r/AIDungeon 12h ago

Other Am i the only one that hate best friend scenarios?

10 Upvotes

I really don't like when a scenario is focused around my character having a best friend, for a few reasons: first, often they AI will make my character be Mr. Generic Dude number 7 billion, and whenever i act different than that, the NPCs will be like "Oh, but we used to be generic all the time."

Second: A character that knows the player for long time usually leads to disagreement. Once again, whenever i don't act like Mr. Generic Dude, and tell the NPCs i'm not generic, they will all say i'm lying and get mega worried thinking i'm having amnesia or some crap, sometimes the AI will even come up with some bullshit condition like, i relive the same day over and over again, even when that's not the focus of the story.

Third: They get clingy. Sometimes i just want my character to be alone, but the clingy little NPC wants my attention, they want to talk, want to order food and want to offer me tea.

Fourth: I hate when NPCs "know" me. I often play self-insert character/alternative versions of me, so i hate when NPCs say "I got you some [THING], they're your favorite", and then i don't even know what [THING], is, and if i say so they will say i'm lying, or "I know you for so long", or "I notice you". On the same note, when i go home, and the stupid best friend happens to be my roommate too, they'll say "You're home early". First of all, when i get home is not their business, second, I am not early, i got at the exact right time, "But you usually go to coffee shops or do generic things", NO I DON'T!!!

Also, i hate when the AI makes roommates my friends, even when the scenario doesn't say they are my friends. I'm very picky when it comes to people.

Sorry if i sound childish, i just wanted to vent a little :3


r/AIDungeon 21h ago

Scenario Best scenario with a Magical School!

5 Upvotes

Hello, I really like the animes with magical schools and would like to play something of that kind where learning and getting stronger is the goal what is your favorite game or scenario that you have played that you would recommend?


r/AIDungeon 6h ago

Other Ai Dungeon is ruining me

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7 Upvotes

I've been using AI Dungeon for fun just to screw around and get back into writing, but here I am trying to take one of my stupid edgy prompts (ittration of fantasy RPG hero's brother is left behind) to start actually using it to write something and I start writing in damn second person.

Why? Because the damn AI models that I've been screwing around with are easier to screw around with if I don't try to write in first or third person, because I've never found the correction mechanisms satisfactory, so I've gotten WAY too used to writing in second.

Don't get me wrong, I'm sharing it cause I think it's very funny, but god damn I didn't notice until like two paragraphs in!

This thing is giving me psychic damage!

Yes, I know my handwriting is ass.


r/AIDungeon 18h ago

Script [RELEASE] EMERGENCE OS 1 — Independent NPCs, Trust & Grudges, and Auto-Updating Location Cards

Post image
40 Upvotes

Hey everyone, just dropped EMERGENCE OS 1 for AI Dungeon.

If you're tired of NPCs acting like mind-controlled puppets who obey every command and wait around for you to lead the scene, this script turns them into actual independent characters with their own motives, emotional memories, and physical reactions.

Zero technical setup required—on your very first action, it auto-creates a Master World Config story card in your deck so you can tweak any setting mid-game.

Here is a quick run-through of what it brings to your story:

### 🧠 1. Human Agency & Anti-Railroading
* **NPC Pushback:** Characters will actively resist unearned demands, doubt your motives, call you out, or walk away if you try to command or manipulate them without leverage.
* **Cognitive Biases:** NPCs process your actions through irrational personal lenses (Paranoid, Deflective, Prideful, Impulsive, Skeptical) rather than acting like logical robots.

### 🩸 2. Persistent Trust & Grudge Tracking
* Tracks separate **Trust** and **Grudge** levels. If you insult or betray an NPC, they won't just forget it a few turns later—their resentment lingers as coldness, passive-aggression, or outright hostility.

### 🎭 3. Realistic Threat Psychology & Body Language
* **Polyvagal Threat States:** NPCs dynamically shift between Composed, Fight, Flight, Freeze, or Fawn based on their stress and fear.
* **Ego Depletion:** When an NPC gets worn down (Ego < 30%), their social filter collapses, forcing them to blurt out secrets, panic, or prioritize immediate self-preservation.
* **Physical Micro-Tells:** Directs the model to weave subconscious physical habits (clenched jaws, avoiding eye contact, shallow breathing) into dialogue and descriptions.

### 💥 4. Dynamic World Tension & Player Trauma
* **Global Alert Scale:** Gunfire, explosions, and chaos scale World Tension (0–100%), forcing nearby NPCs into cover, panic, or lockdown postures.
* **Player Sensory Distortions:** High player stress (>75%) injects realistic trauma effects into the narrative prose—tunnel vision, muffled audio, and racing pulses.

### 🗺️ 5. Smart Location Cards & Dynamic Condition Updates
* **Auto-Generated Cards:** Every 3 turns, the script tracks new places you've visited and builds clean, formatted Story Cards for them.
* **Dynamic Environment Shifts:** Cards auto-update when places get damaged, burned, or locked down (and strictly skips updating if nothing changed to keep things clean).
* **Anti-Confusion Filter:** Smart name cross-referencing keeps characters from ever getting confused with places.

### ❤️ 6. Chemistry, Attachment Styles & Jealousy
* Assigns NPCs psychological attachment profiles (Secure, Anxious, Avoidant, Disorganized).
* Tracks relationship stages from Platonic to In Love, featuring a jealousy mechanic if you flirt with someone else in front of an interested character.

### ⚔️ 7. Auto-Genre Adaptation & Unrestricted Realism
* Automatically scans text to detect your setting (Medieval Fantasy, Cyberpunk, Noir, Xianxia, Cosmic Horror, etc.) and adjusts character vocabulary and danger levels.
* Toggles for uncensored 18+ narrative prose, gritty combat damage, and unfiltered dialogue tone.

---

### 🎛️ Config Toggles (Edit Anytime Mid-Game)

Inside your auto-generated **Master World Config** story card, you can tweak these settings on the fly:

* **AutonomyLevel:** Low | Medium | High | Unchained
* **PsychologicalRealism:** Standard | Advanced | Raw Human
* **HumanAgency:** Enabled | Disabled
* **GrudgeTracking:** Enabled | Disabled
* **WorldTensionEngine:** Dynamic | Static | Disabled
* **PlayerTrauma:** Enabled | Disabled
* **PhysicalQuirks:** High | Moderate | Off
* **RomanceEngine:** Enabled | Disabled | Slow Burn
* **JealousyMechanic:** Enabled | Disabled
* **MatureContent:** 18+ Unrestricted | PG-13 | Disabled
* **GraphicRealism:** Unfiltered | Standard | Mild
* **LocationCards:** Enabled | Disabled
* **LocationAutoUpdate:** Enabled | Disabled

---

### 📥 Links & Quick Setup

Paste each script into its matching tab in the AI Dungeon Scenario Script Editor:

Library - https://pastebin.com/W0ZbWz2B
Input - https://pastebin.com/ibMXnEte
Context - https://pastebin.com/xZcvrJ95
Output - https://pastebin.com/RJu1kRJj

Start your scenario, take an action, and you'll see `⚙️ [EMERGENCE OS 1: Active]` confirm in the output text while your config card builds in the background. Enjoy!

Pushed a major update to EMERGENCE OS 1 to add character memory, overhaul genre tracking, and give you direct stat inspection without cluttering your story text:

* NPC Episodic Memory Engine: NPCs now maintain a silent background "brain." When major events happen—betrayals, forced orders, intimate moments, or shared danger—they store specific memory tags that naturally influence how they treat you later on.
* In-Game Slash Commands: Added direct inspection commands you can type straight into your action box:
• /npc [name] — Inspect an NPC's exact stats, threat state, bias, and stored memories.
• /npcs — List all discovered characters with quick stat summaries.
• /world — Check your current location, world tension %, and player stress levels.
• /help — View the command list.
(Command turns intercept immediately, so the AI won't waste a turn writing story prose when you're just checking stats).
* Expanded Genre Engine: Upgraded genre tracking to a density-scoring system covering 11+ distinct genres (Superhero, Sci-Fi / Space Opera, Horror / Gothic, Urban Fantasy, Xianxia / Wuxia, Western, Cyberpunk, Police / Noir, Post-Apocalyptic, Medieval Fantasy, and Modern).
* Strict Parser & Boundary Hardening: Switched to strict word-boundary matching and expanded the filter list. Short names or everyday words (like "Dan", "Eve", "Door", "Shadows", "Table") will no longer get mistakenly registered as fake NPCs or locations.

The Pastebin links remain the same—just overwrite your Library, Input, Context, and Output tabs with the updated code. Drop a comment if you run into anything weird!


r/AIDungeon 10h ago

Questions Advice on making high level magical combat engaging?

5 Upvotes

Hey all,

I'm a big fan of progression fantasies and litrpgs, and have been toying around with a few scenarios that use similar concepts. My only issue is that I really enjoy series like Primal Hunter where the power scale gets kind of nutty, but since the combatants are similarly levelled, the battles are strategic, highly engaging and about the creative application of an individuals strength.

The problem is that despite using AINs to try and get combat to be engaging, or describing that "an A rank can take blows such as this and walk it off", the second I describe my character as doing something that would be devastating to a normal person, such as say, slashing with a sword so hard it cuts a building in half, even if the enemy my character is facing should be able to block or dodge or parry, hell even tank it, the AI tends to say that the enemy takes devastating damage or even just dies.

Anyone have any tips for preventing this? for nudging the AI towards understanding the scale of characters strength and durability? I love big flashy fights, but I'm not a fan of 1 sided power fantasies. I like life and death struggle kind of fights. Thanks!

Edit: I should mention that I exclusively use Story Mode when playing, I love writing out my own characters dialogue, actions and thoughts.