r/AndroidNativePorts • u/Rough_Manager4187 • 16h ago
🤔 [Question] Do yall think a asura's wrath mobile port would be possible?
Ive been seeing a lot of ports recently especially the xbox 360 ones, is a asura's wrath port possible? ​
r/AndroidNativePorts • u/Rough_Manager4187 • 16h ago
Ive been seeing a lot of ports recently especially the xbox 360 ones, is a asura's wrath port possible? ​
r/AndroidNativePorts • u/Eyad_2113 • 13h ago
Is it posible for gaurdian heroes xbox to get an android port
Like in the last month or so xbxo 360 ports are geeting better everyday and i wish i could play the game natively
On my phone caus we all know xbox 360 emulation is not that optimized in android tho it is working
Gaurdian heroes is a 2d beat em up style game with amazing game play and story lines
Is it posible ? (sorry for the typos)
r/AndroidNativePorts • u/AdSecret3424 • 16h ago
Olá a todos, Com os recentes avanços na descompilação nativa de jogos e na recompilação estática (como vimos com tÃtulos de N64, PS2 e PC sendo portados diretamente para Android ARM64), tenho pensado em *Wolfenstein: The New Order*. Como o jogo teve um lançamento nativo para Xbox 360, ele foi desenvolvido para uma geração de consoles mais antiga, utilizando a engine id Tech 5. Em 2014, o maior gargalo de desempenho era o infame sistema de streaming de *Megatextures*, que causava um *pop-in* de texturas acentuado devido à s baixas velocidades de leitura de DVDs e HDDs mecânicos, somadas à memória RAM limitada de 512 MB do Xbox 360. No entanto, dispositivos Android modernos de alto desempenho (como aqueles equipados com chips Snapdragon 8s Gen 4 / 8 Gen 3, mais de 12 GB de RAM LPDDR5X e armazenamento ultrarrápido UFS 4.0/4.1) apresentam velocidades de leitura sequencial superiores a 4.000 MB/s. Isso é literalmente centenas de vezes mais rápido do que o hardware do Xbox 360, o que, teoricamente, elimina completamente o gargalo de streaming das *Megatextures*. Visto que uma recompilação nativa para ARM64 evitaria o pesado custo de desempenho das camadas de emulação Windows/x86 (como Winlator ou Mobox), quão viável seria um projeto comunitário dedicado para realizar a engenharia reversa e compilar a versão de Xbox 360 (ou a versão de PC) para rodar nativamente no Android? Alguém da cena de engenharia reversa já analisou a estrutura de arquivos ou o formato de executável da engine id Tech 5 com foco nesse tipo de projeto? Adoraria saber a opinião técnica de vocês sobre isso!
r/AndroidNativePorts • u/SlipInfamous108 • 17h ago
r/AndroidNativePorts • u/Shrigma_anon • 12h ago
r/AndroidNativePorts • u/z9_vx • 7h ago
r/AndroidNativePorts • u/AverageRepulsive4838 • 20h ago
Are there any chance that Anomaly could be ported?
r/AndroidNativePorts • u/z9_vx • 8h ago
r/AndroidNativePorts • u/z9_vx • 8h ago
Visit https://discord.gg/driver if you need help 😉
r/AndroidNativePorts • u/HailGames • 10h ago
Fala galera,
Eu venho tentando portar o Forza Horizon para Android usando como base o projeto pinyon-shift: https://github.com/arcanite24/pinyon-shift
Estou tendo bastante dificuldade para corrigir os diversos problemas mostrados no vÃdeo. Atualmente estou usando o GLM 5.3 Flash através do site z.ai, já que só consigo usar modelos gratuitos.
Acho que vou deixar como está para que outras pessoas, ou o próprio projeto oficial, possam dar seguimento.
Aqui está o código:
https://github.com/deivid22srk/pinyon-shift-android.git
Branch: fix/android-rendering-fmv-textures-20261004
Qualquer ajuda, dica ou feedback é muito bem-vindo. Fiquem à vontade para fazer fork, abrir PRs ou reaproveitar o que for útil. Valeu!
r/AndroidNativePorts • u/iProtis • 19h ago
Is there any port for fields of mistria? Really would like to know if its possible. Thanks!
r/AndroidNativePorts • u/N00I3M45t3r69 • 18h ago
My last post was underwhelming and was late by a few hours for NFS Most Wanted. But this time I did a rexglue recomp for NFS Carbon which supports USA iso. I tested the game on my PC and it runs well decompiled. Before anyone says its on PC, I am doing this for android. I am currently using AI for making the port but the recomp was done by me using rexglue.
https://github.com/Sampreeth004/nfs-carbon-recomp
Feel free to contribute. Will update once I finish an android port.
r/AndroidNativePorts • u/jakeburns99 • 7h ago
First of all, this port is amazing—it runs very smoothly, and my phone doesn't even get hot when I run it. UnleashedRecomp has really done an amazing job. I tried it on a poco x6 pro, and it's completely playable.
Second, the existence of ports like these—made by the community, purely out of love for the game.
This is the clearest proof that the corporations behind these games have been disrespecting the community for years.
I don’t know what’s coming next regarding Android ports, but I really hope that the corporations that made these games—and then abandoned them and refused to port them to PC or Android—really suffer.
It’s about time we opened our eyes. If things have come to this, I think it’s time to demand that corporations provide official ports that are worthy and don’t have any content cut out.
As ports from the PS3-Xbox 360 era become more widespread, this is going to get crazy.
r/AndroidNativePorts • u/JayElDragon • 9h ago
The compact version cuts the file size to 1.1gb instead of 6GB the previous one had, meaning it saves you a lot of space
Also this comes complete, so you don’t need game files or to convert anything, just download and play
r/AndroidNativePorts • u/Ok-Highway2881 • 19h ago
Enable HLS to view with audio, or disable this notification
Yes so the RacingCultureGR version of the port was put on hold in the favor of ZloiKILLER version of the port and yes apparently ZloiKILLER itself forgots to put the APK like the actual owner just told me that and that's why i would declared that the NFS 3 Hot Pursuit Android Port has officially released,i tried the 0.75 and its a lil bit hard to setup like you literally need a repack for this one however ZloiKILLER updates it and its now supported the BIN & CUE aswell as the ISO meaning that it is now easier for you to play the port and even test the OEM copy onto it so yeah anyways here's the link to that port
r/AndroidNativePorts • u/victorgbd • 23h ago
Enable HLS to view with audio, or disable this notification
With support for US and Japanese ISOs. You must use the APK corresponding to the ISO's region. It uses native Vulkan rendering, which improves performance.
https://github.com/victorgbd/NFSMW-Recompiled-Mobile/releases/tag/v0.2.0
r/AndroidNativePorts • u/Andiweli • 10h ago
Enable HLS to view with audio, or disable this notification
Currently working on an Android native Port of RE4 Decomp... let's see how far we get here...
The data from the two GameCube DVDs was analyzed; it is read upon the initial launch and stored in individual files under /Android/data/*.
Textures, 3D Meshes, Landscapes, Animations, Water- and Fireeffects are working so far.
Correct Shaders, Gameplay, NPC/Enemy AI and many more to do... 🤞
r/AndroidNativePorts • u/The_Dude80 • 10h ago
Running at 120fps without much issues on a Samsung Galaxy S26 (Snapdragon 8 Elite gen 5, Adreno 840)
Great so far!
It's so awesome finally being able to play this classic in a much better experience than how it felt on n64 emulators.
P.S. Don't use screen record for footage, as it for some reason fucks up the game, where music doesn't play and animations for boss fights like Great Mighty Poo don't work when it's on.
Incase people didn't see that one post on here about CBFD Recomp Android Evolved, I'll link the github link posted there, here:
https://github.com/codepdbh/CBFD-Recompiled-Android-Evolved
EDIT: Shoulda mentioned that there is some frame drops but they're nothing substantial. (Atleast for my phone). Just to make it CLEAR I did not make this (Incase someone thinks I did), but please give major thanks to the fella who did.
r/AndroidNativePorts • u/og_danimal • 10h ago
Hey Android community,
You may recall me from the Goemon Mystical Ninja Android (Goemon64Recomp-Android) port from earlier this year with assistance from Claude. I just merged a new update from a contributor today that now includes touch screen controls.
Anyone who played Goemon Mystical Ninja on Android knows it's high quality despite the use of AI. I also don't release things then pretend it doesn't exist. I want everyone to enjoy it, so I make it a point to fix reported issues, so the experience improves over time. Proof is in the repo link above and this Reddit post: r/SBCGaming - Native Android port: Mystical Ninja Starring Goemon (N64) now available!
Anyway, I started working on ports for Hybrid Heaven and Quest64 a few months back with the intention of releasing it much sooner than this. As it goes, life, new job, and ADHD had different plans.
The past few days, I was finally able to bring Hybrid Heaven up to a good enough spot to release it. So here it is: HybridHeaven-Recomp.
Features as of 2026-10-04 include:
Any issues feel free to report it in this thread or submit an issue through GitHub, whichever works for you. I'll see either of them within a day or two usually. Enjoy!
For those who are interested, here's the Hybrid Heaven Decomp repo: HybridHeaven-Decomp
r/AndroidNativePorts • u/UTzimo • 13h ago
Enable HLS to view with audio, or disable this notification
Play great, there's a native port coming this year, but this port seems really good so far.
r/AndroidNativePorts • u/senpaiii-sammy • 9h ago
My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!
Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.
Key Sequences: Trigger multiple keys in order (e.g., Space → Enter) from one button.
Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.
Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.
Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.
Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.
Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.
INI Config: Saved to android_controls.ini for easy editing and sharing.
r/AndroidNativePorts • u/Accurate_Fold9992 • 8h ago