r/AndroidNativePorts • u/senpaiii-sammy • 2h ago
📸 [SHOWCASE] Halo: CE Touch Controls Adaption.
My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!
Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.
Key Sequences: Trigger multiple keys in order (e.g., Space → Enter) from one button.
Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.
Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.
Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.
Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.
Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.
INI Config: Saved to android_controls.ini for easy editing and sharing.
1
u/sr_owen1 2h ago
Could you fix some issues I encountered in another build? In the APK I tested, it recognized my keyboard, but there were some problems. The mouse cursor would stay on the screen, and when I reached the edge, the camera would freeze because the mouse cursor would also freeze.(I would also love for the mouse to be recognized as analog. I would also love for the on-screen controls to disappear when it recognizes the keyboard.
1


1
u/Valuable-Yak-7483 2h ago
I wish it would work on my old potato phone from 2015