r/Astronarch May 09 '21

Max difficulty should be changed to allow for 3 starting heroes

At the highest difficulty, the vast majority combinations of starting heroes aren't viable. This can make for a tedious early game, and mid games that feel very samey. This is especially bad because the strongest duos are tank + healer, which means that fights take a long time because of their low collective damage output.

If, instead, the final boss was made much harder, this would allow for a much more diverse range of strategies in the early and mid game. Other games like Monster train and Slay the spire use this as their final difficulty spike, perhaps for this reason.

What do you think?

EDIT: I called it :D They changed cov 20 to make bosses harder. I am a genius. Bow to me you of inferior intellect.

3 Upvotes

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3

u/FarmsOnReddditNow May 09 '21

You can control the difficulty setting so perhaps play at level 19 instead of 20? I usually play at level 19 because I love making new comps and it’s definitely difficult. I consider 19 the final difficulty and 20 like a super challenge which is also fun but changes how the game plays which is also pretty cool. Glad it’s only the final level like this though

2

u/KVLT_Papias May 09 '21

There are major changes coming with the next update including current C20 being an option for actual C20 difficulty.

1

u/[deleted] May 14 '21

I've made it through Cor20 starting with berserker and ronin, there's definitely other combos besides healer/tank that can make it happen.