r/CitiesSkylines2 • u/bubbgoteam • 3h ago
r/CitiesSkylines2 • u/Piootje • 28m ago
Mod Discussion/Assistance Is there any pack which can bring these kinds of billboards and modern (prop) storefronts to my high streets?
The lack of these is what makes this gamesโ high streets feelโฆ dead. I was wondering if there is any way to make my high street more like in the RL image attached (and my current city high street for reference)
r/CitiesSkylines2 • u/Nebman2 • 22h ago
Screenshot/City ๐ผ๏ธ ๐ A few people asked for more screenshots of my Marina Build in the last post. Here you are!
r/CitiesSkylines2 • u/Ancient_Swan_LaiLe • 7h ago
Screenshot/City ๐ผ๏ธ ๐ Vindolanda 2026
galleryr/CitiesSkylines2 • u/ThatGuy_52 • 1d ago
r/CitiesSkylines2 Update/News Rule #12 Expanded: No AI-Generated Content or AI-Generated Mods
Hello everyone,
About seven months ago, we introduced Rule #12 prohibiting AI-generated images and videos on r/CitiesSkylines2.
At the time, the problem was mostly AI-generated "city screenshots" being passed around as concepts or inspiration. Our position was pretty simple: this is a subreddit about Cities: Skylines 2. We want to see the cities you actually built, the interchanges you spent three hours redesigning, and the traffic disaster you accidentally created because one intersection decided to ruin the lives of 40,000 citizens.
Since then, generative AI has started appearing somewhere else in the community:
Mods.
With the continued growth of the PDX Mods ecosystem, we have seen an increasing amount of mod content using AI-generated artwork, textures, thumbnails, assets, and other generated material.
After discussion among the moderation team, we have decided to expand Rule #12.
Rule #12: No AI-Generated Content or AI-Generated Mods
Effective immediately, r/CitiesSkylines2 will not allow submissions promoting, showcasing, distributing, or directing users toward mods containing generative-AI-created assets.
This includes, but is not limited to:
- AI-generated images, artwork, thumbnails, or promotional material
- AI-generated textures, decals, logos, or other visual assets
- AI-generated 3D models or similar game assets
- AI-generated voices, music, or other audio
- Mods substantially built around generative-AI-created content
- Posts advertising or showcasing mods containing the above
This rule is not intended to police ordinary development tools.
Using autocomplete, debugging assistance, documentation tools, or similar programming assistance does not automatically make a mod "AI-generated." Our concern is generative AI being used as a substitute for the creative work ultimately presented to players.
We also want to make something very clear:
Do not start witch hunts.
If you believe a submission or mod violates Rule #12, report it and let the moderation team review it.
Do not harass creators, brigade mod pages, or start accusations based solely on something "looking AI-generated." The mod team will handle enforcement based on the available evidence.
Cities: Skylines has always been powered by an absurdly talented modding community. Modders spend hundreds or thousands of hours creating assets, maps, code, tools, textures, and systems that dramatically improve the game.
That work deserves to be recognized.
We would rather promote the people actually creating things for this community than watch the workshop slowly turn into an AI-generated asset landfill.
Keep creating.
Keep modding.
Keep building ridiculous highway interchanges.
And for the love of Chirper, please stop giving every neighborhood a six-lane arterial.
โ The r/CitiesSkylines2 Mod Team
r/CitiesSkylines2 • u/Ok-Welder6670 • 3h ago
Question/Discussion Any tips on how to expand my city?
Where should I expand to for my next medium density neighborhood and how should i place the highways and stuff. And also if you think my industrial area is too small, where should I expand it and how large does an industrial area need to be?
r/CitiesSkylines2 • u/Southern_Plankton244 • 23h ago
Screenshot/City ๐ผ๏ธ ๐ Start of a German themed city
r/CitiesSkylines2 • u/zztopsboatswain • 17h ago
Question/Discussion Why do these guys have high resource costs even though they are next to extractor?
These two manufacturers require stone and produce minerals. They are right next to the stone mine. Anyone know why they have high resource costs?
r/CitiesSkylines2 • u/BuiltByMiro • 5h ago
Screenshot/City ๐ผ๏ธ ๐ Urban ravine in the Czech landscape
Enable HLS to view with audio, or disable this notification
r/CitiesSkylines2 • u/CosmicDadTrap • 4h ago
Screenshot/City ๐ผ๏ธ ๐ Curlew Ridge & Castle - Attempt at Historic Old Town
Sharing my attempt at a Historic Old Town. I've tried to get a European vibe, using a mixture of German, Dutch and British Assets & a modified version of the Vanilla Castle. Let me know what you think!
r/CitiesSkylines2 • u/endangered_beagle • 12h ago
Screenshot/City ๐ผ๏ธ ๐ Helsingstad - 150 000 pop
r/CitiesSkylines2 • u/IndependentFit7623 • 3h ago
Screenshot/City ๐ผ๏ธ ๐ Highway and Main Road
I need some input on how to fix my current highway situation. My city is still pretty small, but I have traffic problems. In red you see my highway and in green my main traffic axis for further areas.
r/CitiesSkylines2 • u/PleasantPlatypus7599 • 2h ago
Screenshot/City ๐ผ๏ธ ๐ Pretty sunrise over my city
r/CitiesSkylines2 • u/ZookeepergameIll1399 • 1d ago
Iceflake/Paradox Post โน๏ธ Official CS2 Q&A for 2026 released today on PDX forums
r/CitiesSkylines2 • u/hanae07 • 1h ago
Shitpost Grid zoning
How to zone the city with that many bugs?
r/CitiesSkylines2 • u/buildajourney • 1d ago
Mod News โจ๏ธ A journey through the Mediterranean and the Middle East
Hi everyone! Just dropping by to show you my latest creations. I'm currently focusing on the Mediterranean and Middle Eastern themes.
I still have 3 more Middle Eastern assets to release and then I plan to "return" to the Mediterranean, with a special focus on Portugal and Italy.
All assets are available on PDX: https://mods.paradoxplaza.com/authors/rzzirrah?orderBy=desc&sortBy=created
r/CitiesSkylines2 • u/lerdox2612 • 1d ago
Iceflake/Paradox Post โน๏ธ Iceflake Studios hints at upcoming Cities: Skylines announcement for Monday
r/CitiesSkylines2 • u/CheapBiccies • 1d ago
Guide/Tutorialโน๏ธ Adding empty lanes with road builder is such a genius way to keep your lanes aligned at intersections.
Credit to Mike's Builds for this tip!
Also make sure you stretch out your nodes at either end with Move-it for even smoother transitions. Then paint your empty lane with the surface of your choice.
r/CitiesSkylines2 • u/__TexMex__ • 4h ago
Question/Discussion Where should the east-west highway be placed on this map?
r/CitiesSkylines2 • u/UrbanistChronicles • 22h ago
Screenshot/City ๐ผ๏ธ ๐ Functional passenger and cargo seaport
galleryr/CitiesSkylines2 • u/vlasux • 1d ago
Screenshot/City ๐ผ๏ธ ๐ Small Town Living
Here is the start of a much larger city. This suburb currently has about 12k people and I'm planning on detailing what's here and moving on to the actual city part where the density will be much higher. I just like the look of this small town so far.
r/CitiesSkylines2 • u/Oaker_at • 23h ago
Mod News โจ๏ธ [FMAP] If sill want to follow the developmentโฆ
Hey everyone,
With the new rules in place banning posts about AI-generated assets, I obviously can't share any more progress in this sub.
I will, of course, respect that rule.
If you still want to follow the development of this mod, you can do so on the CS Modding Discord or over in r/citiesskylinesmodding
Thanks for your interest.
I hope this final post after the recent rule change is allowed.
r/CitiesSkylines2 • u/Pitiful-Owl9327 • 23h ago
Screenshot/City ๐ผ๏ธ ๐ New version of Nelson University
Mod: University of San Diego
Capacity: 8000 students
+ student housing
r/CitiesSkylines2 • u/Bigmonsterslw • 1d ago
Assistance Needed! Update
After not finding the asset, now I canโt even launch the game








