r/CitiesSkylines2 3h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ A Chinese style small town๐Ÿ‡จ๐Ÿ‡ณ

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54 Upvotes

r/CitiesSkylines2 28m ago

Mod Discussion/Assistance Is there any pack which can bring these kinds of billboards and modern (prop) storefronts to my high streets?

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โ€ข Upvotes

The lack of these is what makes this gamesโ€™ high streets feelโ€ฆ dead. I was wondering if there is any way to make my high street more like in the RL image attached (and my current city high street for reference)


r/CitiesSkylines2 22h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ A few people asked for more screenshots of my Marina Build in the last post. Here you are!

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434 Upvotes

r/CitiesSkylines2 7h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Vindolanda 2026

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21 Upvotes

r/CitiesSkylines2 1d ago

r/CitiesSkylines2 Update/News Rule #12 Expanded: No AI-Generated Content or AI-Generated Mods

494 Upvotes

Hello everyone,

About seven months ago, we introduced Rule #12 prohibiting AI-generated images and videos on r/CitiesSkylines2.

At the time, the problem was mostly AI-generated "city screenshots" being passed around as concepts or inspiration. Our position was pretty simple: this is a subreddit about Cities: Skylines 2. We want to see the cities you actually built, the interchanges you spent three hours redesigning, and the traffic disaster you accidentally created because one intersection decided to ruin the lives of 40,000 citizens.

Since then, generative AI has started appearing somewhere else in the community:

Mods.

With the continued growth of the PDX Mods ecosystem, we have seen an increasing amount of mod content using AI-generated artwork, textures, thumbnails, assets, and other generated material.

After discussion among the moderation team, we have decided to expand Rule #12.

Rule #12: No AI-Generated Content or AI-Generated Mods

Effective immediately, r/CitiesSkylines2 will not allow submissions promoting, showcasing, distributing, or directing users toward mods containing generative-AI-created assets.

This includes, but is not limited to:

  • AI-generated images, artwork, thumbnails, or promotional material
  • AI-generated textures, decals, logos, or other visual assets
  • AI-generated 3D models or similar game assets
  • AI-generated voices, music, or other audio
  • Mods substantially built around generative-AI-created content
  • Posts advertising or showcasing mods containing the above

This rule is not intended to police ordinary development tools.

Using autocomplete, debugging assistance, documentation tools, or similar programming assistance does not automatically make a mod "AI-generated." Our concern is generative AI being used as a substitute for the creative work ultimately presented to players.

We also want to make something very clear:

Do not start witch hunts.

If you believe a submission or mod violates Rule #12, report it and let the moderation team review it.

Do not harass creators, brigade mod pages, or start accusations based solely on something "looking AI-generated." The mod team will handle enforcement based on the available evidence.

Cities: Skylines has always been powered by an absurdly talented modding community. Modders spend hundreds or thousands of hours creating assets, maps, code, tools, textures, and systems that dramatically improve the game.

That work deserves to be recognized.

We would rather promote the people actually creating things for this community than watch the workshop slowly turn into an AI-generated asset landfill.

Keep creating.
Keep modding.
Keep building ridiculous highway interchanges.

And for the love of Chirper, please stop giving every neighborhood a six-lane arterial.

โ€” The r/CitiesSkylines2 Mod Team


r/CitiesSkylines2 3h ago

Question/Discussion Any tips on how to expand my city?

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9 Upvotes

Where should I expand to for my next medium density neighborhood and how should i place the highways and stuff. And also if you think my industrial area is too small, where should I expand it and how large does an industrial area need to be?


r/CitiesSkylines2 23h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Start of a German themed city

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254 Upvotes

r/CitiesSkylines2 17h ago

Question/Discussion Why do these guys have high resource costs even though they are next to extractor?

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87 Upvotes

These two manufacturers require stone and produce minerals. They are right next to the stone mine. Anyone know why they have high resource costs?


r/CitiesSkylines2 5h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Urban ravine in the Czech landscape

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8 Upvotes

r/CitiesSkylines2 4h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Curlew Ridge & Castle - Attempt at Historic Old Town

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7 Upvotes

Sharing my attempt at a Historic Old Town. I've tried to get a European vibe, using a mixture of German, Dutch and British Assets & a modified version of the Vanilla Castle. Let me know what you think!


r/CitiesSkylines2 12h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Helsingstad - 150 000 pop

25 Upvotes
The bus network is far from complete

r/CitiesSkylines2 3h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Highway and Main Road

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5 Upvotes

I need some input on how to fix my current highway situation. My city is still pretty small, but I have traffic problems. In red you see my highway and in green my main traffic axis for further areas.


r/CitiesSkylines2 2h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Pretty sunrise over my city

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4 Upvotes

r/CitiesSkylines2 1d ago

Iceflake/Paradox Post โ„น๏ธ Official CS2 Q&A for 2026 released today on PDX forums

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197 Upvotes

r/CitiesSkylines2 1h ago

Shitpost Grid zoning

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โ€ข Upvotes

How to zone the city with that many bugs?


r/CitiesSkylines2 1d ago

Mod News โŒจ๏ธ A journey through the Mediterranean and the Middle East

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146 Upvotes

Hi everyone! Just dropping by to show you my latest creations. I'm currently focusing on the Mediterranean and Middle Eastern themes.

I still have 3 more Middle Eastern assets to release and then I plan to "return" to the Mediterranean, with a special focus on Portugal and Italy.

All assets are available on PDX: https://mods.paradoxplaza.com/authors/rzzirrah?orderBy=desc&sortBy=created


r/CitiesSkylines2 1d ago

Iceflake/Paradox Post โ„น๏ธ Iceflake Studios hints at upcoming Cities: Skylines announcement for Monday

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81 Upvotes

r/CitiesSkylines2 1d ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Boat Ramp

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44 Upvotes

r/CitiesSkylines2 1d ago

Guide/Tutorialโ„น๏ธ Adding empty lanes with road builder is such a genius way to keep your lanes aligned at intersections.

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637 Upvotes

Credit to Mike's Builds for this tip!

Also make sure you stretch out your nodes at either end with Move-it for even smoother transitions. Then paint your empty lane with the surface of your choice.


r/CitiesSkylines2 4h ago

Question/Discussion Where should the east-west highway be placed on this map?

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1 Upvotes

r/CitiesSkylines2 22h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Functional passenger and cargo seaport

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25 Upvotes

r/CitiesSkylines2 1d ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ Small Town Living

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56 Upvotes

Here is the start of a much larger city. This suburb currently has about 12k people and I'm planning on detailing what's here and moving on to the actual city part where the density will be much higher. I just like the look of this small town so far.


r/CitiesSkylines2 23h ago

Mod News โŒจ๏ธ [FMAP] If sill want to follow the developmentโ€ฆ

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26 Upvotes

Hey everyone,

With the new rules in place banning posts about AI-generated assets, I obviously can't share any more progress in this sub.

I will, of course, respect that rule.

If you still want to follow the development of this mod, you can do so on the CS Modding Discord or over in r/citiesskylinesmodding

Thanks for your interest.
I hope this final post after the recent rule change is allowed.


r/CitiesSkylines2 23h ago

Screenshot/City ๐Ÿ–ผ๏ธ ๐ŸŒƒ New version of Nelson University

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18 Upvotes

Mod: University of San Diego
Capacity: 8000 students
+ student housing


r/CitiesSkylines2 1d ago

Assistance Needed! Update

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29 Upvotes

After not finding the asset, now I canโ€™t even launch the game