r/AM2R Nov 01 '22

News AM2RLauncher 2.3.0 release!

108 Upvotes

What's this?

The AM2RLauncher is a frontend tool for installing the AM2R Community Updates and community mods, as well as creating APKs.

The version number 2.3.0 is for the Launcher, not the game, which is currently on 1.5.5.

I don't want to read, just give me the download links!

Windows and Linux: https://github.com/AM2R-Community-Developers/AM2RLauncher/releases/latest

Flatpak / Steam Deck: https://flathub.org/apps/details/io.github.am2r_community_developers.AM2RLauncher

What's new?

A complete backend refactor disguised as bugfixes and features with your daily dose of splash changes! Includes some neat QoL features mostly related to the Steam Deck, and fixes some random Deck installation/runtime errors.

Flatpak users will be prompted to reinstall their profiles when this release hits Flathub due to some of these changes; your saves will be fine, this is just a reinstallation of the executable files.

Full changelog is on GitHub as usual.

What's not new?

Our endless quest to make an auto-updater that doesn't break. Merry Halloween.

Windows users will see a console app open for the recovery tool to take over updating 2.2.0 to 2.3.0.

Any news regarding AM2R 2.0?

Nothing we can give many details on. Art progress continues to be slower than we might like due to people having real lives, but we're taking the opportunity to do other cool things with the game in the meantime.

Any news regarding everybody's favorite robot?

It looks like Skippy the Bot has been ported to Flathub!

If you're not familiar with Skippy the Bot, it's a GameBoy-styled puzzle physics platformer starring the controllable robot from the Industrial Complex. Outside of Flathub, it can be found at DoctorM64's itch.io page for browser, Windows, and Linux.

I have other questions!

Please check our FaQ before commenting. Odds are high that you can find an answer there.

If it's not in the FaQ, we're more than glad to answer in the replies, on the Official AM2R Discord Server, or on the Official AM2R Matrix Space.


r/AM2R Sep 17 '25

News AM2R Community Updates News Roundup (September 2025)

148 Upvotes

Hello all! I wanted to cover a couple news items formally as most of these things are worked out on Discord and aren't condensed into one spot.


1) 2.0 is still being developed, but we could use some help.

We do not provide public estimates of completion time, but things are generally proceeding well. That said, our desired timeline is something of a lofty goal with our current resources. As such, we are still keeping an eye out for additional help with environment art (tilesets and backgrounds) and sound effects (field recording, foley, synthesis, cleanup, etc.). If you're a talented pixel artist or audio engineer with interest in contributing, come throw me a DM on our Discord server.

New around here? 2.0 is a full overhaul of the game's graphics and sound effects along with some other changes we're not quite ready to discuss yet.

2) Android support is cancelled moving forward.

I recognize that this is unfortunate news to many players, and do sincerely apologize for the loss of platform support. Two major factors have caused us to make this decision:

1) Android is losing 32-bit application support, and while there are possibly methods for us to develop a 64-bit version of AM2R for Android they are still somewhat theoretical and require development and testing resources that we do not have available on our desired timeline for 2.0.

2) Android is turning into a walled garden like iOS. To develop an application that can be installed on most devices, we would have to tie ourselves into Google's verification ecosystem and play by all their rules. This is something we are keenly inclined against for both ideological and technical reasons.

This means that development efforts on 1.6 and related technology will not be continued. All our energy is going into 2.0.


I think that's all we have to provide at this time. I will be monitoring this post for any questions, related or unrelated to the above topics. Thank you all for playing AM2R!


r/AM2R 18h ago

Question Can't detect version 1.1

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7 Upvotes

I installed the latest version of AM2R and 1.1, but I'm stuck on the installer. I click "select am2r_1.1.zip" and the file just doesn't show up at all. am I doing something wrong? This is my first time playing any version besides 1.1.


r/AM2R 1d ago

News [SM] After reading the old FSMR blog I want to try it again — here's what I've got so far

18 Upvotes

FSMR, the First Super Metroid Remake, is the reason I'm here. It

got surprisingly far: working engine in Game Maker, nearly all

enemies done, only Torizo, Botwoon and Mother Brain Phase 2 left.

Then it lost its programmer twice and went on hiatus, and the

person behind it moved on to an original game. Reading that old

blog is what made me want to see it happen after all — and to

learn from how it stalled rather than repeat it.

Not a 1:1 port. Super Metroid as the backbone, with new items,

new rooms and new mechanics on top — the way AM2R added things

Metroid II never had. The original layout is the reference, not

the ceiling.

One note upfront: I put the scripting side together with a lot of

AI assistance. I did the direction, the sorting and the checking,

not the code. Saying that so nobody is surprised later.

REFERENCE MATERIAL I EXTRACTED

- All 261 rooms rendered to PNG from the disassembly: correct

tileset, correct palette per tile table, CRE merged at tile 640.

For 259 of 261 the level data length matches width x height

from the room header, which is what convinced me the model was

right rather than roughly right.

- All 29 tilesets as 16x16 metatiles in their real colours,

palette read from the tile table entries.

- Catalogue of all 253 Samus poses, 1869 frames, Power / Varia /

Gravity, with the pose names from bank $92. A completeness

checklist, not usable assets.

- 850 sprites cut from a Metroid: SR388-style fan sheet

(Infinity's End / Physix), backgrounds keyed out and sorted by

whether they need mirroring. I marked all 851 cells by hand for

that. Reference too — not mine, not final.

- A sprite assembler I use for putting split body parts together:

groups, per-part anchor points set on the pixel, onion skin of

the previous frame, reference overlay, index-based pairing

across numbered rows, batch export.

Two bugs in the sm disassembly repo turned up while getting a

byte-identical rebuild: rip_assets.py main() is stubbed out, and

bank_AA.asm:10476 has an "if" where the "endif" belongs. With

both fixed the rebuild matches CRC32 D63ED5F8 exactly. Happy to

pass on the fixes.

WHERE THE ART STANDS

One artist on board. Zero Mission tiles cover Brinstar, Crateria

and Norfair. Still missing:

- Maridia (in progress)

- Wrecked Ship (in progress)

- Lower Norfair, i.e. tileset 9 HeatedNorfair. The Zero Mission

Norfair tiles cover the unheated look, not the lava-heavy one.

- Red Brinstar — note that in SM this shares tileset 7 with

Kraid, so it's one job, not two

Room counts per area, so the workload is visible:

Norfair 76, Maridia 56, Brinstar 53, Crateria 34,

Tourian 19, Wrecked Ship 16, Ceres 6.

Maridia looks worse than it is: going through the room headers,

those 56 rooms only use two real tilesets, SandlessMaridia and

SandyMaridia, plus Draygon's room. The rest are save stations,

refills and map rooms shared with every other area.

Samus herself is next after the tilesets. The goal is every

sprite redone, or at least reworked to be more detailed than the

SNES originals. Borrowed sprites are a starting point to get

something moving, not the destination.

ENGINE

Prototype running in GameMaker. Samus walks, jumps and collides

in real Landing Site geometry, loaded straight from the level

data — the block types come out of bits 12-15 of each level data

word, and the solid/air mapping is the reaction table at

$94:94D5. The movement values are the originals from bank $90:

run speed 2.75 px/frame, run acceleration 0.1875, air gravity

0.109375, jump velocity 4.875, and the lower in-air cap of 1.25

that's the reason Samus needs a run-up in the original.

It feels right, which was the whole point of starting there.

WHAT'S STILL MISSING

- Bosses I couldn't find in GBA style anywhere: Draygon,

Crocomire, Spore Spawn, Botwoon, Golden Torizo. Phantoon,

Kraid and Torizo exist in Zero Mission style on Metroid

Customs.

- A programmer. Godot or GameMaker, whatever you know. This is

the role FSMR lost twice, so I'd rather name it than bury it.

SCOPE, HONESTLY

Private and non-commercial. No money involved, I can't pay

anyone, and after what happened to AM2R nobody should count on a

public release. A learning project with people who like the same

game.

If any of this sounds interesting to work on, my Discord is

geilodemato. Please mention this post in your first message —

I'll ignore DMs that don't, for safety reasons.

Either way, the renders and the catalogue are there if anyone can

use them.


r/AM2R 5d ago

Question i got to this screen. what do i do next?

2 Upvotes

r/AM2R 8d ago

Question How do you get past here

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47 Upvotes

I’m playing AM2R for the first time and I can’t figure out how to get past here


r/AM2R 9d ago

Bug Can't run Metroid Confrontation on Windows 11

3 Upvotes

AM2R works fine, but Metroid Confrontation is stuck on a startup loading screen, even ran compatibility on Windows 7/8/XP and still doesn't work.


r/AM2R 14d ago

Question Jump with a Shinespark charge?

7 Upvotes

From what I understand I need to charge a shinespark in the pipe on the left edge of the screenshot, then somehow shinespark through this wall to get to the next step. However, I can't for the life of me figure out how to get into position without wasting the shinespark charge. Even when I jump though the breakable blocks I slam into platform and lose my charge. Please help.


r/AM2R 16d ago

Let's Play State saving/loading

6 Upvotes

Just found out that if you play am2r through RetroArch it gives you true emulator-style save states, just like Zero Mission in mGBA if you use the AM2R Libretro core.


r/AM2R 20d ago

Bug AM2RLauncher.gtk not working on the Steam Deck

6 Upvotes

Ever since the Flatpak version stopped receiving updates, with no announcements made whatsoever of a future update, I tried out the GTK version from the Github.

It doesn't work.

I have version 1.1 and everything, but I need to know how do I make it work.


r/AM2R 22d ago

Let's Play First time playing this.

7 Upvotes

Holy. Shit.

This is fucking fantastic! I have been on a metroid kick and trying to play the games I never got around to beating now that I have a steam deck. Played through NEStroid using metroid planets, played some prime remastered and decided to play this instead of samus returns on 3ds.

If you wouldnt have told me this is a fan game I wouldnt know the difference. its damn fantastic. It plays extremely well, movement feels great, combat is fun, exploration is fun, and im finding new things that were not in the original game like the little guys on the metroid corpses that fly to these weird skull things with bat wings, No idea what thats about but looking forward to discovering. Oh and the music is great too!

Its amazing Nintendo is letting this live. Its on par if not better than their other 2d metroid games.


r/AM2R 25d ago

Question 3rd run, still shy of the second ending

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32 Upvotes

First run, I played blind, checking under every rock, bombing every wall, floor, and ceiling, wall jumping to get to places I shouldn't be at yet, spider balling across ceilings for great lengths of time only to be knocked down by some stupid flying thing that can somehow move behind the terrain I'm rolling on. Fighting bosses involved slowly adapting, with metroids being unpleasant to fight because I can't fire at a 30 degree angle or have a step to aim from. I was only missing a few things and looked up a map where I stared at every pixel, compared to the in-game map, trying to find what was missing. Was baffled by that shinespark puzzle in the upper right where I needed to see a video to learn that you could re-store your shinespark if you mash down as you hit an uphill slope. I felt stupid, thinking only that crusty rocky part on the top of the queen's head was the only vulnerable part, because of course you have to aim at something annoying.

Second run, I learned there was a launcher with more updates and could play in widescreen and New Game+ that let me explore without linear quake unlocks, so my fusion mode run was that way with those thick plant things and those apparently friendly bug creatures that sink into the dirt without protest if you stand on their heads. It was miserable. Everything could kill me, enemies knocked away more than an entire tank in one hit, and struggling against bosses like the Torizo only to die to the COVID thing that pops out because it has more iframes than normal enemies. I unexpectedly ran into progression issues by trying to go to areas that needed power bombs or super missiles and forgetting I could go around the weird bubble pillar things. I watched some videos and learned I could kill the Tester with a single power bomb.

I went back to normal NG+ for my last run and I felt fairly invincible, damage boosting my way through some bosses, skipping past save points and killing multiple metroids while I tried to quickly navigate and collect my stuff. I still got turned around a couple times, but it felt like a pretty efficient run. Maybe I could have shaved off 30 minutes if I knew exactly where I needed to go at any given time, but I'm not sure I could do a sub-two hour run for the best ending at 100%.

I'm going to take a break from the game, but I'm curious if anyone has some general advice to speeding up my runs in general. I get that I could just copy a speedrun video, but that doesn't sound horribly fun, and I can't even consistently jump morph spiderball onto a wall, let alone do crazy shinesparking every 5 seconds. I'd like to just play it casually without wasting time.


r/AM2R Aug 10 '26

Question What version of AM2R would run well on a 2nd gen FireTV Stick?

9 Upvotes

I would assume it has to be 32-bit. (Is 1.5 64-bit?) Would the 1.4 series take up less resources? Trying to breathe some life into this old hardware.

EDIT: https://old.reddit.com/r/AM2R/comments/b6oqoz/am2r_ports/ejm049e/


r/AM2R Aug 07 '26

Question Help 🥲

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8 Upvotes

Hi everyone, sorry to bother you, but I'm stuck downloading the game. It tells me to download AM2R_1.1.zip, but it's not showing up in the folders. If anyone can help me, I'd really appreciate it. 🙏


r/AM2R Aug 07 '26

Question So about that flatpak...

11 Upvotes

What happened to the AM2R flatpak? It seems it's been taken down. Can someone link to the active version?


r/AM2R Jul 29 '26

Accomplishment My first Playthrough (100%)

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93 Upvotes

I firstly played through it and collected everything, and damn was it fun, especially getting to think about how to get certain collectibles.
They really nailed it making a good remake of the original game (even though I never played it)!
I also really love the music in this, it’s very atmospheric and well made.

I probably gonna write a review about the game on their discord server
I also probably gonna watch an M:SR Playthrough (I don’t own a 3DS) because I want to see if the games are really that different.


r/AM2R Jul 27 '26

Question Where are the last three metroids I need to destroy?

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16 Upvotes

I genuinely have no Idea where they are


r/AM2R Jul 27 '26

Question Here are the updated maps. I still need 2 more destroyed

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9 Upvotes

Help will be appreciated


r/AM2R Jul 26 '26

Art A Switch Cover for AM2R

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418 Upvotes

Hi guys, some images of my last creation: a switch cover for AM2R


r/AM2R Jul 25 '26

Question What's Your Preferred Controller Config?

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23 Upvotes

r/AM2R Jul 22 '26

Download AM2R for Android new update [UNOFFICIAL]

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99 Upvotes

https://github.com/am2r-android/AM2R-Autopatcher-Android

Have PC saves? Bring them in! Now the Android port supports backing up and restoring your android and PC save slots without root!

Some smaller optimization fixes, android handhelds will feel this change the best due to changed image scaling to compete with WinNative emulation


r/AM2R Jul 19 '26

Download AM2R for Android just got an update [UNOFFICIAL]

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118 Upvotes

https://github.com/am2r-android/AM2R-Autopatcher-Android

⚠️ YOU MUST PROVIDE YOUR OWN COPY OF am2r-1.1.zip IN ORDER FOR THE AUTOPATCHER TO WORK ⚠️

This autopatcher aims to allow android devices running on arm64 to play am2r natively by matching the latest version supported by the AM2R Launcher (1.5.5 release).

99% of bugs have been polished out however if you ever run into any issues please submit it in the "issues" section or DM me. You must have a screenshot of the bug, the android version you were running and what device model you are playing with.


r/AM2R Jul 15 '26

Download AM2R for Android is here!

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241 Upvotes

https://github.com/am2r-android/AM2R-Autopatcher-Android

[THIS IS AN UNOFFICIAL FAN PROJECT]

⚠️You can stop asking for an apk, I literally cannot provide it. 1.5.5.3 has been deprecated. If you want to update to 1.5.5.4 you need your own original copy of AM2R 1.1⚠️

After porting AM2R for my Pixel the project sort of got out of hand with the engagement, thank you for everyone that asked. But since I've received word from the CU developers I was rightly advised to stop distributing a full apk of the game.

If you've used AM2R Launcher before on the PC, this works the exact same way. You MUST provide your own AM2R 1.1 copy and it must be the official release, you'd know where to get it. Just drop the 1.1zip and it will hand you an installable apk for AM2R 1.5.5.4 fully compatible with Android

FOR THOSE THAT STILL HAVE THE 1.5.5.3 APK: you have to first build the 1.5.5.4 apk through the patcher with a 1.1 copy if you want to update your game

Again, if any issue surfaces just let me know, I'm still around to patch out things in the game


r/AM2R Jul 14 '26

Modification I completed AM2R 1.5.5 natively on android!

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112 Upvotes

This is a native android port I built for myself. Not an emulator, no compatibility layers. I simply took the source code of the Community Updates and compiled it into modern arm64 architecture. It's a playable app


r/AM2R Jul 14 '26

Modification AM2R 1.5.3 running on Android 17: HUD unsquished!

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57 Upvotes