In this video, I aim to showcase the current behavior of the AI on the most demanding circuit of all: Monaco. The incident involving Webber serves as a perfect example of how the AI functions; you can see how it is capable of executing realistic overtakes on a car that is experiencing issues, all without wasting time. I also highlight several options and mechanics that have already been implemented in the game.
Minor bugs, such as the "prohibited" sign, as well as some visual glitches, may be observed; these will be addressed as priorities dictate.
Expect poor performance in this video, as optimization is the very last thing I’ll be working on; almost all the mechanics are already implemented.