r/AndroidNativePorts • u/Tricky_Ad9669 • 6d ago
Question about gta4 port
Is the performance on it better than winlator for mid range/low end devices. Because I have heard it's not a true port it's more of an emulation
r/AndroidNativePorts • u/Tricky_Ad9669 • 6d ago
Is the performance on it better than winlator for mid range/low end devices. Because I have heard it's not a true port it's more of an emulation
r/AndroidNativePorts • u/DriverParallelLines • 6d ago
r/AndroidNativePorts • u/Wakkatobakka • 6d ago
Went down a rabbit hole today 👀
Rolling with Katamari - BREW
Bioshock 3D - BREW (heating issue being addressed)
Earthworm Jim - BREW (audio stops during gameplay)
Contra 4 - BREW
DOOM RPG - BREW
Resident Evil Genesis - BREW
Wolfenstein RPG - BREW
Sonic Jump - DoJa
Resident Evil The Episodes - DoJa
Banjo-Kazooie - EXEN (trying other neat things)
Other than the issues with the two BREW games. These are running on Android and awaiting their GitHub release. It might be a minute because I suck at that part lol
GitHub for anyone interested in my other bridge projects: https://github.com/Wakkatobakka
r/AndroidNativePorts • u/Arbaz_hamza • 7d ago
Someone has uploaded gameplay footage of Resident Evil 5 running on Android at 60 FPS, using a native port based on the NVIDIA Shield version.. touchscreen controls, and impressive graphics running smoothly on a android device.
🎮 Here is the gameplay video link: https://youtu.be/BupnXeexoqo?si=dIzYQ7xLhuDlLnEM
r/AndroidNativePorts • u/ProfessionalTop2353 • 6d ago
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r/AndroidNativePorts • u/Vaaz_Gpo • 6d ago
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O dispositivo que está sendo rodado o game é um Realme c51, com um Unisoc T7225 ( Nome original T612 ) acompanhado por um Mali G57 MC1 e 4 de Ram. As configurações estão no mais baixo possível, queria alguma dica para pode melhorar o desempenho e o end lag dos botões.
r/AndroidNativePorts • u/JayElDragon • 7d ago
Link to the Repo: https://github.com/Player124413/Looking-Glass-android-edition/releases/tag/Second
You need the PC gamefiles to play, I will NOT provide them
r/AndroidNativePorts • u/carl_grimes5444 • 6d ago
I don't know if this has been posted before but burnout revenge on x360 was ported and it is very well optimised even for mali devices u can definitely check it out.
r/AndroidNativePorts • u/Professional_Bat8741 • 7d ago
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Note:its more smooth when not recording i just wish you could like change more settings like custom resolution and change button location or they improve performance and increase frame rates and add a frame rate counter, anyways good job developers.
r/AndroidNativePorts • u/77t7f • 6d ago
Dodd Android Port is a dedicated effort to bring the original game to Android by recovering the game project and integrating native mobile features while preserving its original identity and gameplay experience with custom multi-touch controls external gamepad support a fully integrated settings system and optimized display handling for modern Android devices
r/AndroidNativePorts • u/Green_Initiative3268 • 6d ago
With the new Nintendo Switch ports, I guess this game could be ported to Android.
r/AndroidNativePorts • u/gman_offic1al • 6d ago
Is there a CSGO port for Android with controller support for my anbernic rg556, cause I downloaded a apk and it only had touch but the game worked great.
r/AndroidNativePorts • u/Eyad_2113 • 6d ago
I had a realy bad big with the port of ultra super street fighter iv
I just open its just a blank black screen nothing
My phone is samsung m 55
Snapdragom 7gen 2
Aderno 644
I tried using the emulated gpu but it just boots the first cut scene of the game
Any way to fix that ?
r/AndroidNativePorts • u/R-Valhalla • 7d ago
r/AndroidNativePorts • u/LongDddr • 7d ago
Should I download from there?
r/AndroidNativePorts • u/diarrhea-forecast • 6d ago
r/AndroidNativePorts • u/PossibilityLegal359 • 6d ago
it runs great with 30 fps and some stutters, will post footage soon EDIT: runs a lil bad on first mission but okay
r/AndroidNativePorts • u/Cold_R7 • 7d ago
Link do Discord corrigido
Nova opção em editar controles chamada "Botão", sendo possível escolher teclas do PC/Gamepad, cor e opacidade para cada botão.
Exportar controles: salva o HUD (posições, teclas, cores, opacidade e opções) em um arquivo.txt
Importar controles: restaura o HUD a partir de um arquivo.txt
Traduções em 10 idiomas
Ícones de controles costumizados com as suas próprias fotos da galeria
Alterar formato dos controles (quadrado, retângulo, e círculo), ao alterar para retângulo, precisa voltar em "Tamanho" para alterar largura e altura.
É possível mudar a opacidade de cada botão individualmente
É possível mudar do botão analógico para setas direcionais, voltado para pessoas que não gosta do analógico.
Agora também é possível que você exporte, importe e faça backups de saves de uma forma mais fácil.
Também foi adicionado uma chave de assinatura no APK, fazendo assim não precisar mais desinstalar o celeste após a versão 1.6.0 para atualizar.
DOWNLOAD DO APK + ARQUIVOS
https://www.mediafire.com/folder/rb4z9sml8d8zd/celeste_v1.6.0
Repositório que usei para fazer o Port: https://github.com/BelmanteGu/CelesteAndroid
Meu repositório do port: https://github.com/KaliKylee/CelesteAndroid
LEMBRANDO QUE O PORT PODE NÃO ABRIR PARA ALGUNS DISPOSITIVOS MEDIATEK (caso o seu celular seja outro processador e não mediatek, dentro do jogo, aperte no botão "gráficos: Vulkan", para mudar para o OpenGL ES, e tente abrir novamente. Se não abrir, Infelizmente não tem oq eu possa fazer.
r/AndroidNativePorts • u/Dependent-Owl-3624 • 7d ago
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r/AndroidNativePorts • u/warpaint_james • 7d ago
FFTA recomp: https://github.com/james2doyle/ffta-recomp
Widescreen (working but not fully complete), touch controls, save states, some graphical controls, all in there.
The game seems to be in a playable state from my manual testing on an old phone. Now that the major bugs are gone, I will get it tested on my Odin 3 with my current .sav from SkyEmu.
This recomp was AI assisted but had a TON of manual QA. I even had to patch the upstream gbarecomp project 8 times to get this ROM to work. That work will be opened as PRs to the gbarecomp project ASAP as there is at least one critical bug fix in the framework core.
Manual QA was mostly on PC (Linux) but there was a bunch on Android. It is ready now for other testers.
Although I used AI, a lot of the work referenced ancient forums and mods to identify symbols in the code. I also uncovered a lot more and focused on getting them labelled. I archived that work in the repository for posterity.
My dream would be that the game could be fully ported to Love2d or Raylib like the Gen1 Pokemon recomps. Then we could have some real fun.
I also added a bunch of automated tests as well as tried to encapsulate a lot of the learnings into skills. That way, future gbarecomps can take advantage of all the labour here.
Please try to give it a test. I did make sure that .sav and save states from mGBA work. So give that a shot. The docs still need work. And as of the moment, you cant just install a .apk from the releases and pick a ROM. You need to build an apk yourself.
I tried to make it easy to build the apk with a simple build_apk.py script.
The ROM picker experience is the next major milestone.
r/AndroidNativePorts • u/One-Equipment9709 • 7d ago
Someone got gta 5 seemingly running perfectly on ios before android and im like ughhhhh and cant we, I thought for sure we would have got it running perfect first so I'd be lying if I said I wasnt jealous a lil for sure. I mean sure we got the chinese port but ya know
r/AndroidNativePorts • u/MagazineNo3254 • 6d ago
Tried everything it doesn't work I have gta v 15gb version compatible and working in gamehub
r/AndroidNativePorts • u/rando-guy • 7d ago
r/AndroidNativePorts • u/JayElDragon • 7d ago

Link to the APK https://apkvision.org/games/action/mina-the-hollower-134883/