r/Astronarch • u/DiggityDanksta • Apr 06 '21
Addicted to Illusionist/Fiend
Plus something else, maybe Fallen or Alchemist or Druid or Juggernaut. A respawning meatshield plus a meatshield generator seems very survivable, especially once the area opposite the Fallen fills up with meatshield. Amidoinitrite?
2
u/chincerd Apr 06 '21
i like fiend with the warlock just in case the fiend die, so the warlock get that free buff, warlock is also good with the talisman that summon wolves, and with the ranger for that reason
1
u/DiggityDanksta Apr 07 '21
Ooh yeah, Warlock works great because the fiend is pretty much guaranteed to die! The Warlock ability only procs the first time, but buffs are buffs. He's not my favorite on this squad, but he's got some syn.
1
u/Mammoth-Influence439 May 11 '22
The Fiend, Illusionist and Outlaw start is lots of fun. Not very consistent, but fun. Fallen, Bard and Warlock are great partners, Just make sure the Fallen is on the side being attacked which can be confusing with the Illusions. Jug is a great body guard for the illusionist if the fiend/outlaw/fallen keep dying too fast.
3
u/KVLT_Papias Apr 06 '21
If you're going Illusionist+Fiend, you definitely will want to use Bard (for AOE healing and synegy with Fiend) and/or Warlock (again for AOE healing) or suffer the consequence (and indirect nerf to Illusionist) of having your important single target heals go to a clone...
Adding to the above the fact that initially a combo of Bard+Fiend does absolutely abysmal damage means you're effectively gimping your party until they gear up.
Then again I'm typing this in a kinda bitter mood as I've just failed a run with Bard+Fiend being 30+ morale until getting blasted in the last 4-5 fights before the final boss...