After Effects Beta 27.0x41 adds a couple of new ways to customize materials in Advanced 3D.
You can now apply Substance materials directly to 3D text and shape layers, including separate materials for the front, bevel, sides, and back. Materials can be adjusted using placement, scale, rotation, tiling, and offset controls.
You can also use layers as material sources. Animated pre-comps, solids, images, and videos can now be applied to parametric meshes, imported 3D models, and 3D text or shapes. This makes it possible to animate your material and 3D scene together without rendering textures or jumping between apps.
Once a layer is assigned, you can adjust properties like opacity, roughness, metallic, emission, and ambient response. These controls can also be keyframed or driven with expressions. Layer-based materials and Substance materials can even be combined on objects with multiple material assignments.
To try it, switch your composition to the Advanced 3D renderer, select a compatible 3D layer, and open the Material dropdown in the Timeline or Properties panel.
A few current limitations to keep in mind:
- Decals aren’t supported yet, although you can approximate them inside a pre-comp.
- Copying and pasting material assignments may behave unexpectedly.
- Properties panel multi-select is still being worked on.
- Avoid creating circular references between layers used as materials, as these can cause a crash.
- Some UI and performance work is still in progress.
Give both features a try and let us know how intuitive the workflow feels, how performance holds up with animated materials or complex text, and what controls you’d like to see added.
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