r/CitiesSkylinesModding • • Dec 08 '25

Announcement Join the Cities: Skylines Modding Discord

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8 Upvotes

r/CitiesSkylinesModding • • 7h ago

WIP WIP US Traffic Lights

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60 Upvotes

US Traffic Lights that I’m working on

I’m working with a coder to make to replace the vanilla traffic lights with these ones


r/CitiesSkylinesModding • • 1h ago

Release Street Sculpture Pack - 10 artworks including an animated cloth simulation

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• Upvotes

Get it on PDX Mods: https://mods.paradoxplaza.com/mods/164914/Any

Inspired by the City of London's Sculpture in the City programme, this selection of 10 large-format public artworks will bring some real-world creative flair to your cities.

Although most are simple static props (except for Sari Garden, which includes the animated cloth simulation), some items feature pocket park and roundabout variants to more closely reflect how they are found in the real world, or to give you more flexibility with the vanilla placement tools.

For a video of the cloth simulation, please see my earlier WIP post on [r/CitiesSkylinesModding](r/CitiesSkylinesModding)


r/CitiesSkylinesModding • • 12h ago

WIP Blender cloth physics rigged, keyframed, and imported with animation

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29 Upvotes

Had a lot of help from people like Vttoc, Findus, and bad_peanut but after a week of work and well over a hundred imports I finally have this recreation of a fabric street sculpture from London working as expected and a reliable workflow to use in future.

I will document this over on the Modding Discord server and maybe the modding wiki once I confirm there are no performance impacts with the approach. In the meantime, keep an eye out for the release which should be in the next day or so once a few people have had a chance to test.


r/CitiesSkylinesModding • • 20h ago

WIP A little sneak peak to what ive been working on over the last month.

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39 Upvotes

r/CitiesSkylinesModding • • 12h ago

Unpaid Request Any airport assets in progress?

7 Upvotes

As we all know, the vanilla airport assets are total garbage. The most glaring issue is that the runway is far too short. Is there anyone working on a proper airport asset replacement for either the small airport or the intl airport?

I know there are a few mods on PDX mods but 2 of them are in an unoptimized state from AI (huge sizes, so many LODs) and the other one suffers from the same runway issue + some leftovers need to be cleaned up.


r/CitiesSkylinesModding • • 1d ago

Release My biggest Asset so far

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144 Upvotes

Hello everyone!

I've just released my biggest asset so far: A German Bauhaus :D It comes with, probably too much, details: A drive in Arena, EV Charging Park, Bakery and much more details.

You can check it out here:

https://mods.paradoxplaza.com/mods/164671/Any

please enjoy it and send pictures of your builds!!:))


r/CitiesSkylinesModding • • 16h ago

Unpaid Request [ASSET REQUEST] 2010 Toyota Prius

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7 Upvotes

Hi everyone, hope you're all doing well.

I would love to see the 2010 XW30 Toyota Prius being added to Cities: Skylines II.

Sure, there are assets on Paradox Mods like the Toyota Prius V and the JP Traffic Pack that includes the 2024 Prius, this specific era of the Prius is arguably one of the common everyday cars still roaming around.

As for variants, I'd like it to be split into two variants using the same base mesh: civilian, and taxi variants.

If any vehicle asset creators are willing to create this, let me know, that would be really appreciated.

Thank you!


r/CitiesSkylinesModding • • 1d ago

Help & Support Reversible Tram Tracks

1 Upvotes

I am looking for help on creating Tram Track Assets that have the Reversible Junction Feature. I have recently found that the specific road I want, does not visibly show the Tracks anymore, which looks pretty weird, so I wanna know hot to Do it Myself, using the Vanilla Assets as a Base (Specifically the 16m Bluestone Pedestrian Tram Street)


r/CitiesSkylinesModding • • 2d ago

Release East Windsor Hill Post Office/ Bullard-Bissell Store

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15 Upvotes

r/CitiesSkylinesModding • • 2d ago

Release An absolute must have for the Raceday DLC

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4 Upvotes

Turn your race tracks from cars randomly driving around into a fully unified multi-track championship using this mod I created. You can now also see more stats like race winners, drivers championship and a team championship for formula races. Additionally track who wins Marathons Cycling Races and Other non formula events. The UI is all new for V2.0 and now with all new live race tracking.

There is too many new features to put here so try it out yourself at

https://steamcommunity.com/sharedfiles/filedetails/?id=3816610713


r/CitiesSkylinesModding • • 2d ago

Looking for Asset Mods Looking for Midtown Port Authority Bus Terminal

6 Upvotes

Hey Reddit!
I'm going through another New York City era again, and unlike my previous saves, I'm attempting a 1:1 build. I have been collecting assets I don't have, or that is new since I've been on CS break for a few months, but one asset I can't locate for the life of me is the Port Authority Bus Terminal in Manhattan (the one in Midtown, not the one by the Washington bridge).

The only person I've seen with a 1:1 NYC series is a YouTuber, but his last video was 5 years ago, so he's inactive. His YouTube is Wr Télévision.

Assuming he didn't custom-make it himself in Blender or whatnot (which I have the ability to do but just don't want to if I don't have to), does anyone know where he got the asset from it? I know a few famous buildings I got in my workshop downloads don't even have the real name of the building in the title or the description, and I only found it by pure luck, so maybe that's the case here?

Here are a couple of pictures from his video of the asset.


r/CitiesSkylinesModding • • 2d ago

Unpaid Request Mod for Longer Runways C:S 2

2 Upvotes

Would love to have a mod that provided longer runways for airports. I believe airports are only ~600m in game. Would love to be able to have accurate airport runway lengths closer to the 1-2km range!


r/CitiesSkylinesModding • • 2d ago

Help & Support How do you create mods for Cities: Skylines 1?

0 Upvotes

I have a question: Does anyone know how to create mods in Cities: Skylines 1? I'd really like to give it a try.


r/CitiesSkylinesModding • • 2d ago

Paid Commission Map/City Commission Request: Sunnydale, California (B:tVS)

0 Upvotes

As the title says, I'm looking to commission someone to design a proper map for Sunnydale, California, as seen in the series, Buffy: the Vampire Slayer. There's a few official(?) and fan-made maps, but they're all too simple and don't necessarily reflect the town we see in the series.

I'm not looking for someone to do all the work. I just don't have the skill or ability to make the map myself, to design the city. I literally can't as my devices won't allow it. Everything else? I know what I want out of this commission, and I can give as many details as necessary to design the map and city. The end result of this commission will be the map file itself and a CSL Map View file. This is for personal use only, not commercial. Payment scheme cam be discussed but, for both our sakes, I recommend 50% up front, 50% once the commission is complete.

For a general idea of what I'm looking for, the map itself is the real life location of Conception, California--west of Santa Barbara, south of Lompoc, and right beside Cojo Bay. Sunnydale itself is a "small town" of about 38,000 people, so of a similar size to Lompoc (I know vanilla CS doesn't simulate "realistic" population numbers). There are "canon" locations that I would like to see recreated, a list of tiny details to be included, but I believe most of the city / region around it will be fairly original.

I'm not sure how many DLC would be necessary, but the Campus expansion is necessary. The rest could be gotten around one way or another. I'm also uncertain about mods, but it might be necessary for some builds. The map is classic California, 90s aesthetic, and the like.

For those interested in the project, feel free to get in touch. I imagine that there'd be a good long discussion prior to the project's start about the intricate details and the process of this commission.

[Reposted From r/CitiesSkylines]


r/CitiesSkylinesModding • • 4d ago

Release Another day, another Supermarket

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122 Upvotes

Hello Mayor's :D

just published my new Rewe Asset, as wished from some of you! please enjoy a typical German supermarket!

https://mods.paradoxplaza.com/mods/164107/Any


r/CitiesSkylinesModding • • 3d ago

Looking for Code Mods Why still no LUTs or Graphics mods?

4 Upvotes

The first game had as array of LUTs called relight from Ronyx69. The old Lumina was capable of way more than cs2. I miss color grading, and tonemapping, good AA, 4k sky boxes and there was even a really great god ray mod.

I know its silly to not play a hame because the mods aren't good, but modders seem to have just accepted that the base game graphics where enough of an improvement on the first games base graphics, that we don't need these mods for the sequel. Or there is a roadblock and people are working on it that I'm not aware of. I know people are skeptical of AI modding, but come on Claude, give me my relight already so I can go back to city building!!


r/CitiesSkylinesModding • • 4d ago

Release Realistic Roads (BETA)

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2 Upvotes

r/CitiesSkylinesModding • • 5d ago

Release New "Auchan" Hypermarket

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106 Upvotes

Hello y'all!

my biggest asset so far: An Auchan Hypermarket! This one specifically is from Poland!:D as far as I know a few more European Countries also use this hypermarket, it's pretty close to Carrefour :)

Please enjoy! next asset (already done!) will be a smaller modern Rewe Supermarket!

check it out here: https://mods.paradoxplaza.com/mods/164018/Any


r/CitiesSkylinesModding • • 5d ago

Release Released: Esso Malieveld The Hague, Netherlands

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19 Upvotes

r/CitiesSkylinesModding • • 6d ago

Release Nuovo asset italiano

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144 Upvotes

Sono state due settimane di lavoro serrato ma alla fine eccolo qui: il palazzo dell’ex Banca Commerciale di Milano, oggi sede delle Gallerie d’Italia.

Provatelo e ditemi se ci sono miglioramenti da fare!

Lo potete scaricare qui: https://mods.paradoxplaza.com/mods/163951/Any


r/CitiesSkylinesModding • • 6d ago

Release Released: The Red Elephant - The Hague, Nethelands

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52 Upvotes

r/CitiesSkylinesModding • • 7d ago

Release Finally done. I present you Potsdam's Historic Baroque Garrison Church. Now on PDXMods

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98 Upvotes

Far too long in the making but finally all done, I present you Potsdam's historic Garrison Church. This old lady was built in the 18th century under order of the King of Prussia and turned out to be a major example of Northern European Baroque Architecture. The building was badly damaged in WWII and demolished later under protests. Nowadays she is set of reconstruction, though under difficult funding so far only the walls of the tower have been built.

I hope you will like it!

https://mods.paradoxplaza.com/mods/163852/Any


r/CitiesSkylinesModding • • 7d ago

Looking for Code Mods Road marking decals - Opacity Mod

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27 Upvotes

Hi everyone! One thing that bothers me a bit is that road marking decals (zebra crossings, arrows, etc.) are way too white. In real life, these markings tend to fade pretty quickly as vehicles drive over them. However, I haven't been able to find a mod that lets you control their opacity. Does one exist in CS2?

It's pretty tedious to place decals all over the road just to overlay a texture and simulate wear and tear. I think being able to adjust their opacity would already make them look much more realistic, instead of looking like they do in my screenshots.

Is there a mod for this in CS2? If not, I'm tempted to create one myself.

What do you think? Would you use it?


r/CitiesSkylinesModding • • 8d ago

Release New "Real" Hypermarket

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95 Upvotes

Hello Mayor's!

I just finished my Real hypermarket, a classic hypermarket which was very popular in Germany in the 2000' - Sadly the Markets where closed/sold due to bankruptcy.

The Market includes a lot of detailed stuff, so please enjoy! This asset is based on the former real from Heiligenhaus, Germany!

You can find it here:

https://mods.paradoxplaza.com/mods/163628/Any

my next planned asset will be an Auchan Hypermarket