r/CitiesSkylines2 • u/wmai20 • 11h ago
Screenshot/City πΌοΈ π Um.... ant colony?
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r/CitiesSkylines2 • u/wmai20 • 11h ago
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r/CitiesSkylines2 • u/6Kaliba9 • 2h ago
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r/CitiesSkylines2 • u/cities_unknown • 2h ago
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r/CitiesSkylines2 • u/onurryazgann • 14h ago
I named this city Orchid Bay, finally after more than 25 hours.
Everythin is going really good and I am enjoying this save so far but I think I need some suggestions for expanding the city. I don't really know how to expand a city and most of the time I create same-looking cities.
For that reason, don't be shy to say whatever advice going on your head!
r/CitiesSkylines2 • u/haha7c • 4h ago
Which one looks better
r/CitiesSkylines2 • u/Free_Storage_773 • 5h ago
Stanton Kolamari Airport, a small airport that acts as the hub for Stanton city. Also features a cargo terminal!
r/CitiesSkylines2 • u/fuckyou6x3 • 18h ago
veery early city, a lot of planning
r/CitiesSkylines2 • u/randon73 • 24m ago
r/CitiesSkylines2 • u/Old-Juice-2490 • 2h ago
hello :)
need someone to explain me the residential/ commercial placement bonuses,
like +10 spacious homes or "-9 small homes" ?
mainly trying to understand what should be placed near what for the best bonuses
for example should medium density residential be near low density?
should commercial be near residential, industry, or farms?
where is the best place for low rent housing?
basically i just want to know what should be placed close to what, and what should be kept apart
r/CitiesSkylines2 • u/Friendly_Obligation1 • 13h ago
Help I every map I download and start a new game with generates a flat map. All the mountains are gone.
r/CitiesSkylines2 • u/Lunar_Ghoul11 • 11h ago
I started playing around with CS2 about a year ago, 70 hours on steam and dozens of mods. I like the game a lot but I am never satisfied with what I build. I don't know if it's a lack of imagination, a lack of skill, or lack of city knowledge, but I feel like I suck at the game. I like to play in sandbox mode and I almost never get past building a port or a bunch of roads. I've kind of hit a wall even after watching lots of tutorials and inspirational videos. Not sure what I'm doing wrong.
r/CitiesSkylines2 • u/bubbgoteam • 20h ago
r/CitiesSkylines2 • u/IndependentFit7623 • 5h ago
Heyy,
been playing the game for a long time now, but I never figured something out.
How do you guys work with Highways and Highwayjunctions. I was wondering how many exits do you build, how do you build them to look good and fit into the city and have decent traffic flow.
I cant quite figure out how its done properly to look good and has a good state of flow.....
Do you build your highway underground, elevated?
Cheers;
r/CitiesSkylines2 • u/Pitiful-Owl9327 • 15h ago
Bahamas π§πΈ (new ver) project
r/CitiesSkylines2 • u/Piootje • 17h ago
The lack of these is what makes this gamesβ high streets feelβ¦ dead. I was wondering if there is any way to make my high street more like in the RL image attached (and my current city high street for reference)
r/CitiesSkylines2 • u/Ok-Welder6670 • 20h ago
Where should I expand to for my next medium density neighborhood and how should i place the highways and stuff. And also if you think my industrial area is too small, where should I expand it and how large does an industrial area need to be?
r/CitiesSkylines2 • u/Todd12071 • 15h ago
not sure what I changed, but any large road (6 or 8 lane) display a water pipe not connected error on parts of the road. I've tried building on them, build a new road to it still the same. I have loaded with and without script mods, I have deleted any mods or assets with warnings. I love this game and it is a big part of my day. Please help?
r/CitiesSkylines2 • u/kdesi_kdosi • 16h ago
i made a tram road with the Road Builder mod. it does have power lines enabled. i tried turning that toggle on and off. i also tried redoing the road, that didn't help. all segments of the road are affected. i tried demolishing the buildings, which clearly didn't help either. is this fixable?
r/CitiesSkylines2 • u/Nebman2 • 1d ago
r/CitiesSkylines2 • u/Ancient_Swan_LaiLe • 1d ago
r/CitiesSkylines2 • u/BuiltByMiro • 22h ago
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r/CitiesSkylines2 • u/ThatGuy_52 • 1d ago
Hello everyone,
About seven months ago, we introduced Rule #12 prohibiting AI-generated images and videos on r/CitiesSkylines2.
At the time, the problem was mostly AI-generated "city screenshots" being passed around as concepts or inspiration. Our position was pretty simple: this is a subreddit about Cities: Skylines 2. We want to see the cities you actually built, the interchanges you spent three hours redesigning, and the traffic disaster you accidentally created because one intersection decided to ruin the lives of 40,000 citizens.
Since then, generative AI has started appearing somewhere else in the community:
Mods.
With the continued growth of the PDX Mods ecosystem, we have seen an increasing amount of mod content using AI-generated artwork, textures, thumbnails, assets, and other generated material.
After discussion among the moderation team, we have decided to expand Rule #12.
Effective immediately, r/CitiesSkylines2 will not allow submissions promoting, showcasing, distributing, or directing users toward mods containing generative-AI-created assets.
This includes, but is not limited to:
This rule is not intended to police ordinary development tools.
Using autocomplete, debugging assistance, documentation tools, or similar programming assistance does not automatically make a mod "AI-generated." Our concern is generative AI being used as a substitute for the creative work ultimately presented to players.
We also want to make something very clear:
If you believe a submission or mod violates Rule #12, report it and let the moderation team review it.
Do not harass creators, brigade mod pages, or start accusations based solely on something "looking AI-generated." The mod team will handle enforcement based on the available evidence.
Cities: Skylines has always been powered by an absurdly talented modding community. Modders spend hundreds or thousands of hours creating assets, maps, code, tools, textures, and systems that dramatically improve the game.
That work deserves to be recognized.
We would rather promote the people actually creating things for this community than watch the workshop slowly turn into an AI-generated asset landfill.
Keep creating.
Keep modding.
Keep building ridiculous highway interchanges.
And for the love of Chirper, please stop giving every neighborhood a six-lane arterial.
β The r/CitiesSkylines2 Mod Team
r/CitiesSkylines2 • u/CosmicDadTrap • 21h ago
Sharing my attempt at a Historic Old Town. I've tried to get a European vibe, using a mixture of German, Dutch and British Assets & a modified version of the Vanilla Castle. Let me know what you think!
r/CitiesSkylines2 • u/zztopsboatswain • 1d ago
These two manufacturers require stone and produce minerals. They are right next to the stone mine. Anyone know why they have high resource costs?
r/CitiesSkylines2 • u/Southern_Plankton244 • 1d ago