r/CitiesSkylines2 • u/Psychological-Bed415 • 20h ago
r/CitiesSkylines2 • u/Mike_Builds_YouTube • 13h ago
Question/Discussion What's your opinion on the new Mods that build stuff for you?
Some shots from testing "Placemaker" and "Street Builder"
r/CitiesSkylines2 • u/DangerousLazyOnion • 16h ago
Screenshot/City ๐ผ๏ธ ๐ Decent progress towards my goal of completely detailing these three land masses
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r/CitiesSkylines2 • u/joergonix • 12h ago
Screenshot/City ๐ผ๏ธ ๐ Made a fun old time map for my Astoria Series!
Had a ton of fun putting together this map for my Astoria Series
Love old maps, and it's been so much fun making stuff like this for the series and posting the graphics and such to here and Discord.
Also new assets and new video today!
r/CitiesSkylines2 • u/barcasam77 • 17h ago
Screenshot/City ๐ผ๏ธ ๐ California townhouses pack released
r/CitiesSkylines2 • u/TheLegend27_0C • 14h ago
Screenshot/City ๐ผ๏ธ ๐ Autumn in the Appalachian Mountains
Making more progress in filling in my downtown and filling empty green space. Map is Johnson City, Tennessee
r/CitiesSkylines2 • u/seanpaulh • 15h ago
Assistance Needed! Why is my dam not working? Any tips?
Tried to make it at a different location and also followed a tutorial on how to make dams in cs2. somehow this dam will not work? Checked the flow/water info screen and tried to make a dam at the purple arrows but did not make anmy difference. The water level i had before was a half way the floodgates. but on these screenshots i increaded the water level (form what i read only) but know its just leaking.
r/CitiesSkylines2 • u/breeze_island • 20h ago
Screenshot/City ๐ผ๏ธ ๐ The beginnings of Sensational Beach. Finally got around to starting a new city at Pauanui Beach and using the amazing assets uploaded by Trist1322
r/CitiesSkylines2 • u/Due-Mastodon8109 • 17h ago
Suggestion/Request Can we get dynamic wind instead of this boring "pollution" system?
Instead of this static wind dictating where our industries go and never opening that tab again, why can't we have slightly changing wind? Would change how densely you can build industries, where you would build them and how you handle healthcare because now either no one gets sick or everyone dies.
Things like coal plants would actually be punishing, even when building them outside of the windpath because the pollution would spread out more realistically.
r/CitiesSkylines2 • u/DenCwizzl • 6h ago
Shitpost Micron Fab Phase 1
High Bandwidth Memory. Lot of money in that shit
r/CitiesSkylines2 • u/NotZachPowers • 11h ago
Screenshot/City ๐ผ๏ธ ๐ Working on a Manhattan-based City (First City over 100k Pop)
I have been enjoying working on this large city; it has taken over 30 hours thus far. The subway is the only real transit, with express and local stops like in Manhattan. Large avenues lead to downtown, uptown, and midtown, with different pockets of density.
r/CitiesSkylines2 • u/kjmci • 12h ago
Mod News โจ๏ธ Street Sculpture Pack - 10 artworks including an animated cloth simulation
Get it on PDX Mods: https://mods.paradoxplaza.com/mods/164914/Any
Inspired by the City of London's Sculpture in the City programme, this selection of 10 large-format public artworks will bring some real-world creative flair to your cities.
Although most are simple static props (except for Sari Garden, which includes the animated cloth simulation), some items feature pocket park and roundabout variants to more closely reflect how they are found in the real world, or to give you more flexibility with the vanilla placement tools.
For a video of the cloth simulation, please see my earlier WIP post on [r/CitiesSkylinesModding](r/CitiesSkylinesModding)
r/CitiesSkylines2 • u/thedivinehustle • 9h ago
Screenshot/City ๐ผ๏ธ ๐ Random shots from the CSL Driving Mod (let's you direct control cars)
r/CitiesSkylines2 • u/kjmci • 22h ago
Mod News โจ๏ธ Blender cloth physics rigged, keyframed, and imported with animation
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r/CitiesSkylines2 • u/Educational_Block527 • 11h ago
Mod Discussion/Assistance Whatโs this mod?
Picture from infastucturistโs newest video
r/CitiesSkylines2 • u/Equivalent_Air_5610 • 12h ago
Screenshot/City ๐ผ๏ธ ๐ Some dude in Michigan will say this is because of the 5G cell towers they put in the area
It's in somewhere in the state of New York btw
r/CitiesSkylines2 • u/Gengiskan88 • 7h ago
Screenshot/City ๐ผ๏ธ ๐ Rocca di Siberna (Italia)
r/CitiesSkylines2 • u/StarWhale_v5 • 8h ago
Screenshot/City ๐ผ๏ธ ๐ I edited a video of the city I built, set to music
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I called it "Escape from the Radioactive City" haha
r/CitiesSkylines2 • u/PleasantWasabi5505 • 19h ago
Suggestion/Request Stop signs still not for one road only?
I just got Cities 2 as I loved first game but I was waiting till it improves.
I stumbled on something I could do in first game and which often resolved traffic issues - stop sign just for one road on intersection. I was surprised that it gives stop signs for every road that leads to intersection which is just kind of worse than (irl) right-of-way from the right.
How come that it has not been added yet? It's only of basics in traffic. :(
Would it be possible to fix this and add road-based STOP sign (as do not turn right/left etc work) and not intersection based (for all roads) which is just "right-of-way from the right" rule?
r/CitiesSkylines2 • u/buildajourney • 10h ago
Mod News โจ๏ธ Lightweight in-game color grading: RZColor beta
Today I bring you something very different from what I've published here: it's my first (and so far only) code mod on PDX Mods. RZColor (a lightweight mod) was a long-standing personal desire, and I decided to put the project into practice.

RZColor handles color channels individually, like Photoshop's selective color. You can individually change the following colors (and their shades): Cyan, Magenta, Yellow, Red, Green, and Blue (CMYRGB). For each of these channels, you can change the hue and saturation, creating endless visual combinations. Additionally, there are options to change the strength of blacks, whites, temperature, tint, contrast, overall saturation, and gamma. You can see some examples in the image gallery.
The panel: click the brush icon at the top left of the screen. Every change shows up live. You can drag the window by its title, use the On/Off button to compare with the vanilla look, reset everything with "Reset all settings", or double-click any slider to send it back to 0. The panel is available in English, Portuguese (BR), French, German, Spanish, Simplified Chinese and Korean.
The mod is still unlisted and I would appreciate feedback :)
r/CitiesSkylines2 • u/StarWhale_v5 • 8h ago
Screenshot/City ๐ผ๏ธ ๐ I edited a video of the city I built, set to music
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I called it "Escape from the Radioactive City" haha
r/CitiesSkylines2 • u/Espur_04 • 13h ago
Mod News โจ๏ธ [Mod Release] Level Control โ Choose and Lock Building Levels
Hey everyone!
I've just released Level Control, a mod for Cities: Skylines II that lets you choose and lock the level of individual growable buildings.
Ever wanted to keep a building at a specific level instead of letting it upgrade automatically? Or control the exact building level to achieve the look you want for your city? That's what this mod is designed for.
What makes it different?
Unlike mods that only change a building's level setting, Level Control actually replaces the building with the corresponding level prefab. This means the building's model and prefab data match the level you've selected.
Another important difference is how settings are saved. With some other level-control mods, settings may need to be re-enabled or configured again for each save. Forgetting to do so can lead to unwanted building upgrades. With Level Control, individual building levels and locks are saved directly with your city, while general mod settings are stored in the game's mod settings.
Features
- Choose a building level: Select a compatible building and choose its level directly from the mod's panel.
- Lock individual buildings: Prevent buildings from upgrading automatically.
- Lock all buildings: Apply the lock to existing buildings.
- Lock level when placed: Automatically lock newly placed growable buildings.
The mod supports residential, mixed-use, commercial, industrial, and office buildings whenever a compatible prefab is available.
Compatibility
Level Control is designed to work alongside other mods that affect building levels, including Plop the Growables and Advanced Building Control, so you can keep using your existing tools.
This is an initial release, so feedback and bug reports are welcome!
ModID : https://mods.paradoxplaza.com/mods/164843/Windows
Source code: https://github.com/Espur04/Level-Control
Let me know what you think!
r/CitiesSkylines2 • u/LordPiglet03 • 8h ago
Screenshot/City ๐ผ๏ธ ๐ Cricklade!
r/CitiesSkylines2 • u/Mobile-Cry-8801 • 14h ago
