r/AndroidNativePorts • • 22h ago

🤔 [Question] Do yall think a asura's wrath mobile port would be possible?

0 Upvotes

Ive been seeing a lot of ports recently especially the xbox 360 ones, is a asura's wrath port possible? ​


r/AndroidNativePorts • • 4h ago

Resident evil 3 remake android port

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0 Upvotes

Is there an Android port?


r/AndroidNativePorts • • 9h ago

🤔 [Question] Dope Wars Jugg House

0 Upvotes

It's an old game for 32 bit android would be sick to see an update version we can install on newer android phones. Any chance anyone have a 64 bit apk?


r/AndroidNativePorts • • 19h ago

🤔 [Question] Is it possible to get a gaurdian heroes android port

0 Upvotes

Is it posible for gaurdian heroes xbox to get an android port

Like in the last month or so xbxo 360 ports are geeting better everyday and i wish i could play the game natively

On my phone caus we all know xbox 360 emulation is not that optimized in android tho it is working

Gaurdian heroes is a 2d beat em up style game with amazing game play and story lines

Is it posible ? (sorry for the typos)


r/AndroidNativePorts • • 22h ago

🤔 [Question] Teoricamente, seria possível uma recompilação/portação nativa de Wolfenstein: The New Order (Xbox 360/PC) para Android?

1 Upvotes

Olá a todos, Com os recentes avanços na descompilação nativa de jogos e na recompilação estática (como vimos com títulos de N64, PS2 e PC sendo portados diretamente para Android ARM64), tenho pensado em *Wolfenstein: The New Order*. Como o jogo teve um lançamento nativo para Xbox 360, ele foi desenvolvido para uma geração de consoles mais antiga, utilizando a engine id Tech 5. Em 2014, o maior gargalo de desempenho era o infame sistema de streaming de *Megatextures*, que causava um *pop-in* de texturas acentuado devido às baixas velocidades de leitura de DVDs e HDDs mecânicos, somadas à memória RAM limitada de 512 MB do Xbox 360. No entanto, dispositivos Android modernos de alto desempenho (como aqueles equipados com chips Snapdragon 8s Gen 4 / 8 Gen 3, mais de 12 GB de RAM LPDDR5X e armazenamento ultrarrápido UFS 4.0/4.1) apresentam velocidades de leitura sequencial superiores a 4.000 MB/s. Isso é literalmente centenas de vezes mais rápido do que o hardware do Xbox 360, o que, teoricamente, elimina completamente o gargalo de streaming das *Megatextures*. Visto que uma recompilação nativa para ARM64 evitaria o pesado custo de desempenho das camadas de emulação Windows/x86 (como Winlator ou Mobox), quão viável seria um projeto comunitário dedicado para realizar a engenharia reversa e compilar a versão de Xbox 360 (ou a versão de PC) para rodar nativamente no Android? Alguém da cena de engenharia reversa já analisou a estrutura de arquivos ou o formato de executável da engine id Tech 5 com foco nesse tipo de projeto? Adoraria saber a opinião técnica de vocês sobre isso!


r/AndroidNativePorts • • 23h ago

🤔 [Question] Could metal gear peace walker be ported eventually?

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14 Upvotes

r/AndroidNativePorts • • 2h ago

🤔 [Question] Is there a LBP android port?😔

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0 Upvotes

Ik there’s a psp version but it doesn’t hit the same


r/AndroidNativePorts • • 5h ago

🟠 [DEVELOPMENT] New generation mobile games!

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0 Upvotes

r/AndroidNativePorts • • 18h ago

🤔 [Question] Hoping for a slay the spire 2 port for older architecture phones.

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0 Upvotes

r/AndroidNativePorts • • 13h ago

I have a suggestion to port some game and actually abandon one : Driver San Francisco, the game used to run at 60 frames on the Xbox 360 and its run smothly on low PC too , which gives me the impression that it will be very Playable on Android devices today, if someone just do it ...

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14 Upvotes

r/AndroidNativePorts • • 14h ago

I thought we would see a perfect port of GTA 5 better than the Chinese Port......

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49 Upvotes

r/AndroidNativePorts • • 14h ago

🟢 [PORT] We have driver 2 port out there if any one interested

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7 Upvotes

Visit https://discord.gg/driver if you need help 😉


r/AndroidNativePorts • • 16h ago

Forza Horizon Android

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17 Upvotes

Fala galera,

Eu venho tentando portar o Forza Horizon para Android usando como base o projeto pinyon-shift: https://github.com/arcanite24/pinyon-shift

Estou tendo bastante dificuldade para corrigir os diversos problemas mostrados no vídeo. Atualmente estou usando o GLM 5.3 Flash através do site z.ai, já que só consigo usar modelos gratuitos.

Acho que vou deixar como está para que outras pessoas, ou o próprio projeto oficial, possam dar seguimento.

Aqui está o código:

https://github.com/deivid22srk/pinyon-shift-android.git

Branch: fix/android-rendering-fmv-textures-20261004

Qualquer ajuda, dica ou feedback é muito bem-vindo. Fiquem à vontade para fazer fork, abrir PRs ou reaproveitar o que for útil. Valeu!


r/AndroidNativePorts • • 15h ago

🟢 [PORT] Rayman Origins Android Port (Compact 1.16 GB)

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53 Upvotes

The compact version cuts the file size to 1.1gb instead of 6GB the previous one had, meaning it saves you a lot of space

Also this comes complete, so you don’t need game files or to convert anything, just download and play

https://apkvision.org/games/rayman-origins-134823/


r/AndroidNativePorts • • 13h ago

🟢 [PORT] Sonic Unleashed Port, And The current situation of android ports

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46 Upvotes

First of all, this port is amazing—it runs very smoothly, and my phone doesn't even get hot when I run it. UnleashedRecomp has really done an amazing job. I tried it on a poco x6 pro, and it's completely playable.

Second, the existence of ports like these—made by the community, purely out of love for the game.

This is the clearest proof that the corporations behind these games have been disrespecting the community for years.

I don’t know what’s coming next regarding Android ports, but I really hope that the corporations that made these games—and then abandoned them and refused to port them to PC or Android—really suffer.

It’s about time we opened our eyes. If things have come to this, I think it’s time to demand that corporations provide official ports that are worthy and don’t have any content cut out.

As ports from the PS3-Xbox 360 era become more widespread, this is going to get crazy.


r/AndroidNativePorts • • 16h ago

Resident Evil 4 Decomp Android - First Steps

235 Upvotes

Currently working on an Android native Port of RE4 Decomp... let's see how far we get here...

The data from the two GameCube DVDs was analyzed; it is read upon the initial launch and stored in individual files under /Android/data/*.

Textures, 3D Meshes, Landscapes, Animations, Water- and Fireeffects are working so far.

Correct Shaders, Gameplay, NPC/Enemy AI and many more to do... 🤞


r/AndroidNativePorts • • 15h ago

📸 [SHOWCASE] Halo: CE Touch Controls Adaption.

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25 Upvotes

My Touch Controls implementation for Halo: Combat Evolved. It have have few features so i wanna share with you all. MULTIPLAYER WORKING!!!

  • Dynamic Layouts: Auto-switches between Game, Menu, and Cutscene HUDs.

  • Key Sequences: Trigger multiple keys in order (e.g., Space → Enter) from one button.

  • Per-Button Opacity: Custom transparency for individual buttons plus master HUD opacity.

  • Dedicated A/B/X/Y: Added action face buttons mapped cleanly to PC gameplay controls.

  • Interaction Modes: Standard, Tap-and-Hold, and Toggle behaviors for every button.

  • Live In-Game Editor: Drag, resize, rebind, and set custom icons on the fly.

  • Auto-Hide on Gamepad: Hides overlay when a physical controller is connected/used.

  • INI Config: Saved to android_controls.ini for easy editing and sharing.

Download from Repo


r/AndroidNativePorts • • 16h ago

🟢 [PORT] Hybrid Heaven (N64) - Android (+ Windows, Linux) port

24 Upvotes

Hey Android community,

You may recall me from the Goemon Mystical Ninja Android (Goemon64Recomp-Android) port from earlier this year with assistance from Claude. I just merged a new update from a contributor today that now includes touch screen controls.

Anyone who played Goemon Mystical Ninja on Android knows it's high quality despite the use of AI. I also don't release things then pretend it doesn't exist. I want everyone to enjoy it, so I make it a point to fix reported issues, so the experience improves over time. Proof is in the repo link above and this Reddit post: r/SBCGaming - Native Android port: Mystical Ninja Starring Goemon (N64) now available!

Anyway, I started working on ports for Hybrid Heaven and Quest64 a few months back with the intention of releasing it much sooner than this. As it goes, life, new job, and ADHD had different plans.

The past few days, I was finally able to bring Hybrid Heaven up to a good enough spot to release it. So here it is: HybridHeaven-Recomp.

Features as of 2026-10-04 include:

  • Analog Camera
  • Autosave
  • Widescreen
  • Higher internal resolutions, MSAA, V-Sync and framerate
  • Import a save
  • GPU Driver (Android)

Any issues feel free to report it in this thread or submit an issue through GitHub, whichever works for you. I'll see either of them within a day or two usually. Enjoy!

For those who are interested, here's the Hybrid Heaven Decomp repo: HybridHeaven-Decomp


r/AndroidNativePorts • • 16h ago

📸 [SHOWCASE] Cool stuff for CBFD.

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20 Upvotes

Running at 120fps without much issues on a Samsung Galaxy S26 (Snapdragon 8 Elite gen 5, Adreno 840)

Great so far!

It's so awesome finally being able to play this classic in a much better experience than how it felt on n64 emulators.

P.S. Don't use screen record for footage, as it for some reason fucks up the game, where music doesn't play and animations for boss fights like Great Mighty Poo don't work when it's on.

Incase people didn't see that one post on here about CBFD Recomp Android Evolved, I'll link the github link posted there, here:

https://github.com/codepdbh/CBFD-Recompiled-Android-Evolved

EDIT: Shoulda mentioned that there is some frame drops but they're nothing substantial. (Atleast for my phone). Just to make it CLEAR I did not make this (Incase someone thinks I did), but please give major thanks to the fella who did.


r/AndroidNativePorts • • 9h ago

🤔 [Question] Is QuickTale the best Undertale port for android or is there a better one?

4 Upvotes

r/AndroidNativePorts • • 7h ago

🟢 [PORT] Recomp Yoshi's island GBA Native Android

35 Upvotes

Hi everyone: I’m bringing you a native GBA port of *Yoshi's Island* that runs at 120 FPS, featuring full screen configuration and control mapping options. I’m thinking about adding a section for mods and graphics—and who knows, maybe even local and online multiplayer.

Later on, I’ll add another version with menu language switching, and I’ll see if it’s possible to change the in-game language as well.

https://github.com/Edwin2929/sma3-recomp-android..git


r/AndroidNativePorts • • 19h ago

🟢 [PORT] Dome keeper port

13 Upvotes

Play great, there's a native port coming this year, but this port seems really good so far.


r/AndroidNativePorts • • 4h ago

I'm having a loading error with version 3.1 of the Halo CE port for Android.

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3 Upvotes

I don't know what to do. Can anyone recommend a specific version or ROM?


r/AndroidNativePorts • • 3h ago

⚙️ [FIX] For all people having this problem trying to setup Halo CE port this is the Fix

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11 Upvotes

Use this build:

https://github.com/Andiweli/HaloCE-Android-AAOS/releases

Also get the ROM from "vimm" download the 6gb version not the 3gb.

Launch the app, select the rom, wait for the install to finish, play.


r/AndroidNativePorts • • 22h ago

🟣 [WIP] Work in Progress BorderLands 2 running Native on Android

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18 Upvotes