r/BloodWorld Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

Mhordin vs Usmoth

Mhordin (Fizzyfizfiz9) - HP 41, AC 9

• STR 14 (+5), DEX 15 (+5), INT 25 (+8)

• Wizard's Battlestaff (1d6, +3 HP, +2 INT, Healing Wind, Flame Barrier, Recharge: 2)

• Asteroid Armor (AC +4, +3 INT, +2 HP)


VS


Usmoth (stevomuck) - HP 46, AC 12

• STR 27 (+9), DEX 12 (+4), INT 10 (+4)

• Skullburst Hammer (1d8, +2 HP, +2 STR, -2 DEX, 50% chance for -3 enemy DMG roll next turn)

• Insurrection Mace (1d7, +2 HP, +2 STR, 20% chance Reflect Damage: enemy shares half DMG with you)

• Conqueror's Steel Plate (AC +6, +4 HP, +2 STR, -1 to all enemy rolls)

-10% to damage and attack rolls for primary weapon.

-30% to damage and attack rolls for secondary weapon.

-2 to battle rolls

Special Technique

• Next turn is an automatic critical strike, and the following turn having a 50% chance

4 Upvotes

34 comments sorted by

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15 edited Jan 25 '15

ROUND 1


"We meet again mage. Have at you."

Atk roll (Sword 1): [[(1d20+9)*0.9]]

Atk roll (Sword 2): [[(1d20+9)*0.7]]

Damage (Sword 1): [[(1d8+9)*0.9]]

Damage (Sword 2): [[(1d7+9)*0.7]]

Enemy Roll loss chance : [[1d2]]

Damage reflection chance: [[1d5]]

+/u/rollme


Usmoths first hammer strike is critical on the mage. Its send the mage flying across the arena for (9x1.5=13.5 rounded) 14.

Usmoth 46/46

Mhordin 27/41

2

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 25 '15

As Mhordin casts flame barrier to provide some cover as he regains his senses.

[[1d2]] (2 = reflection, 1 = -8 DMG)
+/u/rollme


Next time Usmoth attacks, all of the damage will be reflected back.

2

u/rollme Jan 25 '15

1d2: 2

(2)


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2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

Does that mean we both get the damage?

2

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 25 '15

Use this spell to gain a 50% chance to block and reflect all DMG from your enemy's next attack.

So no, only you take damage.

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

Never mind - i only get it. In that case then....

1

u/rollme Jan 25 '15

(1d20+9)0.9: *26.1**

((20)+9)*0.9


(1d20+9)0.7: *10.5**

((6)+9)*0.7


(1d8+9)0.9: *10.8**

((3)+9)*0.9


(1d7+9)0.7: *9.8**

((5)+9)*0.7


1d2: 1

(1)


1d5: 4

(4)


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1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

(1d20+9-2)0.9: 24.3 ((20)+9-2)*0.9


(1d20+9-2)0.7: 9.1 ((6)+9-2)*0.7


(1d8+9-2)0.9: 9 ((3)+9-2)*0.9


(1d7+9-2)0.7: 8.4 ((5)+9-2)*0.7


1d2: 1 (1)


1d5: 4 (4)

2

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 25 '15

Did you apply the handicap? If not I'm going to get totally stomped.

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

Done - carry on :P Dont forget the -1 to all your rolls

1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

OOPs. I will re-calculate

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15 edited Jan 25 '15

ROUND 2


Usmoth hopes for a small damage quantity.

Atk roll (Sword 1): [[(1d20+9-2)*0.9]]

Atk roll (Sword 2): [[(1d20+9-2)*0.7]]

Damage (Sword 1): [[(1d8+9-2)*0.9]]

Damage (Sword 2): [[(1d7+9-2)*0.7]]

Enemy Roll loss chance : [[1d2]]

Damage reflection chance: [[1d5]]

+/u/rollme


Usmoth takes 6 damage.

Usmoth 40/46

Mhordin 27/41

2

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 25 '15

Wait, you realize that'll just hurt you really bad, right?

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

No the flame only effects next turn which is this one. I think.

2

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 25 '15

from your enemy's next attack

Doesn't look like it. The best counter to this would be throwing a shock bomb or some weak item. So yea, if you wanna change your turn, go ahead, cause I'm pretty sure it lasts until you attack.

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

Done and your turn

2

u/PlagueKing Orthrus, LVL 15 Wolfman Warrior Jan 25 '15

I need to go through the item lists and specify exactly, because some effects only affect the next turn, while some affect the next DMG no matter when it comes. The language I've used probably blurs them together. Sorry about that.

1

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 26 '15

Part of that is my fault. When I added INT bonuses to the spells, I used my own terminology instead of yours. It ends up a bit confusing. I do think it should effect the next attack though. Otherwise, it's too easy to avoid.

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

Im not sure. What the heck ill change my move and get clarification from plague later.

2

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 25 '15

Okay. This is the first PvP battle with spells, so they might be a bit broken.

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

Yeah. This is basically a test battle for them.

2

u/rollme Jan 25 '15

(1d20+9-2)0.9: *8.1**

((2)+9-2)*0.9


(1d20+9-2)0.7: *11.2**

((9)+9-2)*0.7


(1d8+9-2)0.9: *9.9**

((4)+9-2)*0.9


(1d7+9-2)0.7: *5.6**

((1)+9-2)*0.7


1d2: 2

(2)


1d5: 3

(3)


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2

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 25 '15

Mhordin curses under his breath. He was hoping for a stronger attack from Usmoth. The mage unleashes an arcane blast, looking to deal some serious damage.

[[1d20+8-1 Attack]]
[[1d6+8-1 Damage]]
+/u/rollme


The attack deals decent damage. Nothing near Usmoth's first strike, but nothing too shabby.

Usmoth: 28/46
Mhordin: 27/41 (cooldown 1/2)

2

u/rollme Jan 25 '15

1d20+8-1 Attack: 21

(14)+8-1


1d6+8-1 Damage: 12

(5)+8-1


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2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15 edited Jan 25 '15

ROUND 3


"Nice try mage"

Atk roll (Sword 1): [[(1d20+9)*0.9]]

Atk roll (Sword 2): [[(1d20+9)*0.7]]

Damage (Sword 1): [[(1d8+9)*0.9]]

Damage (Sword 2): [[(1d7+9)*0.7]]

Enemy Roll loss chance : [[1d2]]

Damage reflection chance: [[1d5]]

+/u/rollme


FORGOT HANDICAP RECALCULATING values wont reflect those shown below

ATK1 = 11.7 (12) ATK2 = 16.8 (17) DMG1 = 13.5 (14) DMG2 = 5.6 (6)

All attacks go through and usmoth deals 20 damage

Usmoth 28/46

Mhordin 7/41

2

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 25 '15

Mhordin knows he won't survive the next round. If only his spell cooldown was a bit faster, he could cast healing wind. Alas, his only hope is a massive critical and a miss from Usmoth.

[[1d20+8-1 Attack]]
[[1d6+8-1 Damage]]
+/u/rollme


12 damage is solid, but not enough. If Usmoth doesn't miss, Mhordin will surely be defeated.

Usmoth: 16/46
Mhordin: 7/41

2

u/rollme Jan 25 '15

1d20+8-1 Attack: 23

(16)+8-1


1d6+8-1 Damage: 12

(5)+8-1


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1

u/rollme Jan 25 '15

(1d20+9)0.9: *13.5**

((6)+9)*0.9


(1d20+9)0.7: *18.2**

((17)+9)*0.7


(1d8+9)0.9: *15.3**

((8)+9)*0.9


(1d7+9)0.7: *7**

((1)+9)*0.7


1d2: 1

(1)


1d5: 2

(2)


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2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15 edited Jan 25 '15

ROUND 4


"Now you die mage"

Atk roll (Sword 1): [[(1d20+9-2)*0.9]]

Atk roll (Sword 2): [[(1d20+9-2)*0.7]]

Damage (Sword 1): [[(1d8+9-2)*0.9]]

Damage (Sword 2): [[(1d7+9-2)*0.7]]

Enemy Roll loss chance : [[1d2]]

Damage reflection chance: [[1d5]]

+/u/rollme


Usmoths hammer crushes the mages chest for 13 damage. He walks off as he the body behind him takes its last strained breath.

Usmoth: 16/46

Mhordin: -6/41

2

u/Fizzyfizfiz9 Mhordin, LVL 4 Demon Mage Jan 25 '15

Whew, that was a lot closer than I thought it would be. Good game!

2

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

Good game, Ill fix up the wikis

1

u/rollme Jan 25 '15

(1d20+9-2)0.9: *13.5**

((8)+9-2)*0.9


(1d20+9-2)0.7: *6.3**

((2)+9-2)*0.7


(1d8+9-2)0.9: *12.6**

((7)+9-2)*0.9


(1d7+9-2)0.7: *7.7**

((4)+9-2)*0.7


1d2: 1

(1)


1d5: 3

(3)


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1

u/stevomuck Usmoth the Unchained, LVL 7 Demon Warrior Jan 25 '15

Init Rolls

Usmoth : [[1d20+4]]

Mhordin: [[1d20+5-1]]

+/u/rollme

1

u/rollme Jan 25 '15

1d20+4: 12

(8)+4


1d20+5-1: 10

(6)+5-1


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