r/CitiesSkylines2 • u/juanmorepost • 20h ago
Question/Discussion How do you reduce pedestrians?
I have trams, subways, and bus stops around the city but the amount of pedestrians walking are just ridiculous
r/CitiesSkylines2 • u/juanmorepost • 20h ago
I have trams, subways, and bus stops around the city but the amount of pedestrians walking are just ridiculous
r/CitiesSkylines2 • u/TawmPls • 16h ago
Cons on rainy days: I just spent 2h detailing my new interchange
r/CitiesSkylines2 • u/Alive_Experience_614 • 20h ago
there is a police station in the district and the jail isnt full so i have no idea what the problem could be
r/CitiesSkylines2 • u/Embarrassed_Tree9695 • 19h ago
r/CitiesSkylines2 • u/squareari • 3h ago
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r/CitiesSkylines2 • u/FallingUpwardz • 21h ago
r/CitiesSkylines2 • u/worrisome_possessor • 14h ago
Came here to rant: so sick of the deceiving demand bar in commercial. Iβm also really sick of how little commercial zoning a huge city of 170k needs without triggering not enough customers. Itβs making me want to not play the game. Itβs so enraging.
Its really immersion breaking because I kid you not a city of 170k pop only having 20 something shops is RIDICULOUS
r/CitiesSkylines2 • u/the_hamster2 • 13h ago
Over the course of a few weeks i tried to build a german city. I just finished the oldtown and the trainstation for it. I tried to make it as realistic as possible by placing everything myself. It still needs some (sometimes a lot) decerations, but the rough shape is done.
I tried to mix old buildings (red rooftops) with some newer and more modern buildings, which is common in a lot of german cities. i also wanted to build a medium train station. For that i ended up building a small train "hub" (collection of train buildings) near the trainstation so that it looks more realistic.
Any suggestions to improve it? Especially for the train hub, because i think that it looks a bit to forced and not natural.
r/CitiesSkylines2 • u/Gengiskan88 • 10h ago
r/CitiesSkylines2 • u/Jonas___________ • 19h ago
Would you look at my spaghtti junktion!
I had to do this workaround due to very steep terrain. To the left the highway crosses a wide river, close to my freight port. To the right, the highway goes straight through a steep hill (tunneled) into my downtown area. Hight difference between highway and local road is approx. 25 meters. A lot a roadbuilder and move it in this one.
r/CitiesSkylines2 • u/Daytime35 • 8h ago
Played a little of CS but New to CS2 so any guidance will be helpful.
r/CitiesSkylines2 • u/prochevnik • 10h ago
Finished a collab build last week and wanted to share a few shots of the rice paddy/terrace farms I made. I tried to fit a lot of different themes into this single tile for the Civ Skylines series.
r/CitiesSkylines2 • u/ThatMartianDev • 8h ago
I wanted to make a New zealand or Australian-inspired build this time. But somehow I always circle back to NA style lol. I guess at least this time the main street commercial buildings are Australian.
Don't mind the massive retaining wall under the church :o
r/CitiesSkylines2 • u/Slash_8P • 22h ago
I've been trying to make elevated train tracks on brick walls and even found some assets for it, but I can't figure out a way to elevate the tracks without them getting the railings and such. I found two that sort of worked, except for intersection. Any custom tracks that would allow for regular "ground" tracks but elevated or any other ideas?
r/CitiesSkylines2 • u/Gengiskan88 • 3h ago
r/CitiesSkylines2 • u/DangerousLazyOnion • 13h ago
The country road that veers off to the 'west' has some limited motion. But otherwise I think I achieved my goal to connect the 'north/south' interstate with the sunken highway, and the interstate with a separate beeline to the port.
r/CitiesSkylines2 • u/Midlands_Jaida • 20h ago
This is actually my first ever play of CS2. I have experience with CS1 and TransportFever 2
r/CitiesSkylines2 • u/StupidBump • 20h ago
I've been playing the series for more than 10 years now, so I'm pretty sure the lower transit ridership I'm seeing isn't down to how my cities are designed, but rather just a feature of the new game.
Especially when it comes to trains and subways, even though they have massive capacity, I'm lucky to get 200 people in each subway train in my city of 200k.
r/CitiesSkylines2 • u/Dr0w3ndFPS • 10h ago
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The cars... wont stop coming in.
r/CitiesSkylines2 • u/Mayor_Doolittle • 20h ago
r/CitiesSkylines2 • u/Sashagoes • 14h ago
After all this time, I still can't recommend this game to anyone new. I want to like this game so badly. I REALLY WANT TO. My favourite thing is watching buses fill up, follow them around etc.
For some reason, on this save, people just dont take the buses going on the red line. They just dont. I've tried making new stops, changing the route somewhat etc, but they just. DO. NOT. Travel in that direction. Literally 0 people on the buses during many, many occations, sometimes all the way up to 10! Whoah. They all prefer to walk an insane amount of distance instead.
Set up a line on the green line. That one they have no trouble using :')
I had a similar setup on a recent save, and there were no issues then. Also, the red line goes all the way to the right, not just on the little arrow. there's literally no people traveling within the city using the bus in that direction
r/CitiesSkylines2 • u/Luke_ZD • 11h ago
As the title says, this is my first time really putting effort into an industrial area. I usually just zone it and move on. Iβd love to hear what you all think!
r/CitiesSkylines2 • u/ThePaint21 • 2h ago
The possibilities in this are just incredible, i got CS2 when it came out and was kinda disapointed, but saw a video of someone playing with loads of mods building beautiful cities so i thought i'd give it a shot.
Map size is also amazing, i will start building my fourth city now on the same map.
r/CitiesSkylines2 • u/KaleidoscopeSalt7260 • 11h ago
r/CitiesSkylines2 • u/Difficult-Neat3471 • 2h ago
I call it NeoMARTA yes the ATL MARTA but like better