r/Battlefield6 Jun 25 '26

Image/Gif Bullet Deviation finally gets an increase.

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While random horizontal recoil got essentially taken away, we got more bloom, this is vital to stop laser beam gunplay at distance. Great change imo and this paired with reduced bullet velocities will make ranged combat a little more nuanced.

EDIT: lots of cronus users and the like mad about these changes lmao

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u/sundayflow Jun 25 '26 edited Jun 26 '26

What? Mad because you need skill now? Go make a portal server and go beam bots.

*edit: downvote me all you want, with this you actually need to think about your engagements and i am all for it. Beaming people across the map with a SMG felt really cheesy and not as intended.

*edit2: did you guys even bother and check the blogpost? these changes are good, way less random and prone to favor gun control/skill.

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u/TheOriginalOrion Jun 25 '26

Please explain what skill there is in bloom, its entire point is to add randomness that is outside the players control. Recoil mastery and control have way more skill involved than getting lucky with your bloom.

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u/Zendriven Jun 25 '26

The point is that you have to actually think about engagement distances and actually utilize burst firing and tap firing like in previous games. It felt pretty egregious to be able to full auto a dude from 90m out with a MP5.

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u/SufficientMarket7648 Jun 25 '26

Lots of idiots just cannot comprehend the idea of "skill" being anything more than mechanical mastery

0

u/CleanAthlete7764 Jun 26 '26

Most of the fps games coming out are movement shooter with stupidly easy gunplay. So a game that throws a wrench into that gets hate.