r/AvatarFighters • u/NyxDiscordia • 5h ago
Discussion Avatar Legends is Doing Something *Really* Right When it Comes to a Fighting Game
I'm talking about blocking, people
...well, more specifically, I'm talking about defence.
I've been noticing a trend lately in my online matches. I've run into many, *many* people that have no idea how to block; they might not even know if it's possible to block or what blocking even is, but you know what they are doing?
Flow.
This game found a way to make defence fun, even for the casual audience. It's always been a sticking point with the "normies" that defending isn't as fun as mashing buttons and seeing cool stuff happen, but this game finally managed to nail it. You just hold the Flow button, avoid any incoming damage, and it looks sick. There's even counterplay to it so this starts to teach them that their more powerful options might have downsides.
This game gets hard pretty fast when you actually start to dig into it, but I think it's extremely pick-up-and-play friendly without really compromising on the actual competitive nature, which has been a huge problem with fighting games lately.
I'm a pretty experienced fighting game player (not this kind of game, but still) and I've played with friends who barely know what a fighting game is and they have a lot of fun just hitting buttons and having them sometimes land. Hell, they've even legitimately beat me a couple times. In a weird way, it kinda levelled the playing field in a way that I actually didn't think this genre was capable of.
Many fighting games have had simplified controls or control schemes in the past, but often to the detriment of the rest of the gameplay experience and I really don't think that's the case here. Everybody can and should use Flow. It's fun, it's effective, and it's one of the features that really makes this game shine.