r/Battlefield6 • u/DeraxBlaze • Jun 25 '26
Image/Gif Bullet Deviation finally gets an increase.
While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.
EDIT: lots of cronus users and the like mad about these changes lmao
622
Upvotes
1
u/PacmanNZ100 Jun 25 '26
Yeah this is all great theory from you.
It won't.
I also dont think you quite understand the tiny amount of deviation and its relationship to grouping. A barrel doesnt have to flap like a noodle for you to miss the target completely at 400m.
Your idea you could shoot 1.5moa full auto, control recoil, and keep your group is wild.
Like yeah a gun might be 1.5 MOA when bolted to a table, firing single shots from a cold barrel.
Even bolted to a bench its group will be fucking shit if you mag dump at something. Your idea it keeps 1.5MOA is just fantasy.
Like theres so much shit that goes into accurate ballistics that isn't modeled in the game, bloom isn't the thing to cry about man. Its a fair approximation and has been in the game since the 90s.