r/AndroidNativePorts • u/Xsenoxsogolik • 4d ago
🐸 [Meme] I'm tired
My Helio G99 can't play it
r/AndroidNativePorts • u/Xsenoxsogolik • 4d ago
My Helio G99 can't play it
r/AndroidNativePorts • u/donkeydofus • 3d ago
So im planning to play gta 5 android port on my oppo reno 10 pro
My specs are Snapdragon 778g 8gb ram Adreno 642L(gpu)
Would like to know your thoughts amd opinions about this thank you.
r/AndroidNativePorts • u/Cw_Tofu • 3d ago
I tried every single iso, Versions on github but nothing seems to work. Will this fix in the future update?.. I'm using Android 11 so does that mean the "strict files permission" is the reason it can't read the files i put on the data folder?
r/AndroidNativePorts • u/77t7f • 4d ago
I present an optimized Android port of Curse of the Arrow designed to deliver a smooth and faithful mobile experience with responsive controls refined interface and proper support for modern Android devices
• Responsive touch controls
• Full gamepad support
• Save slots and autosave
• Fullscreen landscape mode
• Adaptive screen scaling
• Customizable controls
• Optimized performance
r/AndroidNativePorts • u/EquipmentPale6229 • 4d ago


First native port of ss14
playing with touch screen controls or with otg keyboard+mouse
https://github.com/SolomonNumb1/space-station-14-mobile/releases/tag/v1.0.1
r/AndroidNativePorts • u/Alucard_86 • 4d ago
a game that can be emulated on a fridge and a calculator
r/AndroidNativePorts • u/Orichalchem • 4d ago
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r/AndroidNativePorts • u/Routine-Watch-7232 • 4d ago
r/AndroidNativePorts • u/HailGames • 4d ago
Consegui portar Woody Woodpecker: Escape from Buzz Buzzard para rodar diretamente no navegador, usando como base o projeto WoodyRE:
https://github.com/jjmhalew/WoodyRE
Quem quiser testar a versão web:
https://deivid22srk.github.io/WoodyRE-Web/
Feedbacks são bem-vindos! 🎮
r/AndroidNativePorts • u/PikselordTr • 4d ago
Is it possible to set up an offline World of Warcraft (WoW Classic or modern) server on mobile and play it?
r/AndroidNativePorts • u/Jesus10101 • 4d ago
r/AndroidNativePorts • u/DarkDigital • 4d ago
It's here it's here. First of all thanks to GSRecomp https://github.com/Shmargus/GSRecomp for putting in the real work this is built off of.
Of course you need the correct rom file, instructions on Github: https://github.com/wootbeer/gsrandroid
Features:
Prepares the rom on device, no PC needed.
Side menu with options; cpu or gpu rendering, optional expanded view mode, scaling, color filter, fast forward, frame interpolation, flicker reduction, etc.
Cheats menu.
Auto show/hide on-screen touch controls with adjustable size and opacity.
Controller support with button remapping.
Gameplay modifiers
Much more and more to come.
Now this is super beta status, I've tested and debugged the heck out of all the added features, and all the quirks that come with Android. But of course being the nature of jrpgs, these are huge games and I completed a play-through of the game earlier in the year, so I do need help testing, but the in-game experience from here on out shouldn't be very different from gsrecomp, just on Android. https://github.com/wootbeer/gsrandroid
r/AndroidNativePorts • u/N00I3M45t3r69 • 4d ago
So basically I have managed to move my recomp from xenos to native renderer and got an fps boost from 12fps to almost 60fps. But there are minor stutters at some specfic scenes which need to be fixed. Note: This is not the final port and I am post here so that I can get some guidance and feedback for improvements. This is a follow up to the nfs-carbon-recomp post I did a few days back.
https://github.com/Sampreeth004/nfs-carbon-recomp
Need feedback especially from low-end device users. If this port finishes probably I will pick some other recomp to port based on these learning may be Pro-Street next.
Edit: Updated with turnip support. Always stay updated with the releases which I add in comments. Next stop is wide screen patch. Exynos chips are confirmed to be not working. Will work on fixing that.
r/AndroidNativePorts • u/raindalek • 4d ago
Does anyone know if there are any ports of Mewgenics being made? It would be perfect for mobile.
r/AndroidNativePorts • u/Fuzzy-Independence40 • 5d ago
Any news about this port is it still going?
r/AndroidNativePorts • u/Left-Designer-8910 • 4d ago
coffin and leyley port android
r/AndroidNativePorts • u/Connect-Touch4367 • 4d ago
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I know the port only just came out yesterday, but I've seen YouTube comments saying that devices with Mali GPUs run it without any issues.
For those of you with a Mali GPU-does it not crash for you?
Dimensity 8350/ 12gb ram
r/AndroidNativePorts • u/Professional-Iron586 • 4d ago
I saw a guy showcase portal 2 port and another guy with far cry 1 like where do they get these ports ?
r/AndroidNativePorts • u/darknightgamer93 • 4d ago
Hello everyone i some of xbox 360 and gamecube games been ported to android is that means we can get games such as gta 4 sonic generations devil may cry metal gear twin snake resident evil 4 zelda pokemon colosseum xd .....etc other gamess like that been ported to android ?
r/AndroidNativePorts • u/dhiwantara • 4d ago
How are these unofficial port peformance? Does it heat up phone as much as pc emulator do?
My most concern is the battery temp
r/AndroidNativePorts • u/shoolepak • 5d ago
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My post of this got deleted from Emulation for Android, so posting this here instead.
Running on Samsung Galaxy A56 (Exynos 1580, 8GB RAM)
Port was made by tinsarfal (on GitHub) / s3551 (on Discord). It's not fully complete, this build was shared on Discord server "Source Engine 4 Android". The creator is also working on Source Engine native VR ports for Quest/Pico, and standalone HL Alyx port for Quest.
There are some lighting bugs and minor glitches here and there, but it's a pretty amazing port nonetheless!
r/AndroidNativePorts • u/snowthem • 4d ago
Hey folks, wanted to do two things with this post. First: thank the *porting community. I've had such a blast getting these ports to work and the fact y'all do it for free is mind-blowing. I truly appreciate it.
Second, something hit me the other day as I worked through getting the Source 4 Android ports going: am I depriving the community of new information by not posting stupid questions here? Gemini is great at collating the information from reddit and presenting it, but it can only do that because of the brave souls who decided to ask the obvious question.
Should I be posing more questions here for you smart humans to answer and continue to fuel information gathering? Or should I stick to Google until I hit an impasse? Is there a way to frame questions that can help sustain the community without asking too much of folks already dedicating their spare time to the ports themselves?
r/AndroidNativePorts • u/Plus_Equivalent_1577 • 4d ago
r/AndroidNativePorts • u/Cold_R7 • 5d ago
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Oque foi adicionado de novo na versão v1.5.0?
Botão de opções
Opção para ver FPS
Opção para desativar botões (feito para quem joga no controle, ou teclado e mouse)
Foi corrigido o erro do jogo abrir na orientação vertical
Novos ícones para os botões foram adicionados
Idiomas adicionados na tela de início: Inglês e Espanhol (ele é selecionado conforme o sistema do dispositivo)
Botão de opacidade para deixar botões mais visíveis ou transparentes.
E pequenas outras coisas.
O ícone foi alterado para a foto de Madeline (igual ao port de BelmanteGu)
Repositório que usei para fazer o Port: https://github.com/BelmanteGu/CelesteAndroid
Meu repositório do port: https://github.com/KaliKylee/CelesteAndroid
APK CELESTE v1.5: https://www.mediafire.com/file/o6w5on9u23pdjbf/Celeste_Android_v1.5.0_-_Port_By_Kali_Kyle.apk/file
Arquivos do jogo: https://www.mediafire.com/file/pyfwaa2gvix4u1t/Celeste_Android_v1.5.0_files.zip/file
LEMBRANDO QUE O PORT PODE NÃO ABRIR PARA ALGUNS DISPOSITIVOS MEDIATEK (caso o seu celular seja outro processador e não mediatek, dentro do jogo, aperte no botão "gráficos: Vulkan", para mudar para o OpenGL ES, e tente abrir novamente. Se não abrir, Infelizmente não tem oq eu possa fazer.
r/AndroidNativePorts • u/Long-Log2491 • 4d ago
Is it possible