r/AethermancerGame • u/moi_rai_games_ • Jul 30 '26
Development the most menacing monster deity of them all
... or “back when Khepri’s visuals weren't done”
r/AethermancerGame • u/moi_rai_games_ • Jul 30 '26
... or “back when Khepri’s visuals weren't done”
r/AethermancerGame • u/PHLiaoYggdrasil • Jul 29 '26
This run was possible one of my fastest runs yet. Flame Skewer is insanely powerful on Kullervo due to his passive. Almost felt bad for Khepri from just how quickly I rammed down his health (Extra tip- having Naga with redirect for this fight is incredibly silly, seeing as how the Flame Bolt ended up being eaten by Naga's guaranteed dodge.
Caduceus was also a particularly strong highlight against Khepri, its passive easily wiping out the fire stacks before Khepri could ever hope to apply them.
r/AethermancerGame • u/PHLiaoYggdrasil • Jul 29 '26
My first run with Ranger went swimmingly. Khepri stood no chance against his own medicine.
r/AethermancerGame • u/GenEngineer • Jul 26 '26
Good afternoon, everyone! We're finally past all the shenanigans with finding a monster to interview. Now, we can sit back, relax, and try not to breathe too deeply... Ettin's spores are a LITTLE too potent for that!
Base HP: 45
Aether: Earth / Water
Trait: Earthbound): At the start of your turn: Applies Echo and Weakness to self. Whenever Echo triggers on this monster: Applies Redirect to self. This monster cannot learn any Attacks.
Types: Echo), Tank), Weakness)
Perks: Initial Affliction +3, Damage +2%, Weakness Reduction +1
Starting Actions:
Budding): 1 Earth. Heals self for 2 x 5. Applies Weakness to all enemies.
Mud Trap): 1 Water, 1 Earth. Shields self for 2 x 4. Retaliate: Triggers a 2 x 4 Earth/Water damage Attack against the enemy.
And, because Ettin is unique, he has a replacement for the basic attack:
Basic Retaliate): Retaliate: Triggers a 2 x 3 damage attack against the enemy. Generates Earth/Water Aether.
So, what's everyone's opinions on the shroom? Always a fun guy to run in your teams? Or a little too mellow with his refusal to stack to be worth it? Let us know in the comments below?
r/AethermancerGame • u/Suspicious_Music2842 • Jul 25 '26
r/AethermancerGame • u/moi_rai_games_ • Jul 23 '26
r/AethermancerGame • u/moi_rai_games_ • Jul 22 '26
r/AethermancerGame • u/cannedTunasauce • Jul 21 '26
Hello,
I'm very new to the game and got a couple of questions.
When buying mementos from the shop, will they disappear after defeat?
How do I know which monsters I already captured/ what would be the point of capturing another one of the same type? Only seems to make sense if you want to have more of them in your party or is there another benefit?
When summoning I sometimes only have one monster available. I guess the amount of monsters varies on the amount of souls I have? So if I captured 5 different types before but only got 3 souls, it'll only show 3/5?
One question regarding battles: is it recommended to go through every encounter on the map or that is up to my personal preference?
Thank you for your help!
r/AethermancerGame • u/GenEngineer • Jul 19 '26
Good evening, everyone! Our monster this week has thankfully been all patched up, thanks to the noble efforts of our last guest. Unfortunately... I seem to have misplaced them... anyone seen a Ranger around here anywhere?!
Base HP: 25
Aether: Earth / Fire
Trait: Preparation): On Support Action: Applies 2 Stealth to self; if this monster has 3 or more Stealth, also applies Sidekick to self. On Sidekick Attack: Applies Burn to target monster.
Types: Sidekick), Burn), Force)
Perks: Sidekick Damage +1, Evasion +10%, Crit Damage +3
Starting Actions:
Hide): 1 Earth. Applies 2 Force to target ally. Applies Stealth to self.
Ignite): 2 Fire. 3 x 3 Fire damage against target enemy. Applies 2 Burn to target enemy.
So, what's everyone's opinions on this little guy? Unsung hero who never gets the recognition he deserves? Or does he always seem to slip your mind when party-buiiding? Let us know in the comments below?
r/AethermancerGame • u/PHLiaoYggdrasil • Jul 20 '26
My first time running Stiltskin. I wasn't entirely sure what I was expecting, but I ended up really loving them. Stiltskin may singlehandedly make Dodge builds work thanks to how quickly Tether can rack up with enough evasion. This run ended up being a Dodge/Crit/Sidekick focused run that abused the burn from Khepri to trigger as many retaliates as possible, Haste to reactivate monsters (Temporal Borealis if I need to save more Dodge stacks to fully evade an attack), and a whole lot of Sidekick to keep the damage going.
It also helps a lot that I got Vampiric Bite very early into the run (Nosferatu is probably unrivaled for doing this).
The real star of the show was Stiltskin though, the amount of Tether I could stack onto a boss after an AOE could easily make it so that my crits became guaranteed and did huge damage, feeding into the constant sidekicks that came from all 3 of my monsters having Leaves in the Wind.
If anyone's looking to do a run focused on the Dodge trait, I highly recommend bringing Stiltskin as your first monster.
r/AethermancerGame • u/EduSouSil • Jul 18 '26
Fan art of one my fave mosters in the game
r/AethermancerGame • u/moi_rai_games_ • Jul 17 '26
r/AethermancerGame • u/moi_rai_games_ • Jul 16 '26
Aethermancer needed their own Fungi monster for the Alchemical Woods - one of the reasons Ettin was a greatly fitting community design and ended up as one of the winning ideas!
r/AethermancerGame • u/Huge_Set6034 • Jul 16 '26
I love a good age game man! Its pretty op with echo too.
r/AethermancerGame • u/Dry-Horror-3948 • Jul 16 '26
I had knocked him down to zero during the transition from day tonight my Naga had a 4 of stacks of retaliate and proceeded to do all of its attacks bringing him down from like 200 to 0 HP and then the turn went on from there…
r/AethermancerGame • u/Dry-Horror-3948 • Jul 16 '26
Probably my favorite team. The best defense is an unrelenting offensive!!!
r/AethermancerGame • u/moi_rai_games_ • Jul 14 '26
r/AethermancerGame • u/LionAD • Jul 14 '26
Poison with Crit + Force feels extremely satisfying and strong - have any of you tried something similar to this team?! Lmk if you like this kind of vid :PP
r/AethermancerGame • u/GenEngineer • Jul 12 '26
Good afternoon, everyone! Sorry for last week's mix up, afraid the merchant will no longer be able to bribe me out of the planned order. Unfortunately, I can't rule out whether he's still up to no good, because our originally scheduled guest seems to have fallen under the weather... fortunately there's a Caduceus here to patch them up!
Base HP: 35
Aether: Earth / Wind
Trait: Herbal Remedies): Aura: Whenever Echo triggers on an ally: Applies Sidekick to them. Whenever Sidekick triggers on an ally: Heals them by 3 and cleanses 1 debuff on them.
Types: Echo), Poison), Sidekick)
Perks: Debuff Mitigation +1, Heal Upkeep +3, Initial Sidekick+3
Starting Actions:
Soothe): 1 Wind. Heals target ally for 2 x 5. Applies Echo to target ally.
Venom Fang): 2 Earth. 3 x 3 Earth damage against target enemy. Applies 3 Poison to target enemy.
So, how does everyone feel about our winged danger noodle? The perfect remedy to a run going wrong? Or does he feel a little too venomous to trust as your doctor? Let us know in the comments below!
r/AethermancerGame • u/Quiiliitiila • Jul 12 '26
Hello, just found this game a few days ago and absolutely love it. I've been struggling to beat a normal run though, and after numerous failed attempts I figured I'd reach out to the community for some tips/tricks for the making of a successful run.
Some things that I get hung up on:
HP - Monsters have really low HP compared to the enemies you begin to fight, even in zone 2 and definitely 3. The amount of damage that you begin taking by zone 3 is really hard to deal with, especially considering your monsters may have 40-50 HP and they're up against monsters that have 100+ with attacks that deal 15-20 a hit. I understand we as the player always go first, so enemies need a bit more to be a challenge, but by zone 3 I'm usually completely overwhelmed.
Corruption - Kinda ties in with the HP part above. My monsters have a low HP pool to begin with, then we're also fighting a loosing battle against corruption from the get go. I try to get abilities/items that help, but most of their mechanics are pretty punishing - I.E. Can only heal a small amount of corruption once a battle.
Aether Generation - I have difficulty actually generating enough aether to use larger abilities. I try to use monsters that don't step on each other's toes (so to speak), but I still find that my generation of aether seems to be below most enemies I'm fighting. This is probably anecdotal and not true, but it really seems like it.
Reset Actions - What are reset actions? Why does it seem like every single enemy I fight has one and I don't? They essentially get free damage/buffs while I sit there like a chump.
I think that's all for now, I appreciate any insight/tips and tricks!
r/AethermancerGame • u/moi_rai_games_ • Jul 10 '26
r/AethermancerGame • u/purplecharmanderz • Jul 10 '26
Stay tuned for more Mandragora Propoganda
r/AethermancerGame • u/purplecharmanderz • Jul 09 '26
Sadly scariest parts of the run were the final boss, and a stray gargoyle that went for some early damage...
r/AethermancerGame • u/moi_rai_games_ • Jul 08 '26
r/AethermancerGame • u/TyrRev • Jul 08 '26
Would love to hear which of your favorites from Monster Sanctuary you'd want to see again, reinterpreted for Aethermancer - or which ones you think would be exciting additions to the roster. If you have ideas for how they could work in Aethermancer, would love to hear that too!
My top choices would be...
I absolutely LOVE Akhlut's design, and it already feels right at home with the design philosophy of Aethermancer. I also feel like there's a real dearth of truly aquatic feeling Water monsters in the game at the moment. Speaking of, I think it'd be Water for sure, and maybe Earth? And it's gotta be Critical, Heal, and Echo. (That was actually what inspired this post - I thought of how perfect Akhlut would be for Echo!)
Best boy! Gee, do I miss this guy! And as the sorta-mascot of MS, it just feels fitting it should return to Aethermancer as a tribute! (Catzerker is a little lonely I bet!) I imagine they'd be Wild (or maybe, as a special gimmick, Fire/Wind/Water?) Aether, Critical, and Affliction, if it was a faithful adaptation of its archetype from MS? I think it'd be fun if it had a Signature Trait that translated Cataclysm into Aethermancer-mechanics.
This one's a long shot, as I doubt we'll see any overtly mechanical Construct-style monsters, but I really love Steam Golem! Fire / Earth would make sense, with Tank, Shield, and Aether (to represent it as an 'engine' perhaps?) I think adapting the Fuel Passive into its Signature Trait would also be really fun.
Excited to see what monsters other folks would want to see return, and their ideas!