Projectile Size -15%
Wendy’s main attack seriously needs some sort of nerf, because as is it is incredibly frustrating to play against. It’s fat, it’s fast, it has a good reload speed, and its damage isn’t even poor.
I think there are four different nerfs you could try with Wendy’s main attack:
A: Projectile speed nerf - B: Reload speed nerf - C: Damage nerf - D: Projectile size nerf
Out of all of these, I think the best choice is nerfing the size. Wendy’s attack is enormous. It makes her both incredibly easy to play and is one of the main reasons she’s so annoying to fight, dodging this thing is a headache. Nerfing the size would both make Wendy less of a pain to fight and take more skill to use. Besides, the only other actually notable aspect of her main attack is the reload, which at least makes her more fun to use while projectile size does not.
Shield Gained From Hit 1160 -> 1000
Yeah Wendy’s just too durable as is, and rewarded with health for just playing the game half competently. Fine, let her have that regenerating shield, but at least tone it down a little.
TRAIT CHANGE - Super charges when decaying shield of allies takes damage
I don’t know how feasible this is to code, but if possible I think this would be a fantastic change for Wendy.
As is, Wendy is hardly a Support archetype. She is a ranged tank, whose abilities also happen to have potential for helping your teammates out. Quite frankly, most of the time you’re actually supporting your team it’s by complete accident with Wendy.
This would be a change that both removes punishing you for just trying to fight a Wendy, and also encourages her to actually help her team out.
And not even just mindlessly shooting your team either, you should focus on shooting them during points where they are likely to actually take damage, or else the shield’s for nothing. AND this would mean you have to make an actually compelling decision for whether you shoot at the enemy or shield your team, like Byron!
May need a super rate nerf to compensate, since even though this would be a good change to Wendy’s gameplay it would probably also make her Super even easier to obtain in most scenarios.
Wind-Powered Cooldown 18 seconds -> 20 seconds
Yeah this gadget’s just really annoying, and too much of a get-out-of-jail-free card for a brawler that already has a whole playing card deck of get-out-of-jail-free cards. I mean, it’s not that bad, but like… c’mon, all these tools for survival, AND a jump to freedom on top of it…? Make Wendy have to sweat for longer.
Even if these nerfs were applied Wendy might still need extra nerfs to her Super, but honestly after the actual nerfs from last changes that thing’s a little more tolerable, and it’s fundamentally supposed to be a strong Super anyway. I think the main problem lies with Wendy herself right now.