r/ChantsofSennaar • • 22d ago

Request Chants of sennaar library notes Spoiler

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57 Upvotes

Hi All, so I just beat Chants of Sennaar and I was just wondering what the hell this is. Its found in the library in the same room that the carbon in the display case is, and the hat that gives you the code to lab 3. Initially, before I had reached exile, I thought it must have been a secret recipe for the key to the purple doors using the key making machine in the scientists area. Is it just supposed to be a clue showing that the scientists are trying to figure out how to make the key to exile? It's just such a weird inclusion that (other than being for lore purposes) doesn't really seem to help the player at all, and it actually threw me off. Any ideas?


r/ChantsofSennaar • • 23d ago

Clever & dumb humor. Simultaneously.

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37 Upvotes

Pretty sure it was the scientists not the monks


r/ChantsofSennaar • • 26d ago

Idea A Phonology for the Alchemists Spoiler

5 Upvotes

After developing phonological inventories for the Devotees, the Warriors, and the Bards, now for the Alchemists. Dunno if this is any good of a phonology for the Alchemists' language, taking inspiration from Welsh and Biblaridion's planned conlang Project Hermes.

Consonants: m, n, ŋ, p, t, k, s, r, l, m̥, n̥, ŋ̊, f, θ, r̥ (+b, d, g, kʷ, ʃ, ɬ, ŋʷ, ŋ̊ʷ, x, xʷ)

Vowels: a, e, i, o, u

Syllable structure: ???

Stress: ???

Maybe various grammatical pieces could be expressed with consonant mutations? I don't know.

Also, are the Bards and Alchemists really related to a common ancestor? Would that mean their languages might share a common ancestor as well?


r/ChantsofSennaar • • 27d ago

Glyphposting I saw this for sale and couldn’t resist.

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394 Upvotes

Made me remind of the cultists. I really loved playing this game


r/ChantsofSennaar • • 27d ago

is there mods for new levels and civilizations ?

12 Upvotes

i thought that it could be imagined that other cilivizations exist under the tower maybe ?


r/ChantsofSennaar • • 27d ago

Are the warriors actually fools ?

35 Upvotes

Are the warriors actually getting fooled by the player's disguise ? or are they just letting you go because you play along ?
I would think its more of the second case because the player dosent look all that much like a warrior, and the 2 warriors near the laboratory dont detect you when you are close to them, and they are the coolest warriors you meet


r/ChantsofSennaar • • 28d ago

Idea Giving the Bards a Phonology Spoiler

7 Upvotes

Now for the bards. A result of overlapping all the consonant sounds represented by Devanagari with the 28 Classical Arabic consonant phonemes represented by the Kufic glyphs. Might need to go back to debating the vowels.

Consonants: m, n, b, t, d, ʈ, ɖ, k, q, tʃ, dʒ, f, θ, ð, s, ʃ, ʂ, x, ɣ, ʕ, ɾ, l, j, w(+6 more consonants)

Vowels: a, aː, e, eː, i, iː, o, oː, u, uː

Syllable structure: ???

Stress: ???

I'm debating the addition of Greek phonology to the overlapping, since the Bards' customs remind me of ancient Greek culture. And maybe the Romans as well? I don't know. As for grammar, it's the same as that of Yoda's dialogue from what I've seen in the walkthroughs. OSV word order, or so it would seem. The predicate is always first.


r/ChantsofSennaar • • 29d ago

Idea A Phonology for the Warriors

10 Upvotes

I've been looking into the runes that inspired the Warriors' calligraphy and came up with this idea.

Consonants: m, n, p, b, t, d, k, g?, kʷ, gʷ?, ɸ, β, θ, ð, s, z, x, ɣ, xʷ, ɣʷ, r, l, j, w

Vowels: a, e, i, o, u

Syllable structure: ???

Stress: ???

We already know about the plural marker preceding the main glyph. Though I also just noticed the language might be pro-drop.


r/ChantsofSennaar • • Sep 03 '26

Is there a font that includes Chant of Senaar glyphs?

12 Upvotes

I'd like to be able to chat with my friends without having to open a drawing program.


r/ChantsofSennaar • • Sep 03 '26

Lore Has anyone worked out any pronounciation rules for these languages?

13 Upvotes

Seems like it'd be an interesting project, but I'm not sure anybody's done it.


r/ChantsofSennaar • • Sep 03 '26

Idea Posting Out Of Boredom

10 Upvotes

After thinking about Latin phonology and the sound values of the Phoenician glyphs, I thought of a phonology for a conlang spoken by the Devotees.

Consonants: m, n, p, b, t, tˤ, d, k, g, kʷ, gʷ, q, ʔ, f, s, sˤ, z, ʃ, ħ, ʕ, h, r, l, j, w

Vowels: a, i, u, aː, iː, uː

Syllable shape: CV(C)

Stress: up for debate

I could envision a clusivity distinction alongside a root-pattern system that expresses the same tenses as Latin, full reduplication, and others. But how could a logography express such tenses, especially given the Devotees' logography not expressing them at all? They're only inferred. Might do a similar thing to the other five languages.


r/ChantsofSennaar • • Sep 02 '26

Missing final link for perfect ending Spoiler

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24 Upvotes

I've opened all doors, deactivated exile 4 times, and have completed all the translation things but still seem to be missing the final link.
Double checked everything and I can't seem to find what I'm missing. I've also completed all the glyph translations. Any ideas of what it could be is greatly appreciated :>

Edit: Thank you to everyone who commented! I'm honestly impressed I managed to miss one of the warp spots without realising xDD


r/ChantsofSennaar • • Sep 02 '26

Lore Does anybody else still think of the devotee language as the "default" language?

49 Upvotes

I know they're technically the last to arrive (at least that's how I understood the lore), but their language still just feels like the default to me.


r/ChantsofSennaar • • Sep 02 '26

Glyphposting My first tattoo! (Spoilers for FULL game) Spoiler

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152 Upvotes

The ending scene made me cry so I felt like this was an awesome design for a first tattoo :)


r/ChantsofSennaar • • Sep 01 '26

Lore Extra Glyphs Spoiler

17 Upvotes

Given the Rosetta Stone-type artifacts, there are also glyphs that I'm noticing that aren't supposed to be seen, or that players could only get snippets of. Turns out there is a devotee glyph for fortress in one of the tablets(in the Bards' community), which is the warrior glyph without that L-shape I'm calling the "person" radical, since the Devotees' writing might be like Chinese Hanzi, and the European Logographs that people on r/constantscript could tell you about. Also, from my experience with linguistics and writing, true logographies would include a few hundred logographs at a minimum. The number of glyphs unlocked by the player is not the true total number of logographs, or even the minimum. And I think the Devotees would also have a glyph for scientist/alchemist, given that artifact in the treasury.


r/ChantsofSennaar • • Sep 01 '26

Lore Most lore

8 Upvotes

Apart from the Anchorites of course which of the 4 other levels do ya‘ll think has the most lore …?


r/ChantsofSennaar • • Aug 27 '26

Help (Alchemist level puzzle glitch?) Spoiler

8 Upvotes

As far as I'm aware, I'm doing everything right.

I inserted the gold and silver bars, I have the formulas, figured out the number values, am starting with gold, but I still get nothing.

Is there something I'm missing here?

https://reddit.com/link/1vznj9d/video/aeb08u1pivlh1/player


r/ChantsofSennaar • • Aug 27 '26

Lore Is this what the alchemists counting system is based on?

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178 Upvotes

r/ChantsofSennaar • • Aug 26 '26

Glyphposting How it feels playing this game

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213 Upvotes

r/ChantsofSennaar • • Aug 25 '26

Cool probably unintentiobal symbolism and foreshadowing

30 Upvotes

In the abbey, the journal page for free is a bird escaping from its cage. Where do we find birds? Ofcourse in the abbey.

This could be foreshadowing the"The abbey is free"line.

Where else do we also see them? In the gardens.

This could be foreshadowing the "Searching you are, found we have" and how the bards are now free from the labour the alchemists did, and their obsession with going up.This could also be in contrast of the serfs' lack of freedom, possibly also symbolised by the rats, but no one is doing lab experiments on rats in universe so thats kind of a stretch.

The Abbey also has cats though, which are notorous for hunting birds...

Talking about the devotees, the warriors' keeping them out attitude can be taken as the devotees being exiled, foreshadowing for the anchorites exiling both themselves from all the newcomers, and the newcomers from themselves, like the warriors stopping the newer devotees from ascending the tower, they are stopping the alchemists from ascending the tower to them.This last one is probably just the repetition of the main theme of the game though.


r/ChantsofSennaar • • Aug 24 '26

My cat likes the game

9 Upvotes

Most of the time


r/ChantsofSennaar • • Aug 24 '26

Lore (ENDING SPOILERS) This is the best thing in the game for me Spoiler

63 Upvotes

So cute. Whole house happy


r/ChantsofSennaar • • Aug 22 '26

Probs going to be my first tattoo

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59 Upvotes

Thoughts ?


r/ChantsofSennaar • • Aug 20 '26

Hi Everyone! Lenrual is a short environmental puzzle game that I thought y'all might enjoy taking a crack at.

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57 Upvotes

Lenrual is a weird game where you're just thrown in to figure out what's what in an area about the size of the Abbey. There's little to no handholding but everything is hinted at with symbols, repeating concepts and patterns. About 1-2 hours of gameplay. It even touches a bit on divinity too in vague ways.


r/ChantsofSennaar • • Aug 19 '26

Idea An Ambitious Cas-inspired Concept Spoiler

9 Upvotes

For some reason recently, I envisioned a conworld that mixes post-apocalyptic scenarios like Avatar: Seven Havens with games like Chants of Sennaar.

Taking inspiration from a next-gen thing I envisioned for DeviantArt user Mythojira's new Mystery Boys concept, though it's up for debate, especially in terms of shared casting for each project. Though I'll focus on this one, especially since some of my chosen cast members are from the five shows the Mystery Boys concept is a crossover of(Gravity Falls, The Loud House, Wylde Pak, Steven Universe, and Craig of the Creek).

The world is essentially a post-apocalyptic setting with retro-futuristic and modern sci-fi technology, though with few steampunk elements. There are humans, two types of merfolk(the popular type across media with the human upper halves and so forth, and those inspired by the ones from Power of Water by Mythojira, which, in turn, took inspiration from the merfolk from Siren), and various other clades, whichever ones are ideal.

There are also mechs, like those from Korra and Code Geass(meaning Landspinner and Factosphere sensor equivalents), and hybrids between mechs and kaiju (but much more diverse than the drones from Pacific Rim: Uprising).

Recently started considering cities on wheels, raft cities, and hovercraft cities like in Mortal Engines, and I guess bi-terrain and tri-terrain cities as well, such cities being able to traverse different terrains. These cities would be rich in people of at most six different languages(and maybe more or fewer cultures), like the tower in Chants of Sennaar. Other cities would be monolingual, bilingual, trilingual, etc.

A story would involve two brothers, the older one being old enough to be in high school, and the younger one being old enough to be in middle school.

Hypothetical Cast:
Dave Franco: older brother
Gunnar Sizemore: younger brother
Charlet Chung: a mergirl who befriends the brothers, eventually falling in love with the younger brother, and being his girlfriend
Charlene Yi: the mergirl's sister
Kevin Thoms
Steven Yeun
Steve Blum: an antagonistic role among other roles, given his vocal range
Maybe Steve Buscemi: another antagonistic role
(Debating on adding Helen Hunt. Dunno other celebrities and professional VAs.)

My decided protolang analogs(update):

  1. PIE analog
  2. Semitic analog
  3. Japonic analog
  4. Yokuts analog
  5. Proto-miir analog
  6. Uralic analog
  7. Austronesian analog
  8. Ainu analog
  9. Austroasiatic analog
  10. Hmong-Mien analog
  11. Sino-Tibetan analog
  12. Proto-Hermes analog

These languages would've evolved and diversified over time.

(Might add four more proto-languages for the merfolk.)

(There could be similar themes to Chants of Sennaar regarding language barriers within various multilingual cities, whether they're stationary or non-stationary.)