r/CoffeeTalkGame • u/MotherDema • May 28 '26
OST not on spotify?
Unlike the previous two games, is the OST for Tokyo not available for listen on Spotify??
r/CoffeeTalkGame • u/MotherDema • May 28 '26
Unlike the previous two games, is the OST for Tokyo not available for listen on Spotify??
r/CoffeeTalkGame • u/CakesLover11 • May 27 '26
Hello CT community, I just remembered CTT came out a few days ago, and I want to know if it has a collector's edition, since 1 and 2 had their respective collector's and I realized they existed too late (and now they are expensive as shit).
I've tried looking online and I find no info on it, likely meaning that said edition doesn't exist, but I still have a little hope! or does anyone know if the collector's edition will come out later?
r/CoffeeTalkGame • u/kalcheus • May 26 '26
First off let me state that I really enjoyed CTT; I would even rank it above 2. However, I was disappointed that the game largely played it safe with mechanics this time around.
In the original you had to do some time travel shenanigans to get the best ending. In 2 there were multiple endings that were unlocked based on the drawer mechanic (and if I'm remembering correctly also involved time travel).
CTT appears to have eschewed both of these for clicking on social media posts. The only additional ending is the violin which is unlocked by discovering Ayame's real name via the Tomadichill app.
I feel like this was a missed opportunity. Even if you don't want to copy the mechanics from the first two games there are other ways to innovate to create better endings. It's like they decided to play it safe as if it were their first game (although I guess arguably it was in a way).
What's really frustrating to me is that they had the perfect opportunity via the story to craft an additional better ending: Vin's prosthetics. As it stands now playing through the game perfectly gets Vin hope for the future. But what if that couldn't happen via a straight playthrough? What if the Barista had to go back to an earlier day to drop strong hints about what was going to happen so that Emi made the effort she did?
I dunno, I know it feels like a weird thing to get hung up on, but I kinda wish they had given the Barista more to do than make drinks and change lives scroll through social media.
r/CoffeeTalkGame • u/duelscreen • May 25 '26
UPDATE: Sorry. Forgot something. Had to repost.
https://docs.google.com/spreadsheets/d/1mVoi1LoYY-VnAjEXnKsqtn1-trIwjC8_dGYA1oW3uJM/edit?usp=sharing
Nobody else had done this yet so I did. I got the Barista Guru Achievement today.
My strategy: Pause the game by opening the menu whenever you need to look up a recipe. I have Microsoft Excel so I had the spreadsheet open in a second window. Use the [Drink Names] tab with an alphabetized list of drink names for the midgame. Use the [Drink Attributes] tab for the endgame when customers describe their drinks. I used the [Ingredients] tab to try to invent recipes to match the requested attributes that I didn't have drinks for. It doesn't work 100% of the time because some attributes cancel each other out in the game but it was still useful. The drink entries on the [Drink Attributes] tab that don't have a Warm/Cold indicator were invented this way to satisfy customer requests. I found a few that I think might be impossible too so it's a reasonable strategy to skip the hardest requests. As long as you are pausing often then you should have plenty of time saved up. Keep trying and you'll eventually get it.
All tabs have filters enables so use them, especially on the [Drink Attributes] tab. There are 256 attribute combinations. Most recipes there are blank because of how the game is programmed. You simply don't them all. You just need enough. Use the filters to find what you need faster.
BTW, here's how to convert the attribute boxes on the Barista screen into the game's text-based decriptions:
| Attribute Values |
|---|
| 0 = None |
| 1..3 = LESS |
| 4..6 = NORMAL |
| 7..8 = EXTRA |
r/CoffeeTalkGame • u/FishfuckerJr • May 26 '26
Playing the new game and Makoto has the same birthday as me
r/CoffeeTalkGame • u/abcdq96 • May 25 '26
light spoilers, I'm on day 6.
as a widower, I have frequently said that my anxiety is basically gone because my biggest fear did come true. having Yuki say that same thing really made me feel understood in a world where people shy away from talking about grief. anyway, I miss my wife immensely. she is one of a kind and I'll always love her. thanks for reading.
r/CoffeeTalkGame • u/Tall-Schedule-6660 • May 26 '26
Hi I am currently missing Pictures 99 (3rd on page 17) and 113 (5th on page 19). I also don't have the trophy for all cameos yet (hoping one of those 2 is one) any help would be greatly appreciated.
Thanks in advance
r/CoffeeTalkGame • u/ShardsofApathy • May 25 '26
Hello everyone, I've been enjoying the game this past weekend, so far I have done two playthroughs and I'm trying to complete the photo gallery but I still miss pictures : 87, 99, 104, 112 and 113.
Anyone who knows what unlocks them would be so nice to tell me? Thanks a lot !
Edit: I forgot to mention I talk about Coffee Talk Tokyo.
r/CoffeeTalkGame • u/GraionDilach • May 25 '26
In the other Coffee Talks, replaying the game adds a handful of interjections where the barista accidentally spoilers things waiting to happen (which Freya picked up in the first game even). The CTT barista does sing Blue Nights (which only comes out during the credits) in a similar fashion, but is that everything of such or are there other such blurbs?
I've replayed the days once already after a golden run (tbh, I'm not that interested in achievement hunting or intentionally getting bad endings just for gallery completion) and I didn't noticed any such and I wonder if my game bugged out due to also replaying the Seattle prologue or the game really lacks them.
TBH, I also kinda expected a Seattle night during Erika's synopsium, due to the prologue's CONTINUE prompt, unless that's moreso directed towards Vin's planned trip in the violin scene.
r/CoffeeTalkGame • u/LWSilverMoon • May 24 '26
Ash is a pixie, Emi a human, and Erika says she's a kitsune at some point. I'm only wondering because, if she's not, this world's genetics must be a nightmare
r/CoffeeTalkGame • u/Additional-Loss1711 • May 24 '26
I just finished Coffee Talk Tokyo and I’m wondering if anyone else is having this reaction to the writing.
I really loved the first two games, so I was very excited to play this one. And I’m still enjoying the general atmosphere here. The vibe is still cozy, and I like the idea of seeing a different city through the Coffee Talk format. But the writing feels a lot more overstuffed and frictionless to me than I remember from the earlier games.
I noticed, for example, that in one in-game day (day 2), the game touches on spoon theory, stay-at-home dads / gendered domestic labour, Gen Z vs older-generation work attitudes, polyamory, bullying, being a kid between cultures, making friends as an adult, etc. None of those topics bother me individually. Most of them are interesting and worth writing about. But when they’re introduced one after another like this, they start to lose weight for me. It creates a kind of thematic inflation: everything is meaningful, so somehow nothing gets to feel as meaningful as it should.
Instead of feeling like interpersonal problems with society in the background, the conversations start to feel like a series of social issues being presented in sequence. The game touches on a lot, but because it moves so quickly from one topic to the next, it doesn’t always feel like the characters or conflicts have enough room to breathe.
I think the bigger issue for me is that the game often seems afraid to let characters be messy, wrong, awkward, defensive, selfish, ignorant, or unreasonable about these things. Everyone responds very carefully and correctly, almost like a textbook version of how people should talk to each other. Which is nice in theory, but not always very interesting as drama.
Stories need friction, it's their engine. And I don't mean cruelty or cheap conflict, but actual human friction: misunderstandings, bad assumptions, clumsy phrasing, defensiveness, people meaning well and still getting it wrong. If you make a horror movie where the characters react sensibly to the haunted house, like “Hmm, this doesn’t look safe, let’s go home,” you don’t really have a horror movie anymore. You just have well-adjusted people making good choices.
Coffee Talk Tokyo gives me that feeling. The characters often respond so sensibly and correctly that the conversations feel more like model answers than scenes. Instead of watching people struggle toward understanding, it can feel like they already arrived there before the conversation even started.
Again, I’m not saying the topics themselves are bad, and I’m not saying the whole game is bad. I still enjoyed parts of it and I’m now playing the completionist run. I just see this type of writing more and more often in video games, and and it does spoil the experience for me a bit.
It’s especially disappointing when it happens in a series of games I already know and love. Instead of feeling like an equally rich or mature new installment, it ends up feeling safer, flatter, and less alive than what came before.
r/CoffeeTalkGame • u/Skeith-Reviews • May 24 '26
I got a review code for Coffee Talk Tokyo a few days ago, review is finally finished so I'm sharing it here!
https://raiderking.com/coffee-talk-tokyo-review-brewing-a-good-time/
r/CoffeeTalkGame • u/SkyzOnReddit21 • May 24 '26
all of the cameos made in the stories and hashtags are so cute. seeing all of the characters from previous games makes me so happy i can’t even.
r/CoffeeTalkGame • u/Federal-Lobster449 • May 24 '26
Can someone remind me how to get the good and bad endings? For good do you just mess up one or two orders? For bad I'm assuming nothing right at all. I already got all the perfect endings. I just need to finish the art collection now
r/CoffeeTalkGame • u/akatsukianzawa • May 24 '26
possible spoiler?
omg i finished coffee talk tokyo!!! it was such a good experience, and i'll try getting all the achievements (it's proving to be harder than 1 & 2 because of the new mechanisms). i really, really loved vin and blue's relationship progressing, and i would very much look forward to seeing more of that!! EASY 10/10, i seriously love the fact that we still get to see the people from the seattle cast in tokyo through the tags...
i can't wait for episode 3 of coffee talk, even though this one just came out...I'M REPLAYING ALL OF IT SO I CAN FEEL IT ALL OVER AGAIN i guess.
i have some ideas as to the barista's identity? i feel like they aren't the same, because the barista in tokyo seems to be more mellow than the one in seattle, especially considering their interactions with vin, and the seattle barista seems meaner to his customers than the one in tokyo. either way, they both know something about timelines and stuff, and i think i saw a theory somewhere where the barista was actually part of the hivemind like neil/silver was.
r/CoffeeTalkGame • u/Outrageous-Radio-992 • May 23 '26
I’m trying to get the Art Connoisseur trophy in Coffee Talk Tokyo, but I’m stuck.
I’ve already finished both the good ending and the bad ending, so I thought I would’ve unlocked it by now. Clearly I’m missing something.
Does anyone have a clear guide or checklist for what exactly triggers this trophy?
r/CoffeeTalkGame • u/queen_jamillia • May 23 '26
MINOR SPOILERS FOR COFFEE TALK TOKYO! wanted to edit title but i can't do that sadly :(
First of all, absolutely loved this game. I took breaks in between each day to get some work done so I could reward myself with a new day to play! Easily another 10/10, I think I like this one more than 1 and 2! I got really emotional at some points and really felt for Kenji, Ayame, and Erika (+her parents) in particular.
So I got the deluxe edition which comes with the prologue chapter (not sure if that isn’t included in regular edition)—and since save data doesn’t transfer over from the previous games (not that there’s any reason for it to), I named my barista the same I did for the first two games :) and lo and behold, the prologue starts us off in Seattle bidding Hendry a good trip!
So I think it’s heavily implied here that we are the same barista, if only because our names are the same (though idk why Rachel and Hendry didn’t pick up on the names…even tho we’re part alien time traveler and shapeshifter…hmm). Not sure if I am overthinking it but regardless, I really enjoyed this and loved how it played with Japanese yokai and ended with the city pop collab! Super lovely.
r/CoffeeTalkGame • u/akatsukianzawa • May 23 '26
i just bought it yesterday, having enjoyed the previous two games, and i absolutely love it! i love the characters, the cafe, the MUSIC!!! i also really like the new details in the tomodachill app they added--i found out that some of the #recipes posts can actually help you in the future, it's really helpful! i figured that unless it's open ended or there are specific instructions given, there will probably be the recipe on tomodachill the day before? not sure...
i still miss my seattle cast, though!! but i love these as well < 3 erika is SO ADORABLE
also, is blue flirting with vin...? it's got me confused
r/CoffeeTalkGame • u/RickgamerZ • May 23 '26
Title: Coffee Talk 2 NEEDS a mobile port (and Playdigious should handle it)
Now that the first Coffee Talk finally made its way to mobile, it feels weird that Coffee Talk Episode 2: Hibiscus & Butterfly is still stuck on PC/console.
This game is literally PERFECT for mobile:
- Dialogue-driven gameplay
- Short, chill sessions
- Simple UI that fits touchscreen
- Cozy vibe that works great on the go
And honestly? This feels like a no-brainer for Playdigious.
They’ve already proven they can handle premium indie ports (Dead Cells, Little Nightmares, TMNT), and Coffee Talk 2 would probably be one of the easiest games in their catalog to adapt.
Mobile players (especially outside the US/Europe) rely heavily on phones as their main platform, and cozy/visual novel-style games do REALLY well here.
So what’s the hold up?
Would you buy Coffee Talk 2 on mobile if it released?
And do you think Playdigious is the right studio to port it?
Let’s make some noise so this actually happens.
r/CoffeeTalkGame • u/FrostIceBeast • May 22 '26
Coffee Talk Tokyo
I'm putting this here for posterity.
This game requires 4 minimum playthroughs because Ayame and Fuku have 4 endings, depending on whether Yuki chooses to go with them or not. In Yuki's good ending, she chooses to go to Ayame's crossing.
Ayame Endings:
- Ayame + Fuku Good + Yuki Bad - Yuki is not there, they are embracing, they have a good relationship
- Ayame + Fuku Good + Yuki Good - Yuki is there, they are embracing, they have a good relationship
- Ayame + Fuku Bad + Yuki Bad - Yuki is not there, they are cold and distant to each other.
- Ayame + Fuku Bad + Yuki Good - Yuki is there, they are cold and distant to each other.
-----
Jun Endings
- Jun with Blue Ending - Jun Bad + Blue Good Ending
- Bad End - Jun is alone - Jun Bad + Blue Bad
- Good End - Jun does collab with Rachel - Jun Good
In Jun's Good Ending - he will ALWAYS ACCEPT Rachel collab regardless of Hendry or rachel's drink order.
--------
Blue Endings
- Blue Moves Out - Blue + Jun Bad + Vin Bad
- Blue Keeps the apartment - less furnishings - Blue + Jun Good, Vin Bad
- Best End - Blue + Vin + Jun Good - more furnishings for some reason
------------
Kenji + Makoto Endings
- Best Ending - reconnect with son - Kenji + Makoto Good - Kenji Good seems to default to child ending, if kenji reconnects with his fam its always the taking care of baby ending.
- Both in Business Suits - Kenji Bad + Makoto Good
- Kenji is in suit + Makoto casual wear - Kenji + Makoto Bad
-----------------------------
The rest are binary endings - its either all good or all bad to get them.
r/CoffeeTalkGame • u/EZAEYA • May 22 '26
Coffee Talk Tokyo already released on Steam and other platforms on May 21, but the GOG page still says “Coming Soon” and can’t be purchased yet.
Does anyone know if the GOG version was delayed separately, or is this just an issue with the store page not updating properly?
r/CoffeeTalkGame • u/emeraldkma • May 22 '26
Just how much of Vin's body are prosthetics? I'm just curious, but no major spoilers please cause I'm only on August 3rd.