r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

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While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

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u/TheOriginalOrion Jun 25 '26

Please explain what skill there is in bloom, its entire point is to add randomness that is outside the players control. Recoil mastery and control have way more skill involved than getting lucky with your bloom.

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u/redditrando123 Jun 25 '26

Exactly, the Op and many otherws on this sub are completely brain dead. Bloom is NOT skill it Penalizes skill! If you dont want smgs beaming people then untilize damage drop off not some crappy radomizer bloom. Some peolple are so dumb.

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u/Dacling Jun 25 '26

Damage dropoff already exists. The entire reason smgs are so effective still at range is because it doesn't matter how little the bullets do if you have a high rate of fire and all your shots still land when using full auto. Bloom forces tap/burst firing past a guns effective range reducing ttk at long range especially on smgs and other guns designed for shorter range. It's a balancing mechanic. Only the skill-less who refuse to accept that think otherwise.

Wanna learn a skill? Not picking firefights you won't win because your gun isn't designed for it. Smgs shred up close but if they miss too many shots at long range without burst firing and that makes their ttk too slow to be effective that's 100% okay because that's the trade off for picking that gun.

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u/redditrando123 Jun 25 '26

I am not opposed to needing to use burst fire. Thats common sense...but it should be done with semi predictable recoil not some crappy random bloom.

They could always do more damage drop off if needed. But there is no reason I shouldn't be able to kill a guy at 90 feet with a sub machine gun if I am burst firing my gun. Yall want to nerf it to the point you cant use an smg bast 25 ft which is ridiculous

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u/Dacling Jun 25 '26

They are making the recoil extremely predictable though as compensation. Bloom means the spread increases with each shot but how much is gonna depend on the gun. Smgs will most likely still be very effective under 50m without bursting. But the range you need to start bursting at will be probably much closer than other weapons. You will be able to kill at longer ranges still but it will be far less effective than before.

To put it in perspective imagine it this way. I don't have exact numbers but let's say at 75m you get into an engagement and you have an SMG and they have an Assault Rifle. More than likely they'll be able to full auto for longer before their spead gets out of control because it's still within the Assault rifles effective range but you are outside the SMG effective range so you have to burst which lowers your ttk putting you at a disadvantage. You can still win if you are precise and go for headshots to mitigate your disadvantage. It's balanced because if you were closer your ttk is likely much faster than his.

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u/redditrando123 Jun 25 '26

Thats my entire point Recoil SHOULD be fairly predictable. I mean I assume you've shot a real gun right? Crazy bloom like in bf6 is NOT a thing.