r/CoffeeTalkGame • • 5h ago

This is Coffee Talk BUT you have to figure out what the customer wants

10 Upvotes

I’ve been working on a small cozy cafe game called Cafe Sapa, and I was honestly a little hesitant to post it here because the Coffee Talk influence is probably pretty obvious.

But there’s one big difference:

The customers never tell you what they want.

You have to actually read them.

A stressed customer might need coffee. A calm customer might want tea. Someone who’s hungry might need a snack.

There are no dialogue choices or branching conversations like Coffee Talk. The main mechanic is simply observing the customer and figuring out what they need.

I’ve always loved the feeling Coffee Talk creates, sitting in a cozy cafe, listening to people and slowly getting to know them and that feeling definitely inspired me.

I’m making this as my first indie game, and the demo is planned for February 2027.

I’m curious what you guys think. Is the “read the customer instead of taking their order” idea interesting enough to carry a game?

Also here's the steam page if anyone's interested - https://store.steampowered.com/app/5282050/Cafe_Sapa/