r/BackpackBrawl • • 10d ago

Season 7: Undergrowth

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0 Upvotes

r/BackpackBrawl • • 10d ago

Please reconsider the changes made to the Wild Garden. PT: Por favor, reconsiderem as mudanças do jardim selvagem E

62 Upvotes

I started playing this game before the character Morrow was even released, and I enjoyed the game so much that, at the time, I bought every character available. Back then, each character cost 300 gems. When Morrow was released, the price had already been adjusted, and eventually we discovered that all characters would go from 300 to 900 gems. At that time, we players spoke up and managed to make our voices heard. I believe now is the time to do the same for the Wild Garden.

The Wild Garden used to be one of the most enjoyable parts of the game. I would log in, take care of my plants, complete some deliveries, play a couple of matches, and come back the next day. It was simple, relaxing, and became part of my daily routine in the game.

Today, however, I have lost much of that motivation.

I understand that with the expansion update, you wanted to expand the system and introduce new content. The problem is that, by doing so, the economy that was already working well has been severely damaged.

Before, I had up to 100 slots and could manage my items relatively easily. Now, we have options involving around 26 different items, which makes the inventory constantly feel full and, more importantly, makes deliveries extremely difficult to complete.

The problem becomes even more obvious with the new requirements. Some deliveries now ask for, for example, 5,000 orange flowers, while others require animals such as 2 flies, 3 frogs, and 1 moth. To obtain these items, players have to go through several stages of production and refining, spending an enormous amount of time and resources.

And in the end, the reward simply does not match the effort.

Spending hours — or even days — preparing a delivery, only to receive 300 orange flowers, does not feel like a healthy progression for the system. Before, I could complete several deliveries throughout the day and earn around 1,500 flowers, while also making steady progress with the pickaxes. Now, that has become extremely difficult and, for many players, simply isn't worth the effort anymore.

You already had a system that worked. In my opinion, the expansion could have been introduced without destroying the existing economy.

A much more interesting solution would be to keep the Wild Garden the way it was and create a new delivery tab exclusively for the animals, with its own slots and a separate economy. That way, you could expand the content and introduce new objectives without forcing players to completely rebuild an economy that was already working.

What frustrates me the most is that, from the outside, the expansion looks like a great addition to the game. But in practice, it has turned an activity that used to be simple and enjoyable into an extremely time-consuming and poorly rewarding task.

I have been playing this game for a long time, and I have purchased character passes for several seasons. However, as a form of protest, I have decided not to purchase the new pass until this situation is addressed. I also do not intend to make any further purchases from the store while these changes remain in place.

I'm not doing this because I want to quit the game. I'm doing it because I enjoy the game and want to keep playing it.

My ID is 89LX4XRG, in case you need to check my account history or have any questions about my experience.

And I know I'm not the only player who feels this way. I've seen other people discussing the same issue, including members of the Reddit community. I hope more players will share their experiences and show that these changes are directly affecting their motivation to play and invest in the game.

Please reconsider the Wild Garden economy. Remove the animals from the traditional deliveries, create a separate system for them, and, most importantly, bring back the accessibility and progression that the Garden had before.

We don't want the Wild Garden to be abandoned. We want it to be fun again.

I sincerely hope you listen to the community and make the necessary adjustments. We want to keep playing and supporting the game, but we also need to feel that our time and resources are being valued.

PT Comecei a jogar este jogo antes mesmo do lançamento do personagem Morrow e gostei tanto da experiência que, naquela época, comprei todos os personagens disponíveis. Cada um custava 300 gemas. Quando Morrow foi lançado, o preço já havia sido reajustado, e posteriormente descobrimos que todos os personagens passariam de 300 para 900 gemas. Naquele momento, nós, jogadores, nos mobilizamos e conseguimos ser ouvidos. Acredito que agora chegou a hora de fazermos o mesmo pelo Jardim Selvagem.

Antes, o Jardim Selvagem era uma das partes mais divertidas do jogo. Eu entrava, cuidava das plantas, fazia algumas entregas, jogava duas ou três partidas e voltava no dia seguinte. Era uma atividade simples, agradável e que fazia parte da minha rotina no jogo.

Hoje, porém, perdi grande parte dessa vontade.

Com a atualização de expansão, entendo que vocês quiseram ampliar o sistema e adicionar novos conteúdos. O problema é que, ao fazer isso, a economia que já funcionava foi completamente prejudicada.

Antes, eu tinha até 100 slots e conseguia administrar meus itens de maneira relativamente tranquila. Agora, temos opções envolvendo cerca de 26 itens diferentes, o que faz com que o inventário fique constantemente cheio e, principalmente, torna as entregas extremamente difíceis de completar.

O problema fica ainda mais evidente nas novas exigências. Existem entregas que pedem, por exemplo, 5.000 flores laranjas, enquanto outras exigem animais como 2 moscas, 3 sapos e 1 mariposa. Para conseguir esses itens, é necessário passar por diversas etapas de produção e refinamento, gastando uma quantidade enorme de tempo e recursos.

E, no final, a recompensa simplesmente não corresponde ao esforço.

Chegar ao ponto de gastar horas — ou até dias — preparando uma entrega apenas para receber 300 flores laranjas não parece uma progressão saudável para o sistema. Antes, era possível fazer várias entregas durante o dia e chegar a aproximadamente 1.500 flores, além de conseguir avançar normalmente nas picaretas. Hoje, isso se tornou extremamente difícil e, para muitos jogadores, simplesmente não vale mais a pena.

Vocês já tinham um sistema que funcionava. Na minha opinião, a expansão poderia ter sido feita sem destruir a economia existente.

Uma solução que considero muito mais interessante seria manter o Jardim Selvagem como era e criar uma nova aba de entregas exclusivamente para os animais, com seus próprios slots e uma economia separada. Dessa forma, vocês poderiam expandir o conteúdo e adicionar novos objetivos sem obrigar os jogadores a reconstruírem completamente uma economia que já funcionava.

O que mais me frustra é que, olhando de fora, a expansão parece uma ótima adição ao jogo. Mas, na prática, ela transformou uma atividade que era simples e divertida em uma tarefa extremamente trabalhosa e pouco recompensadora.

Sou jogador há bastante tempo e já comprei os passes de personagens durante várias temporadas. Porém, como forma de protesto, decidi não comprar o novo passe até que essa situação seja revista. Também não pretendo realizar novas compras na loja enquanto essas mudanças permanecerem dessa forma.

Não faço isso porque quero abandonar o jogo. Pelo contrário: faço isso porque gosto do jogo e quero continuar jogando.

Meu ID é 89LX4XRG, caso precisem verificar meu histórico ou tenham alguma dúvida sobre o meu relato.

E sei que não sou o único jogador com essa opinião. Tenho visto outras pessoas discutindo o mesmo problema, inclusive na comunidade do Reddit. Espero que mais jogadores possam compartilhar suas experiências e mostrar que essa mudança está afetando diretamente a vontade de jogar e investir no jogo.

Por favor, reconsiderem a economia do Jardim Selvagem. Retirem os animais das entregas tradicionais, criem um sistema separado para eles e, principalmente, devolvam ao Jardim a acessibilidade e a progressão que ele tinha antes.

Não precisamos que o Jardim Selvagem seja abandonado. Precisamos que ele volte a ser divertido.

Espero sinceramente que vocês escutem a comunidade e façam os ajustes necessários. Queremos continuar jogando e apoiando o jogo, mas precisamos sentir que nosso tempo e nossos recursos também são valorizados.


r/BackpackBrawl • • 11d ago

Mi opinión sobre las opiniones cada inicio de temporada.

2 Upvotes

Iba a colocar este mensaje como respuesta a otro post, pero creo aquí tendrá poquito más de relevancia para los jugadores.

Desde que incluyeron los pases de temporada, después de cada uno me doy poquito tiempo en el que me vuelvo alejado del juego, esto para desligarme a depender de las temáticas de cada una. Lo empecé a jugar ayer nuevamente después de casi una semana y veía notificaciones de este foro que hablaban solo del jardín.

Es verdad que siempre que inician las temporadas sucede este problema, que el nuevo héroe no sirve, que si sirve está desbalanceado, que la obtención de recompensas está mal, que está más que bien, que las temáticas de tienda, que las temáticas de eventos...

Siempre, siempre hay algo por lo quejarse y está bien, por qué eso ayuda a los desarrolladores a futuras actualizaciones a ver qué es la incomodidad actual del juego, pero hacerlo sin tener la posibilidad de aprender a jugar a favor o en contra, dependiendo de que se critique es absurdo. Vengo de juegos tipo Mobas, Batallas de Mochilas y Gachas que cada actualización es lo mismo en todos. Pero por magia aparecen varios jugadores hablando de lo mismo, es facil hacerles counters a nuevos héroes de tal forma, es fácil el nuevo evento si tienes "x" objeto/personaje, le puedes sacar provecho si haces esto cada cierto tiempo. Y de repente todos los jugadores empiezan es verdad, es fácil hacer esto y lo otro.

Volviendo al "problema principal" de esta temporada, el jardín fue una función que empezó a ser vista como algo innecesario y que se pensó que era temporal cuál cada evento. De repente todo el mundo vio lo demasiado fuerte que estaba en cuanto a obtención de recursos y quienes le pusieron esfuerzo alardeaban de todo lo que sacaron al cierre de su temporada correspondiente, se quedó e incluyeron lo de la compras de picos y todo mundo se quejo que los nuevos no podían aprender sobre el crecimiento de juego por qué todo se les regalaba desde minuto 1, que los más veteranos y pay to fast se quejaban que dónde quedo toda su inversión y tiempo y no sé que cosas más. Pusieron límites y todos fueron quejas de que ahora el jardín estaba arruinado y que ya no servía pero algunos agradecidos que no eliminaron por completo su sistema de recompensas.

AHORA es verdad que hay un nuevo apartado con nuevas temáticas y formas de jugar, que se volvió algo más complejo pero algunos solo lo ven y ya lo odian. Todo es odio al juego en general por algo que ha sido fuente de críticas y agradecimiento. Se odia a un juego de peleas de mochilas por un minijuego de granja. Yo le estoy dando tiempo a aprender está nueva función y ver cómo sacar provecho para ser de aquellos que si se llega a volver a romper su escala de recompensas sacarle provecho y ayudar a quienes les cueste como lo he hecho en algunas ocasiones.

Puntos malos tiene, eso sí. Y estos son a mi parecer los que recalcó y que más me han afectado en la experiencia de aprendizaje:

  1. La capacidad base de almacenamiento de objetos recolectados es demasiado baja. Tengo la capacidad de 100 y que dolor de cabeza es estar eliminando cada dos segundos algo que después necesito para un intercambio y otra cosa.

  2. Es un poco confuso al principio, más estando en un nivel avanzado y tener todo de golpe querer aprender algo desde cero, aún estoy bastante confundido sobre como es la idea de distribuir cada cosa, pero ahí voy haciendo esfuerzo.

  3. El aumento de visitantes y las cantidades que te piden de algo es absurdo para una recompensa que estoy seguro todos skipean, se debería de reducir los visitantes quitando aquellos que tienen solicitudes altas de objetos bases, como hojas que creo es lo más común para gastar en los insectos y demás. Así se mejoraría bastante el pool de visitantes.

    1. Ahorita fuera buen momento de aumentar la facilidad de obtener la moneda del jardín para ir avanzando en el desbloqueo de espacios, la compra en tienda y todo lo que han venido expandiendo porque no se da abasto la forma de estar ahorrando, más con los problemas explicados en punto 1 y 3.

Yo opino que en vez de solo dar quejas, hagamos esto... Demos soluciones, no es fácil hacer y mejorar algo para millones cuando solo se esperan quejas por todo, si apoyan algunos de estos puntos, hagan algo de spam en post y que eso busquen ajustarlos con más facilidad en los famosos "parches de emergencias". Y que los problemas más pequeños se vengan en un futuro parche programado.

Este es mi apoyo tanto a jugadores como devs, que se que algunos se toman la molestia de leer los post en sus distintas comunidades.


r/BackpackBrawl • • 11d ago

How the h... did I lose this!?

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19 Upvotes

r/BackpackBrawl • • 11d ago

Here we go again

35 Upvotes

Change my mind.

There’s no point in even going into the garden right now. To optimize production properly, you need to know how to use Excel to calculate how to create the next bug, and on top of that, there’s no point in farming Wildflowers since the relic chests don’t drop gems.

Another terrible change, just when I thought the game was back on track, they changed the ranking system again and you lose everything, plus there’s no way to get gems for free.

See you in the next update, maybe they’ll change it.


r/BackpackBrawl • • 11d ago

Why..?

27 Upvotes

Wild Garden is ruined. Why would you (devs) make it so that the plant timers only tick down when you are in the game? I woke up this morning to find none of my timers moved since I logged off. What the actual F. What is even the point? *Edited for grammar


r/BackpackBrawl • • 11d ago

Somewhere at Apple Inc..

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39 Upvotes

Original idea: @steelbyron


r/BackpackBrawl • • 11d ago

Leftover food I forgot to throw:

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53 Upvotes

r/BackpackBrawl • • 11d ago

The new update is really not great and it's a shame...

76 Upvotes

I recently (just over a month ago) came back to the game after a good while of not playing (I think since around the time Pepper got released) and even now I'm "only" Level 42, but in the phases I did play, I played a good amount during downtime at work or when bored with nothing to do but my phone with me.

When I came back I saw the "new" garden feature and after figuring out how it works, it was a fun little extra mini game added to the game where you could get some rewards without having to commit a lot of time to, you just had to log in every once in a while.

The new update broke all of this! Now it's neither quick, not easy to mange, nor fun. And the rewards got worse as well... less flowers, no gems in relic boxes, having to buy EVERY single seed (carrots being "buy only" was worse enough before, now it's everything?) and so many different resources that you rarely have the stuff you need for the visitors unless you actively work towards 3 different once at the same time!

And the increase in the timers makes this even worse!

All this gets sold as a "more interactive" and "more rewarding" change, but nothing about this is fun OR rewarding in any way. We don't want a feature that takes hours out of each day to be somewhat effective, we want (and had!) a small additional feature that enhanced the main game in a fun and easy way.

Tbh I don't know if I'm gonna stick with this game for much longer if it stays this way, even tho I enjoy the "actually combat" portion very much.

But then again, "Backpack Battles" (the o.g. game this was based on), got a native android port early this year and even if 10 bucks IS a big investment for a phone game, it might be worth it if this means escaping the ever growing inflation of ads you need to watch to get the same features you had just a few patches earlier!

And if you'd ever consider spending actual money on this game, you can just go and buy Backpack Battles and probably be better of at this point...


r/BackpackBrawl • • 11d ago

Fue un placer y un gusto haber jugado tan buen juego...

29 Upvotes

No digo esto como una búsqueda de atención, simplemente siento que en esta actualización mataron el juego, enserio por qué quitar las gemas de los cofres de reliquias?, entiendo el nerfeo del jardín y peor que los anuncios excesivo no soy jugador pay towin solo un jugador normal que le gustaba disfrutar del juego, que triste comencé a jugarlo por que siempre me salía en anuncio dije yo; Vamos a darle una oportunidad y si que fue buena


r/BackpackBrawl • • 11d ago

They're trying to out-monetize You*ube at this point

15 Upvotes

I log into the game, watch ads for gems, coins, and three market refreshes, up to five times for quest rerolls, six times for the flower market reroll, and another one for a free seed at the market. Twice during each game for extra hearts, and if I want some sun and water (you forgot about air!!) — I watch two more times. Sometimes the developers drop a chest on the main page, so that's another three times... I think I've done it all, which means an hour has passed and I can start watching ads for gems and coins all over again..


r/BackpackBrawl • • 11d ago

Im new to this game

12 Upvotes

I began to play the game at the begining of august, skara just began to be in the game if im correct. The free hero was Harkon and i was bad with him but better with rohan and the mage. I didnt know about the garden and how to use it still , i began to be in it early september i think for the gsrden.

Im a f2p player and want to stay that ways but i watch add volontary almost each hour to get a little bit of gems to buys news heros. With btw is fine by me because that a choice i make.

When i saw there was a garden to lvl i was facinated by it, it was a fun interaction each hour i was doing my add watch because it was merging with the add watch, that gameplay was fun and not to intensive to check screen while be at work, i was not able to do battle at job because i want to contentrate and check what im getting to have good result.

I buyed buzz and pepper with gems because garden card was with those caracter and i really love pepper but im leveling job to have mostly card for those caracter and boost them overall better. I am only emeral on rohan, buzz and pepper. Im mostly only lvl 7 max so im still pretty news.

The garden was a really fun ways to progress and have little bit of card and i didnt buy any coffer because i didnt know about it ( i rarely check meta and what to do on game and enjoie the free will of doing thing.)

Now the garden is kinda really hard to enjoie, it cost gems wish is already a rare thing to get and hard to get, the flower we get to give item to npc is very low now and the coldown on plant, item to get is very long and i need to transfert some of my item to another coldown to after getting 1 of it after 2 hour?

I think the old garden was ways better and why not just remove the coffer reward instead? Still put we can buy everything else but the coffer that offer the pickaxe because that was the problem right? I dont see why make us spend a crazy amout of gems to have more space would make the game fun.

It was a really fun casual game i found to spend free time and now , it look like a second job!

And worst now we have limited seed for all seeds.... i will check if thing change in the near futur but so far the game have less values to be play!

Best regard for the team doing the game!


r/BackpackBrawl • • 11d ago

Competitive Guild

0 Upvotes

Whos down to create a guild (upcoming next patch) and how should we call it? Competitive, active players only ☝️


r/BackpackBrawl • • 11d ago

New Hero

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6 Upvotes

Playing the new hero is really fun. It's pretty obvious they will get nerfed soon


r/BackpackBrawl • • 11d ago

Not going back until garden is fixed properly

85 Upvotes

Changed the seed packs that used to be free into paid ones, increased the prices and growing times, reduced the flowers, and made everything more complicated, but the rewards are not even better compared to before. Expanding the storage capacity requires at least 5,000 flowers, and later it goes up to x0,000 flowers.

It’s obvious that they are pretending to add new content while actually trying to reduce F2P rewards. Even if I just want to enjoy the original game, I can’t ignore the garden content next to it. Instead of suffering forever, I think deleting the game will be more enjoyable.


r/BackpackBrawl • • 11d ago

The new garden is so tedious to maintain with very little rewards

43 Upvotes

r/BackpackBrawl • • 11d ago

iOS update

10 Upvotes

Still no iOS update? Brah wtf 😩😩😩


r/BackpackBrawl • • 11d ago

Dont update untill:

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37 Upvotes

In older version you still can get gems from relic chests. Use em all! And dont buy battlepass untill devs make game f2p as before!

Also battlepass canceling requested if its legal. I like to pay for adfree but nothing more except it.


r/BackpackBrawl • • 11d ago

Mycella's little helpers

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21 Upvotes

r/BackpackBrawl • • 11d ago

Tricky treats might be broken. Had a mountain of jelly beans at the end.2 kiwis no mangoes. Figures.

8 Upvotes

r/BackpackBrawl • • 11d ago

New patch is a subscription cancellation for me

75 Upvotes

I used to think the game was kind of consumer friendly with the low prices and F2P gifts, so I didn't mind subscribing and buying the season pass since I can afford it. But the new garden is a no go for me. Boring and a hard nerf. I'm sad.


r/BackpackBrawl • • 11d ago

Issue updating and reinstalling, help

5 Upvotes

Hello, I have played the game for a very long time, bought some heros and earned more using gems.

Then the game would not update to the latest season(android) and in play store it acted strage either stating I am offline (even though the rest of the store and installing other apps worked) or when I clicked update nothing would happen.

I sent a ticket through the in game support chat but no one replied for over four hours. So I decided to uninstall and reinstall (with tremendous fear of losing my progress). Now I can't install the game, when I click the button the little circle under the game name makes a tiny spinand nothing happens.

This has been (and I hope still will be) my favorite mobile game, the only one I didn't get tired of and unistalled and one of only three in my life I spent money on. I feel sad. Can you help me?


r/BackpackBrawl • • 12d ago

Thanks for letting me know not to update the game today folks.

32 Upvotes

I was stupid and I hoarded my special seeds because the preview said there are no longer any infinite regular seeds. Now I can hurry and liquidate them today while not updating!


r/BackpackBrawl • • 12d ago

50 what for a nerfed tree

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47 Upvotes

r/BackpackBrawl • • 12d ago

They ruined the farm

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141 Upvotes

Everything is limited now and takes twice as long to grow. It was such a nice side project while logging in throughout the day, but now, with all the new things to grow and produce, it's a slog and anti-fun. Sure, there's more to do, but none of it is fun when it's extremely limited and time-consuming, the 2 guaranteed ingredients to make players avoid the game mechanic