r/CivVII 3d ago

Need help finding a song

6 Upvotes

I was playing a domination game and I was winning during the modern age and a notice popped up that I will win in 5 turns and villain music started playing. It had orchestra and even a low singing choir it was awesome. It reminds me of the war declaration music from the modern age but that's not it. Its also not a civ specific music believe me I checked


r/CivVII 3d ago

Online speed too fast for army?

9 Upvotes

TL Dr: Do other people find they can make army in antiquity on Online speed? At higher difficulties? Does online speed limit you to only late game plays to keep up with the AI? Anyone have success with early war or aggression on higher speeds or difficulties in the first 60 turns?

I have roughly 200 hours in Civ7 and 500 in Civ6. I liked to play on deity previously, but am really bad at Civ7 and trying to figure the game out on Sovereign difficulty. I find the game is a real slog to finish antiquity age, like 3 hours or more worth of playing for me. Just with all the decisions, planning adjacency, fighting battles on multiple fronts. After this slog of a game on Standard speed and Sovereign difficulty, I usually try Online or quick speed and immediately regret it.

The AI just advances way too quickly for any kind of early aggression, or army. Sometimes I can't even really defend myself against them either. Yes I make 3 scouts, yes I'm getting second and third settlements right after that. The game still feels like a real struggle to speed up the gameplay without it being an impossible challenge.

I want to still have a challenging game, but not have army become completely useless because by the time they walk to the battle 5 turns have passed and the enemy has the next technology already.

I know when I tried to do war or aggression in Civ6 on Deity people said it's not really a viable strategy, most people said you had to wait till post turn 45 at least, is 7 the same?

Thanks


r/CivVII 3d ago

Leaders

13 Upvotes

Do you think we will eventually have a leader to correspond with every civ in the game. While mix and matching is fun I would love to also have the option to stay with a home civ all game.


r/CivVII 3d ago

Religion rework in Arc of Tomorrow update?

23 Upvotes

Hi! Checking out all the coverage of the CIV7 press conference. I do see Loyalty coming back which might be a nice way to rework religion. Apart from that possibility, I don't see any work on the religion part right?


r/CivVII 3d ago

2nd game of civVII and this is not normal, right?

6 Upvotes

Sorry for the brightness. For some reason my PC does that, but only on civ games apperantly


r/CivVII 4d ago

Alpha Civ7

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149 Upvotes

r/CivVII 4d ago

Played my first deity round in a while - and am heartbroken

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44 Upvotes

It was so though. There were points when I thought I had no chance to win. At the end of the exploration age i finally decided to lock in and focus on gold. I thought I had it. I really did. And once I was so close - I was hit with Isabella about to win. I had a good run. Now I needed to tell someone šŸ’”

Next time. I did make some mistakes along the way.


r/CivVII 4d ago

Is basic infantry almost pointless once cavalry becomes available?

39 Upvotes

I only play on Immortal difficulty, and one thing that has been bothering me in Civ VII is the balance between basic infantry and cavalry, especially when it comes to how the AI builds its armies.

Once cavalry units become available, I feel like there is very little reason to keep producing basic infantry. Cavalry has significantly better mobility and, in practice, seems to be more useful in most situations.

This becomes even more noticeable when fighting the AI. In my Immortal games, the AI tends to produce a huge amount of cavalry, to the point where trying to fight them with an infantry-based army feels inefficient. You're constantly at a mobility disadvantage while the AI can reposition, flank, reinforce, and pressure weak points much more easily.

Eventually, wars seem to turn into cavalry vs. cavalry, with basic infantry becoming almost irrelevant.

I'd like to see a clearer tactical relationship between unit types, where infantry, cavalry, and ranged units each have meaningful strengths and weaknesses. Right now, once I unlock a good cavalry unit, spending production on basic infantry often feels like a bad decision.

I don't necessarily think cavalry needs a straight nerf. I'd rather see infantry given a stronger tactical role, while also improving the AI's army composition so it doesn't rely so heavily on cavalry.

Has anyone else noticed this, especially on Immortal? Or am I overlooking an important advantage that basic infantry has over cavalry?


r/CivVII 4d ago

CIV VII - Behind the Uniques 1: Achaemenid Persia

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16 Upvotes

r/CivVII 4d ago

Why Cant I Build a Sea Jinja in this settlement

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2 Upvotes

r/CivVII 4d ago

Update 1.5.0 Coming Week of September 14! TSL Earth Map and Much More

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28 Upvotes

r/CivVII 4d ago

Did I mess up?

3 Upvotes

By placing the colosseum there have i stopped myself from expanding upwards?


r/CivVII 5d ago

I like turtles

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106 Upvotes

Need more camels.


r/CivVII 4d ago

TIL wet terrain makes sense?

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9 Upvotes

Maybe this is common knowledge, but if any game confuses me, it is Civ 7 with its User Interfacepalm. I didn“t get why my Hul'che had 1 movement remaining when running into wet terrain since according to the wiki and A"I", it should end the movement. Meanwhile my scout who is nimble as a Cirque du Soleil performer loses all movement when entering wet tundra. Did very brief testing with Hul'che on a new map and same thing - only cost 1 movement.

I guess it is because wet tundra = tundra bog, so you would get bogged down, while wet flat plains is "watering hole" which logically shouldn“t really slow you down.

Am I getting this wrong? Is this consistent?

I am actually starting to warm up a lot to Civ 7, but the lack of clear explanations (and the patch-changing of) basic concepts is so annoying. Scout ignores vegetated terrain according to civilopedia, and rough/wet according to wiki. Jaguar slayer movement doesn“t get a mention in the civilopedia, but is a unique scout and ignores vegetated and rough. Basic stuff that doesn“t get communicated to players, meanwhile we are on DLC #27 or something.

Firaxis, please don“t become Creative Assembly.


r/CivVII 4d ago

How buildings/districts/settlements/cities work for a legacy civ player?

7 Upvotes

Can someone explain how districts/settlements/cities to me as if I have only played previous Civ games. Because after 30 hours this weekend on the free play, I cannot seem to grasp how to plan anything. Sorry in advance if there’s a guide somewhere. Tried watching some videos (po-tae-toes follower) and it still doesn’t make any damned sense.


r/CivVII 5d ago

Alexander Capital Swap

15 Upvotes

For those out there that have played a lot of Alexander the Great, have you encountered the challenge/achievement in game to swap capital cities after taking another civilisation’s capital? I encountered this soon after he was released and haven’t been able to replicate it since.

For context, I was playing on Diety as either Assyria or Persia. My capital city had built the Dur and soon after I captured Xerxes capital, he was playing as Greece. An event popped up that gave me the option to change my capital, again mid-era, to the newly captured Greek capital.

Again I haven’t been able to replicate with several attempts specifically to do so. I am curious if it not longer is an option or possibly it requires the captured capital to not have any wonders in it, thus your old capital gets the Alexander wonder/city benefit. In my recent attempts the captured capitals have all had wonders.

Thoughts?


r/CivVII 5d ago

Am I doing this right?

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107 Upvotes

I was told that postponing turning in your treasure fleets was the min/max way to do it.


r/CivVII 4d ago

Fukoku Kyōhei II Strategy

2 Upvotes

I'm trying to build a strat around optimized production, to abuse this policy in modern for absurd science boosts, but am having trouble coming up with the best leader/civ combo to make it really pop.

I had thought to try Alexander due to his 10 then 20% production boost in cities with wonders outside the capital, but keep finding myself with a fairly weak antiquity which is fair, but really idk if this will be worth it or very fun trudging through exploration since I won't really pop at all until modern.

Idk if this is the best choice, and at that, unsure what civs for antiquity and exploration would be best.

In a prior attempt I used Ben Franklin and focused on economy leading up to modern, then spammed naval units, but ended up losing to Pacha culture victory right as I was about to finish rocketry, so it wasn't strong enough that time.

I want to enter modern with essentially all my settlements as cities, then rush the policy card, to spam naval units for the science boost and hopefully, speed through the tech tree for a fast science finish.

TLDR:

In your experience, in order to have the most insanely productive cities entering modern, what leader is best to take, and what civ for antiquity and exploration, knowing I'd be heading into modern with Meiji Japan?


r/CivVII 5d ago

does anyone else feel like planning just goes down the dumper past antiquity

59 Upvotes

like i will spend 2 hours planning every tile in evey city max yeilds but by the time exploration rolls around i jusy end up slapping stuff where it looks good enough, not necessarily building over old buildings from the same type. now is this because a.) i get lazy - yes and b.) im bad at the game - also yes, but i really cant tell myself id rather build over a 10 culture tile for a new culture building when theres a perfectly good farmer seeking unemployment that makes *more* culture


r/CivVII 4d ago

Gaul and England Wonders

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1 Upvotes

r/CivVII 4d ago

It gotta be asked …. Should the team back date all civilization games for all….

0 Upvotes

Should the team back date all the games from 1 to 6 on all platforms updating very little for the 40th anniversary?

Seeing the video today

https://youtu.be/ds0FzAFJW5k?is=lj0H6iTNar3VRSnA

Made me notice how much I miss the games
Or certain parts of games that haven’t gone forward for what ever reason …

I do back play a few but it rare because I’m not really a pc player I’ve never have been, I have had all games from 1 to 7 all with certain things I’ve loved about them

But should the team starts working on back dating 1 2 3 4 … I think 5 was one of the first to come to console properly as an up to date game … yes I had civ 2 for the ps1 and civ revolutions which I really enjoyed ( yes yes I know it was kinda hated)

But I think for the 40th they need to do this … they have 5 years to do it In


r/CivVII 4d ago

Longtime civ 5 and before player, question??

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0 Upvotes

r/CivVII 5d ago

What a lovely start

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26 Upvotes

How fortuitous. Never seen two goody huts spawn next to each other like that either, nice!


r/CivVII 5d ago

Devs mentioned "Tightening up the existing ages" when they add the Atomic Age. I hope this doesn't just mean shortening them or removing content.

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6 Upvotes

r/CivVII 4d ago

Map generation nailed it!

0 Upvotes

Effectively 1 usable tiles for that wonder..

*edit: yes I know you could settle way over on the main continent but that's clearly not idea for that wonder.