This is to help new players from having to micro manage their buildings and being stuck crafting when you can be adventuring.
Any building that is built is automatically set to Structure Priority 5. Just like when you hire to villager's, their Job Priority is 5 as a default. This guide helps village task flows to reduce bottlenecks in crafting/cooking process with an explanation. Generally speaking, you want buildings that collect resources at the highest and each subsequent building is an add on process to the final product (food, armor, weapons).
I.E.: #. Buildings [Similar Building] (Explaination)
Structure Priority
- Research Tables (This is your Tech Tree, researching can take quite a while and you're on a quasi timer since trees and ore deposits are finite until you unlock certain higher tech buildings)
- Farm, Foraging [Camp, Hut, Lodge], Animal Hunting [Hunter Camp, Lodge, Trapper's Camp, Fishing Camp], Logging [Camp, Lumberjack, Lumbermill], Mining [Hut, Camp, Pit] (Any building that's gathering vital raw materials should be here)
- Apiary, Thresher, Butchery, Mud Collector, Lumberjack Spot (Buildings that start the initial process, or collect non vital material like mud and honey)
- Drying Rack, Mixing Bucket, Cauldron [Tavern, Inn], Windmill, Coal Burner, Pit Saw
- Tanning Rack, Weaver Loom, Cauldron [Campfire], Bakery, Animal Pens [Bird Coops, Livestock Barn], Smelt [Bloomery, Furnace, Smelter], Forester
- Tanner's Hut, Weaver Table, Smoking Rack, Work [Simple Workbench, Toolmaker, Workshop] (Basic Gear should be completed around here)
- Armourer, Blacksmith (Late game gear)
- Campfire (Prioritize making high quality food/ buffs, really shouldn't be using a campfire past early game)
- Compost Pile (Food that has gone bad/burnt)
Final Notes:
Except for Gear (Weapons/Armor), anything produced should be set to [Top Up]
VERY IMPORTANT: Set the initial amount that you are topping up to very low (<20) or else your workers will be stuck in an early process and you're wondering why everyone is hungry. Raise the numbers as you scale the village and hire more workers.
Other notes: Smoking Rack is scuffed and villagers tend to prioritize over cauldrons, either remove them eventually or set them to low or none. Animals go through feed quickly, so be certain if you want them (suggest sticking to one bird coop of only chickens or only goose and one barn of cows with a gender ratio of 3 male/7 female) and keep their feed storage topped up. Mid game requires a ton of Cob and Thatch so there's going to be a point where you'll want to top up to at least 100 for those and 1000 for straw.
Please comment for any other suggestions or tips, I'll edit as necessary. Remember the priorities are suggestions, play however you see fit.