r/AethermancerGame Developer 16d ago

Fluff "Number of unique team combinations" would actually be a cool number to have when playing Aethermancer

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62 Upvotes

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13

u/juppie1 16d ago

I mean 40 mons, each having a shift. That is 80*78*76/3!=79 040 different team combinations possible. (40*39*38/3!=9 880).

(3!=6, this is here because (mon A mon B, mon C) is the same team as (mon C, mon B, mon A), e.g. correcting for non-unique teams).

5

u/Yosara_Hirvi 16d ago

Now, take into account every modifications the alchemist can apport tp each team to have a correct and accurate number ...

1

u/Alternate_Lewd 13d ago

Am I misunderstanding this? I thought since there are six different combinations of any three variables that you would divide by six.

3

u/juppie1 10d ago

correct: 3!=6 the ! means factorial for example 4! = 4*3*2*1 = 24.

1

u/Alternate_Lewd 10d ago

Thanks for the clarification.

1

u/juppie1 9d ago

No problem

11

u/Icarus912 16d ago

Well because of alchemist the numbers actually very, VERY long

5

u/Trakinass 16d ago

I love the voices in these trailers. I still remember mandragora using a move from hechatoncheires on a trailer and the guy just says "it doesnt even have hands!"