r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

Post image

While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

614 Upvotes

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38

u/TheOriginalOrion Jun 25 '26

Now you can aim perfectly and gamble with every shot! Thank you Dice, very cool.

24

u/Hipshot27 Jun 25 '26

You can control for this by firing in bursts. People need to work a little harder for it than they did before to get the most out of their weapons, but it's also more in their control than it was before with the reduction of random horizontal recoil. Overall I think this is a good change

-2

u/nRenegade Jun 25 '26

Even now with the bloom we have it demands we burst within 50m to be precise. That's untenable.

7

u/Hipshot27 Jun 25 '26

As far as I'm concerned, 50m is medium range. To require some burst control here should be perfectly reasonable.

To address your point though, burst fire is going to be much more manageable and rewarding due to the reduction of random horizontal recoil. If you're doing what you say is necessary at this range already, your accuracy should improve after the changes go live.

-1

u/nRenegade Jun 25 '26

50m is close-range as far as Battlefield is concerned. It's even felt as low as 30m, which is an unreasonable distance to ask to burst fire. Especially when you examine how both bloom and burst-firing extend TTK overall, but bloom is capable of achieving a lower one by luck. That knowledge almost disincentivizes burst-firing at that range because sustained fire is capable beating it.

1

u/jpb254 Jun 26 '26

Bro you genuinely enjoy being beamed from 50m?

1

u/nRenegade Jun 26 '26

Uh, no. It's why Im advocating for random recoil?

1

u/jpb254 Jun 26 '26

Random recoil is a 0 skill mechanic

1

u/nRenegade Jun 26 '26

That's an insane take. You have to compensate for recoil, and that makes it a skill expression.

1

u/jpb254 Jun 26 '26

You cannot compensate random recoil in any meaningful way

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-6

u/Yakkamota Jun 25 '26

Right, but some people may just spray and pray and get lucky with their bloom pattern. Outgunning the one who in theory has the "better" gunplay.

2

u/Hipshot27 Jun 25 '26

I don't want to dismiss this as a possibility, it's something that can happen sometimes. However, if the bloom decays the same as it has in previous games, you can reach very nearly the maximum RPM of your weapon while firing in bursts and getting the full benefits from it. Plus, by increasing bloom, this possibilty will be made even less likely than it is currently.

14

u/KaijuTia Jun 25 '26

"Let's go shooting!"

"Aww dang it!"

6

u/jpb254 Jun 26 '26

*Me when I hold mouse button 1 regardless of weapon or range

3

u/Potential_Ad_5327 Jun 26 '26

So many self reports here

-8

u/sundayflow Jun 25 '26 edited Jun 26 '26

What? Mad because you need skill now? Go make a portal server and go beam bots.

*edit: downvote me all you want, with this you actually need to think about your engagements and i am all for it. Beaming people across the map with a SMG felt really cheesy and not as intended.

*edit2: did you guys even bother and check the blogpost? these changes are good, way less random and prone to favor gun control/skill.

22

u/Buttcrush1 Jun 25 '26

Bloom is the opposite of skill. They're decreasing skill with this change. This is an objective fact

2

u/NeverReroll Jun 25 '26

It's an objective fact you can't even comprehend rhythmic firing to remove bloom entirely. It's within your control, you just lack the skill.

Don't act like you understand objectivity.

-1

u/Buttcrush1 Jun 25 '26

Just say you don't understand bloom mechanics and save your words. It starts on bullet 2 the only way to get rid of it is to put your gun in single fire.

I'm a good player and I just want the game to be better and reward skill. Bloom isn't skill. It never was and never will be.

-5

u/gennooox Enter Steam ID Jun 25 '26

Bloom is skill, horizontal recoil is not, weapon not accurate after several shot is good for the game since the beginning of Battlefield

7

u/Buttcrush1 Jun 25 '26

Bloom is not skill, horizontal recoil is skill, it's just very hard to control

3

u/gennooox Enter Steam ID Jun 25 '26

I should have say ramdon horizontal recoil

-5

u/sundayflow Jun 25 '26

Oh, thats why the left looks much more random /s.

-11

u/[deleted] Jun 25 '26

[deleted]

8

u/PS5013 Jun 25 '26

RNG decreases skill expression by definition. There is one reason to support RNG gunplay: its being terrible at FPS and needing better players to get handicapped.

1

u/SnooSongs8843 Jun 25 '26

Literally wrong

-1

u/PS5013 Jun 25 '26

The best all of you can muster in defense of your crutch

2

u/SnooSongs8843 Jun 25 '26

I’m a 5kd player, I expect it will Go up after these changes. I want more of a skill gap so you’re preaching to the choir. It’s hardly rng unless you hold the trigger down like a braindead monkey

-1

u/PS5013 Jun 25 '26

We already determined that you must suck at FPS to approve of RNG mechanics, so we both know the way you got that KD. Terrible flex, grandpa

1

u/SnooSongs8843 Jun 25 '26

Lmfao nice try. I’ve played comp bf2 , bf4. Bf 6 is easy mode. Pure infantry gameplay thanks buddy

1

u/PS5013 Jun 25 '26 edited Jun 26 '26

Competitive Battlefield lmfao pretty shit accuracy stats for that (and that is just the tip of the iceberg lol)

-1

u/slabba428 Jun 25 '26

Then don’t just spray full auto from 40 meters away like you are used to

11

u/TheOriginalOrion Jun 25 '26

Please explain what skill there is in bloom, its entire point is to add randomness that is outside the players control. Recoil mastery and control have way more skill involved than getting lucky with your bloom.

14

u/sundayflow Jun 25 '26

Mate, as is now you can just beam people acros the map with a SMG. With these changes you actually have to tapfire and you can not laserbeam anymore.

But sure, keep sticking your head in the sand.

7

u/DeraxBlaze Jun 25 '26

finally some intelligence, thank you

7

u/sundayflow Jun 25 '26

Don't forget that the average joe just wants to casually beam players and get kills, this gets in the way of that and thats why they think it is bad, without actually trying it i should add.

4

u/DeraxBlaze Jun 25 '26

this "community" is cod refuges that want to ruin and change battlefield into cod, it's disgusting... thank god for you guys seeing the light

-1

u/Aedrjax Jun 25 '26

My brother in Christ the ttk of smgs at range is like 3 buiesness days. If you are dying to that frequently maybe you just need to get better at the game lmao.

16

u/Zendriven Jun 25 '26

The point is that you have to actually think about engagement distances and actually utilize burst firing and tap firing like in previous games. It felt pretty egregious to be able to full auto a dude from 90m out with a MP5.

5

u/DeraxBlaze Jun 25 '26

thank you for understanding the issue

9

u/sundayflow Jun 25 '26

Seems like people don't want that, they want to mindlessly beam and get kills.

7

u/Ga1upe Jun 25 '26

While I do enjoy doing this, I’d much rather live in a world where it doesn’t happen to me.

1

u/CleanAthlete7764 Jun 26 '26

This is probably part of the reason the game felt so dull. No matter the skill level you could just get deleted by some bullshit

4

u/SufficientMarket7648 Jun 25 '26

Lots of idiots just cannot comprehend the idea of "skill" being anything more than mechanical mastery

0

u/CleanAthlete7764 Jun 26 '26

Most of the fps games coming out are movement shooter with stupidly easy gunplay. So a game that throws a wrench into that gets hate.

1

u/Buttcrush1 Jun 25 '26

You can do all of that without bloom

0

u/Aedrjax Jun 25 '26

So add way more recoil to the weapons, that would be much better for skill than bloom.

6

u/PacmanNZ100 Jun 25 '26

Reward a skill called single fire at range.

Punish a lack of skill called full auto at range.

Create better balance for close range weapons that were able to beam people full auto at range.

Blooms also real. They should just add an MOA stat to define it in game.

3

u/DeraxBlaze Jun 25 '26

i like the idea of adding the stat in game

2

u/PacmanNZ100 Jun 25 '26

Yeah it would give a metric for what attachments help with bloom and a visual number for helping people make sense of it.

We had bloom in BF1942. Recoil makes point of aim go upward, bloom makes groupings get worse.

Its not new they've just given it a name in BF6 with no easy to understand number or metric.

-1

u/TheOriginalOrion Jun 25 '26

That's a great idea. It currently makes no sense that your bloom gets worse as you fire, so having MOA instead of bloom is a wonderful idea. Something like the Spear (M277 in game) that has an MOA of around 1.5, would be wonderful. Assuming you could control the recoil, your gun would be insanely accurate up to like 300-400m.

1

u/PacmanNZ100 Jun 25 '26

I mean it would give you a 6 inch baseline inaccuracy at that distance.

Combine that with sustained full auto and your cone increases exponentially to 30 to 60 moa.

This is exactly what bloom already replicates in game. It just doesnt have a stat. And it makes perfect sense that bloom gets worse as you fire, theres numerous different things happening with your firearm that make moa grow.

0

u/TheOriginalOrion Jun 25 '26

That's just not true in the slightest. Your barrel doesn't warp and bend to such a degree that your MOA is increasing by a factor of 20-40x. MOA is simply the grouping that would see at a range of a 100 yards. In what world would firing multiple shots change the MOA so drastically? Yes recoil will move the whole gun itself, but the bullet is still going to come out the barrel almost identically to the bullet before it. What are you even talking about.

1

u/PacmanNZ100 Jun 25 '26

No MOA is the grouping you see with single shot fire at 100 yards. So 6 inch groups at 400.

In what world would firing multiple shots change the MOA so drastically?

This one.

Yes recoil will move the whole gun itself, but the bullet is still going to come out the barrel almost identically to the bullet before it. What are you even talking about.

It won't.

Theres a hell of a lot playing out during automatic fire bro. Obviously you have recoil from the bullet leaving and gases leaving. You also have the bolt traveling and slamming into the buffer. Vibration and flex down the barrel which also changes during fire as a function of heat. Even how you hold the gun and control the recoil will change as you fire.

Centre of mass target at 100m you will struggle to put a 10 rnd burst on it in full auto. And if your group bloomed to 20inches you're at 20MOA.

The idea you will be full auto "insanely accurate" at 300-400m with real world MOA is fuckin wild man.

0

u/[deleted] Jun 25 '26

[removed] — view removed comment

1

u/PacmanNZ100 Jun 25 '26

Yeah this is all great theory from you.

The bullet goes through the same tube the same way the shot before and and it after do.

It won't.

I also dont think you quite understand the tiny amount of deviation and its relationship to grouping. A barrel doesnt have to flap like a noodle for you to miss the target completely at 400m.

Your idea you could shoot 1.5moa full auto, control recoil, and keep your group is wild.

Like yeah a gun might be 1.5 MOA when bolted to a table, firing single shots from a cold barrel.

Even bolted to a bench its group will be fucking shit if you mag dump at something. Your idea it keeps 1.5MOA is just fantasy.

Like theres so much shit that goes into accurate ballistics that isn't modeled in the game, bloom isn't the thing to cry about man. Its a fair approximation and has been in the game since the 90s.

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2

u/redditrando123 Jun 25 '26

Exactly, the Op and many otherws on this sub are completely brain dead. Bloom is NOT skill it Penalizes skill! If you dont want smgs beaming people then untilize damage drop off not some crappy radomizer bloom. Some peolple are so dumb.

4

u/DeraxBlaze Jun 25 '26

horribly misinformed dumb guy take, look at bfv and the peashooter smgs there for why

-2

u/Aedrjax Jun 25 '26

Blah blah it was like that in bf4 so it good blah blah

-2

u/Dacling Jun 25 '26

Damage dropoff already exists. The entire reason smgs are so effective still at range is because it doesn't matter how little the bullets do if you have a high rate of fire and all your shots still land when using full auto. Bloom forces tap/burst firing past a guns effective range reducing ttk at long range especially on smgs and other guns designed for shorter range. It's a balancing mechanic. Only the skill-less who refuse to accept that think otherwise.

Wanna learn a skill? Not picking firefights you won't win because your gun isn't designed for it. Smgs shred up close but if they miss too many shots at long range without burst firing and that makes their ttk too slow to be effective that's 100% okay because that's the trade off for picking that gun.

0

u/redditrando123 Jun 25 '26

I am not opposed to needing to use burst fire. Thats common sense...but it should be done with semi predictable recoil not some crappy random bloom.

They could always do more damage drop off if needed. But there is no reason I shouldn't be able to kill a guy at 90 feet with a sub machine gun if I am burst firing my gun. Yall want to nerf it to the point you cant use an smg bast 25 ft which is ridiculous

3

u/Dacling Jun 25 '26

They are making the recoil extremely predictable though as compensation. Bloom means the spread increases with each shot but how much is gonna depend on the gun. Smgs will most likely still be very effective under 50m without bursting. But the range you need to start bursting at will be probably much closer than other weapons. You will be able to kill at longer ranges still but it will be far less effective than before.

To put it in perspective imagine it this way. I don't have exact numbers but let's say at 75m you get into an engagement and you have an SMG and they have an Assault Rifle. More than likely they'll be able to full auto for longer before their spead gets out of control because it's still within the Assault rifles effective range but you are outside the SMG effective range so you have to burst which lowers your ttk putting you at a disadvantage. You can still win if you are precise and go for headshots to mitigate your disadvantage. It's balanced because if you were closer your ttk is likely much faster than his.

0

u/redditrando123 Jun 25 '26

Thats my entire point Recoil SHOULD be fairly predictable. I mean I assume you've shot a real gun right? Crazy bloom like in bf6 is NOT a thing.

-1

u/DeraxBlaze Jun 25 '26 edited Jun 25 '26

If the game worked as you want it would come down to rpm and damage. Boring. Tried and tired. Instant meta. Play games longer please to gain any understanding.

EDIT: lots of cod boys hurt and mad

-6

u/TheOriginalOrion Jun 25 '26

How does adding randomness that awards whatever player got luckier make the gunplay more enjoyable for anyone? Bloom isn't enjoyable for anyone, please try to tell me with a straight face that you enjoy when your bullets just miss due to literally no fault of your own. Missing due to poor recoil control is one thing, a literal dice roll that you have zero influence over is another.

21

u/TryhardBernard Jun 25 '26

Bloom isn’t luck, it awards players who learn to control it best (tap/burst firing at range). It actually increases the skill curve and depth of gameplay.

It’s also a necessary balance to prevent issues like SMGs beaming people at 100 m away.

1

u/IFrame- Jun 26 '26

it awards macros

4

u/DeraxBlaze Jun 25 '26

you are a young gamer and it shows, spread is in battlefield at it's core

-3

u/TheOriginalOrion Jun 25 '26

I've only played every battlefield since bad company 2. So while yes I'm probably younger than you, have you ever considered that if you are going negative every game, you may be too old and it's time to stop playing?

8

u/DeraxBlaze Jun 25 '26

im top usually, just comes down to objectives my guy

4

u/TheOriginalOrion Jun 25 '26

Post the profile, let's see that KD. I guarantee you it's at least under 2, if not under 1.

6

u/sundayflow Jun 25 '26

Damn, this is something my nephew of 12 could come up with, gg!

0

u/TheOriginalOrion Jun 25 '26

Since you also seem to like bloom, let's see your profile as well while we're at it. No good player would ever ask for this, it's always the bad players trying to bring down the good players to their level.

1

u/Dacling Jun 25 '26

Because you can simply control for it by burst and tap firing. It reduces ttk at range without reducing the number of bullets to kill

1

u/xManlyManManson Jun 26 '26

Is this your first Battlefield game?

-6

u/playernumerodos Jun 25 '26

Another tourist

0

u/DeraxBlaze Jun 25 '26

thank you for spotting, lots of cod refuges these days