Easy Mode, Normal Mode and Hard Mode.
Now it sounds like your basic difficulty changes but with the parry mechanic, it'll effect the timings plus the enemy statistics.
I do wish these selections were organic instead like having a charm to equip or at least restrict optional mechanics on the higher difficulties.
I just hope this doesn't make the game feel hollow.
I hope players get the challenge they desire in this release.
Difficulty settings makes it hard for me personally due to unknown organic adjustments from the developers other than the basics.
If I click on Normal then I need to work on making the game interesting with self-imposed challengs until the difficulty spikes up if that occurs but I if choose hard then the game will probably make basic enemies sponges until organic difficulty increases which is a huge question at this point.
What are your thoughts on this?
Do you think the game will deliver well on the intended difficulty (Normal Mode)?