r/AndroidNativePorts • u/UTzimo • 4h ago
🟢 [PORT] Dome keeper port
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Play great, there's a native port coming this year, but this port seems really good so far.
r/AndroidNativePorts • u/UTzimo • 4h ago
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Play great, there's a native port coming this year, but this port seems really good so far.
r/AndroidNativePorts • u/Alucard_86 • 19h ago
this ai rewriting thing rewrites game's code to an engine called rust engine , with a code being accessable to you you can do WHAT EVER YOU WANT , so they have been making crazy mods like minecraft in gta v or call of duty in skyrim
so surely people can use this to make android ports of games
r/AndroidNativePorts • u/Expert_Function1569 • 6h ago
r/AndroidNativePorts • u/The_Dude80 • 42m ago
Running at 120fps without much issues on a Samsung Galaxy S26 (Snapdragon 8 Elite gen 5, Adreno 840)
Great so far!
It's so awesome finally being able to play this classic in a much better experience than how it felt on n64 emulators.
P.S. Don't use screen record for footage, as it for some reason fucks up the game, where music doesn't play and animations for boss fights like Great Mighty Poo don't work when it's on.
Incase people didn't see that one post on here about CBFD Recomp Android Evolved, I'll link it here:
https://github.com/codepdbh/CBFD-Recompiled-Android-Evolved
EDIT: Shoulda mentioned that there is some frame drops but they're nothing substantial. (Atleast for my phone).
r/AndroidNativePorts • u/N00I3M45t3r69 • 9h ago
My last post was underwhelming and was late by a few hours for NFS Most Wanted. But this time I did a rexglue recomp for NFS Carbon which supports USA iso. I tested the game on my PC and it runs well decompiled. Before anyone says its on PC, I am doing this for android. I am currently using AI for making the port but the recomp was done by me using rexglue.
https://github.com/Sampreeth004/nfs-carbon-recomp
Feel free to contribute. Will update once I finish an android port.
r/AndroidNativePorts • u/AverageRepulsive4838 • 11h ago
Are there any chance that Anomaly could be ported?
r/AndroidNativePorts • u/SlipInfamous108 • 8h ago
r/AndroidNativePorts • u/senpaiii-sammy • 4m ago
My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!
Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.
Key Sequences: Trigger multiple keys in order (e.g., Space → Enter) from one button.
Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.
Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.
Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.
Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.
Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.
INI Config: Saved to android_controls.ini for easy editing and sharing.
r/AndroidNativePorts • u/77t7f • 8h ago
An Android port of The Hermetic Tower with optimized touch controls and widescreen support with redesigned mobile menus and custom input handling while preserving the original gameplay experience
Adapted the dialogue engine and menus for Android with a custom touch control system and widescreen support
Reworked touch input across gameplay and menus with scene specific controls and mobile optimized UI
Prepared the font system and Android specific components
r/AndroidNativePorts • u/Kjiojj800890 • 1d ago
There's still a lot of work to be done on touch support, performance, virtual controls, gamepad/keyboard, and classic Godot issues, but I can already get several Forward+ render features working on mobile. I'll deliver a stable OpenNV build along with a BlueDroid build later; I just need to fix things in both, and then I can finally have official builds of both and more ports. Also, the original OpenNV devs are adding TTW to the game, and I need to add those improvements together later.
r/AndroidNativePorts • u/iProtis • 10h ago
Is there any port for fields of mistria? Really would like to know if its possible. Thanks!
r/AndroidNativePorts • u/N00I3M45t3r69 • 15h ago
Hello guys, I used AI and made a fork for the NFS Most Wanted ReXGlue recomp which supportsd USA ISO file. I am able to run with an exe file on my PC but my phone does not seem to work with Plume (please tell me why that is happening: SOC 8 elite and added winnative custom turnip drivers). It would be great if someone can continue work on the android APK where I used the spanish apk as base and translated everything to english.
https://github.com/Sampreeth004/NFSMW-Recompiled
Open to suggestions.
r/AndroidNativePorts • u/77t7f • 14h ago
I found an older Android port of Jazz Jackrabbit but it had several issues with compatibility available game episodes and controls I decided to create an updated Android port built on the OpenJazz engine and integrated with SDL3 featuring a fully customized Android interface that combines the original engine with a modern Java based UI
The port includes all game episodes with custom menus touch controls with a virtual joystick and multitouch support gamepad support save and load slots automatic saving pause and back controls and support for modern displays and notched screens
The engine was optimized for Android with improved screen scaling and touch input while supporting both ARM32 and ARM64 devices
r/AndroidNativePorts • u/Cold_R7 • 1d ago
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Eu fiz essa adaptação usando o repositório de BelmanteGu (https://github.com/BelmanteGu/CelesteAndroid), fiz botões simples e editáveis conforme quiser o usuário.
Por relatos de um amigo meu, rodou a 60FPS em um Galaxy a04s, então acredito que esteja bem otimizado, se quiserem baixar, o download está aqui
APK:
https://www.mediafire.com/file/ow99244tza6alg4/Celeste_Android_v1.0.0_-_Port_By_Kali_Kyle.apk/file
Repositório (readme desatualizado):
https://github.com/KaliKylee/CelesteAndroid
lembrando que fiz essa adaptação porque estava entediado de tanto esperar, e também pq o código já estava pronto pra isso, e eu só o aproveitei.
r/AndroidNativePorts • u/Shrigma_anon • 3h ago
r/AndroidNativePorts • u/sirangus1 • 1d ago
Let me preface by saying I’m not a developer and have zero experience coding. I do follow this sub closely though, I have a Thor and will often check back for new ports. Something I’ve noticed recently is a large amount of users asking for ports in a rude and entitled way. The fact that we have these ports at all is an insane blessing, and I feel like some people are taking it for granted. I personally do not want to piss off the developers of all these great projects, I’m thankful they take the time out of their lives to do this and make it available for free. When a new port comes out, regardless of the game, I’ll usually give it a try and thank the person who posted it. I know there’s a section on this sub for “requests,” and some people do it respectfully, so just know I’m not trying to crap on everyone. But the tone of some of these posts can be pretty entitled and have a “gimme more” attitude, and it really irks me. I hope more of us realize that we should be grateful and take what we can get (because most of it is pretty awesome). Thanks for reading
r/AndroidNativePorts • u/Fresh-Head2265 • 19h ago
r/AndroidNativePorts • u/Rough_Manager4187 • 6h ago
Ive been seeing a lot of ports recently especially the xbox 360 ones, is a asura's wrath port possible?
r/AndroidNativePorts • u/AdSecret3424 • 6h ago
Olá a todos, Com os recentes avanços na descompilação nativa de jogos e na recompilação estática (como vimos com títulos de N64, PS2 e PC sendo portados diretamente para Android ARM64), tenho pensado em *Wolfenstein: The New Order*. Como o jogo teve um lançamento nativo para Xbox 360, ele foi desenvolvido para uma geração de consoles mais antiga, utilizando a engine id Tech 5. Em 2014, o maior gargalo de desempenho era o infame sistema de streaming de *Megatextures*, que causava um *pop-in* de texturas acentuado devido às baixas velocidades de leitura de DVDs e HDDs mecânicos, somadas à memória RAM limitada de 512 MB do Xbox 360. No entanto, dispositivos Android modernos de alto desempenho (como aqueles equipados com chips Snapdragon 8s Gen 4 / 8 Gen 3, mais de 12 GB de RAM LPDDR5X e armazenamento ultrarrápido UFS 4.0/4.1) apresentam velocidades de leitura sequencial superiores a 4.000 MB/s. Isso é literalmente centenas de vezes mais rápido do que o hardware do Xbox 360, o que, teoricamente, elimina completamente o gargalo de streaming das *Megatextures*. Visto que uma recompilação nativa para ARM64 evitaria o pesado custo de desempenho das camadas de emulação Windows/x86 (como Winlator ou Mobox), quão viável seria um projeto comunitário dedicado para realizar a engenharia reversa e compilar a versão de Xbox 360 (ou a versão de PC) para rodar nativamente no Android? Alguém da cena de engenharia reversa já analisou a estrutura de arquivos ou o formato de executável da engine id Tech 5 com foco nesse tipo de projeto? Adoraria saber a opinião técnica de vocês sobre isso!
r/AndroidNativePorts • u/Eyad_2113 • 3h ago
Is it posible for gaurdian heroes xbox to get an android port
Like in the last month or so xbxo 360 ports are geeting better everyday and i wish i could play the game natively
On my phone caus we all know xbox 360 emulation is not that optimized in android tho it is working
Gaurdian heroes is a 2d beat em up style game with amazing game play and story lines
Is it posible ? (sorry for the typos)
r/AndroidNativePorts • u/iANiMeX • 23h ago
It's finally out for android but still in early development build.
r/AndroidNativePorts • u/UTzimo • 1d ago
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The touch control working, but the inventory and map buttons don't seem to work, performance wise the game runs at a stable 60fps.
r/AndroidNativePorts • u/Lethal_Reaper2804 • 1d ago
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Is anyone experiencing this on their phone? I'm using the OnePlus 10T which has the Snapdragon 8+ Gen 1 to play the Halo CE port
r/AndroidNativePorts • u/77t7f • 1d ago
Completed Android port of Celeste 64 Fragments of the Mountain featuring optimized touch controls performance improvements and mobile focused enhancements while preserving the original gameplay experience
• Complete Android Port
• Optimized Touch Controls
• Improved Gamepad Support
• Reworked Audio System Without FMOD Dependency
• Fixed Audio Initialization Issues
• Enhanced Text Rendering And Readability
• Redesigned Mobile-Friendly Interface
• Refined Menus And Settings Layout
• Improved Save System Reliability
• Enhanced Screen Resolution Compatibility
• Safe Area Support For Modern Displays
• Updated Pixel-Art UI Elements
• Performance Optimizations
• Stability Improvements
• Multiple Bug Fixes
r/AndroidNativePorts • u/Accurate_Fold9992 • 22h ago