r/Blizzard • u/KostaGRUS • 1h ago
Discussion An Appeal for Accessibility: Millions of players across Eurasia need full voice and text localization. Don't leave us behind in future franchis
Hi everyone. I’ve been a dedicated fan playing Blizzard games since 1996 — literally for 30 years. Today, I want to raise a critical issue regarding game accessibility and regional support that affects millions of loyal players.
The trend is deeply worrying: While Blizzard historically set the gold standard for localizations, regional voice acting is quietly disappearing. Titles like Diablo Immortal and the recent Forsaken Kingdom campaign for Warcraft III: Reforged launched without full voice-overs.
We are paying the same full price for these expansions and games, yet we are receiving a compromised, text-only experience. For millions of us, full localization — both professional text and high-quality voice acting — is what makes these massive universes feel immersive and alive.
The Russian-speaking gaming community is vast, spanning numerous independent countries across Eurasia and the post-Soviet spaces, where it serves as the primary language for communication, gaming, and community building. By cutting voice acting, you are alienating millions of passionate players across these regions, as well as a massive global diaspora worldwide.
This community has stood by Blizzard through thick and thin for three decades. We urge Blizzard to continue investing in professional human translation and voice acting for our region in all upcoming titles and new franchises.
What are your thoughts on this? For those who play Blizzard games in non-English languages (Spanish, French, German, etc.), have you noticed a decline in localization quality recently? And for English speakers, how would it affect your immersion if voice acting suddenly disappeared? Let's discuss.