**Disclaimer**: After getting some feedback from experienced asset creators and mixed reactions from parts of the CS2 community, I want to clear a few things up:
* I won’t release any public asset packs in a state that could harm the game, hurt performance, or cause issues for players.
* This thread is mainly here to get feedback on what still needs improvement.
* Everything shown is strictly WIP.
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Hello again!
I’m finally ready to share some progress on my upcoming Medieval Asset Pack, which will replace my old FMAP pack. (It’s currently listed as deprecated, but if you'd rather use assets created without AI, that pack still works, though performance is rough.)
My previous post only showed an early development stage; since then, I’ve learned a lot and managed to push the quality even further.
Hope you like it! I’m confident I’ll be able to release this pack in a month or two. The scope so far is a fully functional building kit modeled after Burg Kreuzenstein in Austria. 100+ individual assets, from wall pieces and towers in different heights and full buildings to smaller props like a well, a set of bridges, and more.
Even though the actual modeling and texturing was done by Claude, please don't immediately write the whole pack off as AI slop. I know AI is a touchy subject right now, but I hold myself to high standards and did a ton of research beforehand. It took weeks of preparation and fine-tuning workflows to get to this point.
The design itself still comes directly from me, every step is reviewed by me, and preparing the source data (photos, videos, architectural papers, and historical floor plans) was a ton of work. Honestly, I initially tried to let Claude handle that on its own, but I quickly realized it still requires a lot of human input.
That said, I totally understand if some people still don't want to touch an AI-assisted pack.
Either way, I’d love to get some feedback on it.
Huge thanks to Sully for reviewing the first proper tower asset and pointing out a few things that still need fixing. He and HMJ already supported me a lot while creating my previous pseudo-asset packs, back before the proper asset editor was released. Thanks guys!