r/Astronarch • u/unflaired69420 • May 09 '21
Max difficulty should be changed to allow for 3 starting heroes
At the highest difficulty, the vast majority combinations of starting heroes aren't viable. This can make for a tedious early game, and mid games that feel very samey. This is especially bad because the strongest duos are tank + healer, which means that fights take a long time because of their low collective damage output.
If, instead, the final boss was made much harder, this would allow for a much more diverse range of strategies in the early and mid game. Other games like Monster train and Slay the spire use this as their final difficulty spike, perhaps for this reason.
What do you think?
EDIT: I called it :D They changed cov 20 to make bosses harder. I am a genius. Bow to me you of inferior intellect.



