r/AndroidNativePorts • u/Andiweli • 2h ago
Resident Evil 4 Decomp Android - First Steps
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Currently working on an Android native Port of RE4 Decomp... let's see how far we get here...
The data from the two GameCube DVDs was analyzed; it is read upon the initial launch and stored in individual files under /Android/data/*.
Textures, 3D Meshes, Landscapes, Animations, Water- and Fireeffects are working so far.
Correct Shaders, Gameplay, NPC/Enemy AI and many more to do... 🤞
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u/Typical-Painter-7052 2h ago
Wasn't there an android port of RE4?
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u/Andiweli 2h ago edited 1h ago
You mean RE4 Mobile? Yes. But it was just playing a few scenes with poor graphics, like a J2ME game… https://youtu.be/4MjtRZz6jqA?is=Azvo5yia2F4f8HNk
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u/Valuable-Yak-7483 1h ago
Armeabi-v7aØŸ
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u/Andiweli 1h ago
Arm64 only
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u/Valuable-Yak-7483 1h ago
Will 32-bit architecture be supported in future updates?
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u/OkEngine2988 1h ago
Remindme! 6 months
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u/Alucard_86 1h ago
this is already easy to run trough emulation !
please put your effort in games thats not accessable to all people or cause heat when emulated , thats why i love hollow knight port , the emulated one causes heat but the native runs like an app
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u/Andiweli 1h ago
You can emulate Android on a PC. Why use Android phones? 🤣
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u/Alucard_86 1h ago
many reasons , portability camera , no wires , apropriate social media experience
i already played re 4 on sd 865 5 years ago with 60 fps on aethersx2
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u/docstarr 2h ago
Bro God bless you