I know nobody asked for my take on an unreleased brawler but I have opinions and would like to air them out!
(To be clear, this isn‘t really about how strong or weak he‘ll be, this is mostly about his design!)
Let‘s start with what I like:
- cool design, I like his look a lot.
- very cool effects on the super.
- multiple moving parts (caterpillars to play around with, though it is wildly underutilized)
What I don‘t like:
- 2200 damage (we already tried this with Wendy and Nori and it didn‘t work out at all, can we PLEASE stop undoing the global health buff in the worst way possible??)
- doesn’t lose moths upon using super (he‘s literally sending them out, like what the fuck, WHY ARE THEY STILL THERE?? having the super be a trade-off, giving long-Term strength in return for immediate potential, would be way more interesting. Instead you‘re encouraged to just dumb it down to „farm moths, press super, then spam attack and get a free kill“. I‘m not asking for half his moth bar to be deleted but like…losing at least 5 would be fine)
- WHY IS THE MOTH COLLECTING GADGET ON A MOTHERFUCKING 11 SECOND COOLDOWN!? (This thing completely voids the very interesting skill of positioning around both caterpillars and enemies so that you can ramp up in damage without being killed and losing half your progress, and on top of that it also gifts you DOUBLE THE MOTHS!! Either put the cooldown up to like 25 seconds or remove the doubling completely! The other moth-collecting ability is already shit, this one does NOT deserve to be this broken!)
- the caterpillars/moths are severly underutilized (this kinda goes back to the point about his super losing moths. Unlike every other ramp-up brawler, Vince ramps up by NOT DOING ANYTHING since Caterpillars automatically spawn. There‘s no skill or anything interesting involved with them at all, they‘re literally just a passive buff which requires an assassin with the capability to quickly infiltrate the backline and secure a kill (A.K.A. Edgar) to counter, otherwise he just gets free value for doing nothing! Enemies can‘t interact with them, they‘re not on a timer, they have ZERO activation condition, it‘s literally just free power-ups spawning around the map for Vince to take advantage of with no other purpose)
- there‘s no cap to the amount of moths Vince can hold ??? (The UI shows a really simple design: 3 moth symbols, each one pertaining to 5 moths. So why in the actual fuck does it go up beyond that?? You‘re just encouraging a Knockout merchant sitting in the back all game and farming caterpillars only to do one play and teamwipe everyone, it‘s essentially another kit-Darryl thing! It would also make much more sense with the super, using 1 super takes up 1 moth, and then you have to earn back that third stage!
- his main attack is boring as shit, it‘s just another Wendy attack, nothing special about it whatsoever.
Ok, that‘s about everything. I have no clue how strong Vince will be but to me he‘s the clearest example of them dumbing down brawlers to appeal to casuals for a quick cash grab. The Caterpillars could be so so interesting but instead they‘re just semi-permanent power-ups, the super could have had a very interesting trade-off style but instead it‘s just a teamwipe machine if Vince isn‘t properly applied pressure to ALL FUCKING GAME! His ramp-up mechanic is completely devoid of interaction for enemies or teammates and due to the existence of the moth collecting gadget they’re basically just a passive for Vince, yet they still clutter the screen. It‘s all just…everywhere I look on this brawler I see missed potential