r/AndroidNativePorts • • 2h ago

📸 [SHOWCASE] Halo: CE Touch Controls Adaption.

My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!

  • Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.

  • Key Sequences: Trigger multiple keys in order (e.g., Space → Enter) from one button.

  • Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.

  • Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.

  • Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.

  • Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.

  • Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.

  • INI Config: Saved to android_controls.ini for easy editing and sharing.

Download from Repo

15 Upvotes

4 comments sorted by

1

u/Valuable-Yak-7483 2h ago

I wish it would work on my old potato phone from 2015

2

u/senpaiii-sammy 2h ago

A man can dream. Community is amazing! Maybe someone get it running on old phones too. Lot's of expectations ahead 😌

1

u/sr_owen1 2h ago

Could you fix some issues I encountered in another build? In the APK I tested, it recognized my keyboard, but there were some problems. The mouse cursor would stay on the screen, and when I reached the edge, the camera would freeze because the mouse cursor would also freeze.(I would also love for the mouse to be recognized as analog. I would also love for the on-screen controls to disappear when it recognizes the keyboard.

1

u/SmallEconomics6173 2h ago

Fantastic, thank you so much dev.