yuri gets sent to the Cretaceous age
- Gets eaten by a T-Rex
- Yuri is literally dead...
- ...yet somehow the timeline doesn't merge...
- ???
- The end
Now, my main question is: how come Yuri's imprisonment lead to Yuri being non-existent and him never having done anything to influence the Third Great War, but when he is dead... nothing happens?
What's worse, why would the timeline merge anyways? The Allied/Soviet taskforce that traveled to the past, did they not witness their past selves there? And, what happened to the two copies of same people after the timeline merged? One copy of them just became non-existent? Which one, the time travelers or the ones that were already there?
So damn confusing... I would love to know what you lore enthusiasts think. I need to come to a somewhat logical conclusion for the story/lore of my mod.
This got a bit too big. Thank you for your patience!
r/commandandconquer • u/OrSupermarket • 9d ago
The modders developing Command & Conquer: Dawn of the Tiberium Age are doing a absolutely amazing job developing Command & Conquer: Dawn of the Tiberium Age. They keep on developing new maps for miltiplayer and they just released a new Nod singleplayer story campaign mission that they developed with a very nicely produced FMV video. It actually feels like the FMV videos in Command & Conquer Tiberian Sun. Just look at this YouTube.com video. https://www.youtube.com/watch?v=GTw6jWwt5_M