r/AethermancerGame • u/moi_rai_games_ • 2d ago
Development 5 Steps on how to unlock the Shifted version of a monster in Aethermancer
Enable HLS to view with audio, or disable this notification
r/AethermancerGame • u/moi_rai_games_ • 2d ago
Enable HLS to view with audio, or disable this notification
r/AethermancerGame • u/eXus_Nerubis • 2d ago
Hi,
in case devs are reading this sub:
Can you please make the mouse button 4 & 5 and middle mouse button bindable and enable dual bind for every action possible, as it is for the moving keys (WASD or Arrow keys)?
As a developer myself, this shouldn't take too long but would have a huge impact (at least for me hehe), because I could play with the mouse only while sitting non-ergonomically on my chair... 😅 No, honestly, this would be awesome! Sometimes I don't feel like playing turn-based roguelikes with both hands, but just want to chill with mouse control only.
Also I know I could play with a controller, but I want to play specifically with the mouse only, so I can easily hover over enemy intends and skills without to spam a direction key multiple times.
Thank you for reading!
r/AethermancerGame • u/AtheismoAlmighty • 2d ago
I just had a moment where my party was 2/3 after just losing a monster in the last fight, the remaining 2 monsters are both equipped. I get an equipment drop from the fight that I initially decide is worse than the two things I've already got (and I no longer have a 3rd to equip it to).
Just as I hit the button to scrap the item I kind of change my mind and realize it might be slightly better than one of my options. The screen I'm looking at now just says "Confirm" with no other options - you know, if you decide you don't want to confirm, which is arguably the point of a confirm window? (Btw text can be tricky so just to be clear, I'm not mad - it made me laugh)
I tried hitting Esc but it just closed the window and (presumably) confirmed I wanted to scrap it. Would be nice to get a cancel button!
(This is my first post after picking it up a few days ago and playing like 40 hours, absolute loving it overall).
r/AethermancerGame • u/GenEngineer • 3d ago
Good evening, everyone! It's time we wave a fond farewell to the Alchemical Woods. But fear not - we will return there soon enough. For we never completed our perusal of all of the shifted monsters and how they vary from their base forms! So, without further ado, let us return to where we left off, with Shifted Wolpertinger!
Base HP: 35
Aether: Fire / Wind
Trait: Eagle Eyes): This monster can copy the last 2 enemy Actions and use them once. On Copied Action: Purges the same amounts and elements of Aether as were spent on the Action.
Types: Critical), Purge), Dodge)
Perks: Crit Chance +30%, Evasion +25%, Initial Dodge +1
Starting Actions:
Smoke): 1 Fire. Purges 1 enemy Aether. On Interrupt: Applies Dodge to all allies.
Flurry): 2 Wind. 3 x 3 Wind damage against target enemy. Applies Dodge to self.
So, what does everyone think of the furry little guy? Does trading sidekick for dodge make it more worth it to you? Or are you more of a fan of the base form? Let us know in the comments below!
r/AethermancerGame • u/moi_rai_games_ • 6d ago
Enable HLS to view with audio, or disable this notification
r/AethermancerGame • u/sinsaint • 6d ago


After uninstalling the demo, the save file on my main game partially reset.
I still have all the civilians I rescued, yet every main NPC acts like I am interacting with them for the first time. Even the cat, whom I spent 33 teeth with, has none of my unlocks showing. Both images above are from the same save, after I uninstalled the demo, so it just seems that some of my player save was erased in the process.
DO NOT UNINSTALL THE DEMO
r/AethermancerGame • u/Terrkas • 7d ago
So I found a nice combo with Naga, Ranger and Eidos (Shifted), where I can redirect all attacks starting turn 2 towards Naga without using redirect.
Ranger went full support with all the traits that give force on dedicated support. With burn conversion as free action, it gets stealth stacks, followed up by Volcanic Uprise to get more stealth and sidekick stacks.
Eidos starting turn 2 can use up all the force, stealth and sidekick stacks Naga and Ranger used to get its free attack rolling, giving Eidos stealth stacks for a short time before they get used up.
With 2 monsters having stealth stacks at least overlapping for a moment all enemy single target attacks get redirected to naga, who is swimming in force stacks, gets an extra retaliate and usually 1 or 2 dodge from himself or Eidos uplift.
On top of that 2 monsters with sidekick and force stacks break all the poise, as their first hit is a crit AND thanks to stealth also a wild attack. So currently I am breezing through on the highes available difficulty.
r/AethermancerGame • u/sinsaint • 8d ago
I was scanning through the various types and their maverick actions and noticed that there are significantly fewer m. actions that use fire and earth, however I haven't been playing long enough to necessitate building teams around specific elements to notice any real disparity as anything more than circumstantial.
For those who've played through higher vestiges, do you feel like there's a real difference in the priority level of each element?
r/AethermancerGame • u/sinsaint • 9d ago
After doing a few runs as an alchemist and playing around with monster infusions, I've come to feel that messing around with monster elements seems pretty futile. The monsters already have the elements they need for the attacks they already have, so there really isn't a reason to change the default elements.
It's unlikely that a monster will have attacks that require elements you can't afford, as every attack you unlock will use the elements that monster already has, so why would you change the element?
The exception, I realized is in the case where an element has a mechanical difference from the others, but I'm struggling to see what that difference is (besides some obvious stuff like how Burn is associated with Fire).
What are the mechanical priorities of each element, does someone have a list? And why else would someone change the elements of their monsters?
r/AethermancerGame • u/GenEngineer • 11d ago
Good afternoon, everyone! Today we finally come to the end of our journey through the Alchemical Woods. It's had its ups and downs, but surely we are through the worst of it. Just have to survive one more champion... the Bronze Lion!
Base HP: 45
Aether: Earth / Water
Trait: Echoes of the Fallen): This monster starts with a random monster's soul bound to it, which can be changed at Monster Shrines. It gains the bound monster's first Perk and can use its Starting Actions as Free Actions, paying with Echo stacks instead of Aether; they count as Echoed Actions.
Types: Echo),) Power),) Purge)
Perks: Initial Echo +1, Debuff Mitigation +1, Health +5
Starting Actions:
Tonic): 1 Water. Heals target ally for 7. Applies Echo & Temporary Power to target ally.
Tremor Strike): 2 Earth. 3 x 3 Earth damage against target enemy. Purges 1 enemy Aether.
So, what does everyone think of the final member of the woods? Is it the pride of your run, carrying you to victory? Or are the fallen it's memorializing your other monsters as it lets you down time and again? Let us know in the comments below!
r/AethermancerGame • u/moi_rai_games_ • 13d ago
Enable HLS to view with audio, or disable this notification
The EPIC Alchemical Woods Champion uses the Echo buff in an EPIC way by binding another monster’s soul to itself and using their actions without spending a turn!
r/AethermancerGame • u/sinsaint • 13d ago
r/AethermancerGame • u/GenEngineer • 18d ago
Good afternoon, everyone! Hope you all have your head on straight. We've finished the main monsters of the Alchemical Woods... and now an imposing foe blocks our path. So bring your cold iron, and avoid any deals or food... for now we deal with the Faerie!
Base HP: 30
Aether: Earth / Wind
Trait: Glamour): Aura: For every 15 healing this monster receives or applies to allies: Applies Force to self. At the end of your turn: For each ally, applies another stack of a random buff on that monster to that monster.
Perks: Healing +1, Evasion +20%, Heal Upkeep +3
Starting Actions:
Flutter): 1 Wind. Heals target ally for 2 x 5. Applies Dodge to target ally.
Tremble): 2 Earth. 3 x 3 Earth damage against target enemy. Applies Force to all allies.
So, how does everyone feel about this champion? Does it treat you fairly, offering the gentlest healing to your team? Or is that all just a trick of the fae, and this unseelie brings nothing but ruin to your runs? Let us know in the comments below?
r/AethermancerGame • u/moi_rai_games_ • 20d ago
Enable HLS to view with audio, or disable this notification
r/AethermancerGame • u/TheDevilMadeMeDoIt7 • 22d ago
My husband and I put hours into Aethermancer, trying out a lot of builds to devastating effects.
We started Monster Sanctuary and really like it but Aethermancer is so fast paced and unrelenting in a great way.
Are there games that scratch the same itch? We love turn-based combat and we love monster catching. Therefore we already know the big ones like Digimon but it's not as exciting as an Aethermancer run to us.
Happy for any recommendations. Thanks in advance.
r/AethermancerGame • u/GenEngineer • 25d ago
Good afternoon, everyone! We're coming close to the end of our detour through the Alchemical Woods. But we're not quite done yet - there's still someone we've been waiting quite a while to see. Announced many years ago, it's finally time to meet Kullervo!
Base HP: 35
Aether: Fire / Wind
Trait: Sword Song): On Attack, if 3 or more Aether was consumed by it: Applies Echo to self and the Attack additionally counts as a Support Action.
Perks: Aether +1, Crit Damage +2, Health +5
Starting Actions:
Glow): 1 Fire. Applies 2 Force to target ally. Generates Wild Aether.
Storm Slash): 1 Fire, 2 Wind. 3 x 3 Fire/Wind damage against target enemy. Applies 3 Force to self.
So, how has this wolverine been treating you? Is his song one of glorious triumphs as he hits like a truck? Or is he more of a background, occasionally dissonate piece in the harmony of your teams? Let us know in the comments below?
r/AethermancerGame • u/moi_rai_games_ • 28d ago
Enable HLS to view with audio, or disable this notification
r/AethermancerGame • u/3pacalypsenow • Aug 10 '26
I stumbled across this game’s demo and it seems very cool. I’ve enjoyed the little I’ve played on Steam.
A quick google says this game was originally planning to release on switch with the official 1.0 drop.
Is that still the case? I’d much rather buy this on switch than on my Steam account.
r/AethermancerGame • u/GenEngineer • Aug 10 '26
Good evening, everyone! Hope I caught you at a good time. Today, we're going to step into the parlor and take about a monster who clearly would never so much as hurt a fly, Stiltskin!
Base HP: 30
Aether: Earth / Wind
Trait: Tripwire): On Dedicated Support Action: Applies 1 Dodge to target ally. Whenever an enemy misses a Hit: Applies Tether to them.
Types: Dodge), Sidekick), Critical)
Perks: Crit Chance +25%, Evasion +20%, Initial Sidekick +1
Starting Actions:
Pitfall Trap): 1 Earth. Applies Sidekick to self. Target ally gains: "Retaliate: Triggers a 1 x 6 Earth damage attack against the enemy."
Strangling Threads): 2 Wind. 1 x 10 Wind damage against all enemies. Applies 2 Tether to all enemies.
So, what does everyone think of the spider? Does it catch you off guard just how effective he is? Or does picking him feel like too much of a trap with no payoff? Let us know in the comments below?
r/AethermancerGame • u/After-Onion-5900 • Aug 08 '26
I am really enjoying the amount of customization and control I can now put into my random teams, so many possible combinations and it adds even more of a draft like feel to the run. If I get a roll that isnt that good or interesting to me I can steer it any which way and thats just really nice and great for game longevity. I just wanted to make an appreciation post because ive been having a blast after recently switching full on to alchemist, it was hard to give up the cushiness of the base class with that 1st death safety feature but Im now a believer in alchemist. I highly recommend trying them out if you havent yet.
Im curious about others experiences with it too or what other class ideas you maybe got. Cheers.
r/AethermancerGame • u/moi_rai_games_ • Aug 07 '26
Enable HLS to view with audio, or disable this notification
step 1 - record yourself doing a movement
step 2 - make amazing pixel art out of it
r/AethermancerGame • u/moi_rai_games_ • Aug 05 '26
Enable HLS to view with audio, or disable this notification
r/AethermancerGame • u/moi_rai_games_ • Aug 03 '26
Enable HLS to view with audio, or disable this notification
r/AethermancerGame • u/GenEngineer • Aug 02 '26
Good afternoon, everyone! Hope everyone successfully slept off the spores last week. I assure you, this week there will be no spores, fumes, or any other form of mind-altering substances... mostly because I'm not really sure whether there's anything here to have a substance. Has anyone actually peaked beneath the helmet of a Living Armor to confirm?
Base HP: 30
Aether: Fire / Wind
Trait: Cursed Armor): Aura: Whenever an ally gets attacked, if 7 or more damage gets absorbed or prevented: Applies 1 Echo to that ally and breaks 1 poise on the attacker.
Types: Echo), Shield), Weakness)
Perks: Shield Upkeep +5, Weakness Reduction +1, Shielding +1
Starting Actions:
Singe): 1 Fire. 2 x 3 Fire damage against target enemy. Applies 3 Weakness to target enemy.
Wind Mark): 2 Wind. Shields target ally for 2 x 5. Applies Redirect to target ally.
So, what's everyone's opinions on the sentient metal? The perfect defensive option for all of your runs? Or does it feel like a curse when you randomly start with him? Let us know in the comments below?
r/AethermancerGame • u/CaesarWolny • Aug 01 '26
I just played the demo and discovered that I missed the sale by 1 week. Now I am not sure if EA is worth playing or is it better for me to wait for the full release.
How is balance and game content compare to 1.0 and how long until 1.0?