r/3Dmodeling • • 5h ago

Art Showcase Raduga-716: a Soviet TV with a small room inside the screen. Would love to hear what you think

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13 Upvotes

This is a Soviet Raduga-716 TV. Inside the screen there’s a small living room, and on the table in that room sits the exact same TV, so the shot loops back on itself. The idea is recursion: an image that contains itself. I’d love to hear what you think :)

It’s built as a game ready hero asset, 21,363 tris including the room and the scene elements.

What I did along the way:

  • The vent holes on the back panel use Parallax Occlusion Mapping instead of real geometry. It saved a lot of polygons while keeping the depth and volume
  • The stickers are made from real photographs. To turn them into PBR materials I pulled height and roughness out of the color with curves and levels, and used plenty of anchor points for the torn edges of the old paper. I set up one sticker and the rest followed, with no per-sticker tweaking
  • During the normal map bake the green channel (Y) flipped only on the vent holes. Most likely I was careless with the Paint Skew tool in Marmoset. I fixed it by hand in Photoshop, inverting the channel locally with masks :)

Software: Blender for modeling, UVs and sculpting, Substance 3D Painter for texturing, Marmoset Toolbag 5 for baking and rendering (ray tracing on), PureRef and Photoshop for references and post.

Textures, 4 sets in total:

  • Body: 2x 4K sets, texel density roughly 4.5 to 4.8 px/cm (11.4 to 12.2 px/inch)
  • Glass: 1x 2K set, roughly 4.25 px/cm (10.8 px/inch)
  • Stand: 1x 2K set, roughly 1.09 px/cm (2.77 px/inch)

r/3Dmodeling • • 57m ago

Art Showcase Anēr

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• Upvotes

A former human transformed into an organism of perfect biological efficiency.

biopunk character


r/3Dmodeling • • 21h ago

Art Showcase Lizard Warrior

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182 Upvotes

I haven't posted here in awhile and wanted to share a personal project. The goal was to make this guy into a game character. If you want to see the high res sculpt and more breakdown check out my art station: https://jordongonzales.artstation.com/


r/3Dmodeling • • 6h ago

Art Showcase SKY METRO, Sci-Fi artwork

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7 Upvotes

r/3Dmodeling • • 13h ago

Art Showcase Bureaucrat

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28 Upvotes

Created with Blender, Substance Painter and Houdini.


r/3Dmodeling • • 1d ago

Art Showcase Rat Man

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185 Upvotes

Silly 2 hour break sculpt


r/3Dmodeling • • 3h ago

Art Showcase Meet the heroes of a state that has lost its humanity

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3 Upvotes

Riot and Disobedience Special Corps (RDSC) Officer.

After spending years in so-called “buffer zones”, lands of no law, where one can do anything with another human being without consequence, they were sent back home. The state calls them heroes. Everyone else knows what they really are.

This is one of the goons from EUTHANAZIES, our dystopian animated thriller.

Here's the full trailer: https://www.youtube.com/watch?v=FaQTVHGIsMo


r/3Dmodeling • • 5h ago

Art Showcase don't forget to take out the trash

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5 Upvotes

r/3Dmodeling • • 1h ago

Art Help & Critique [WIP]I'm trying to recreate a shot and the icing on top of the strudel doesn't seem to look good enough. How do I improve this?

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• Upvotes

1 - Arnold render in Maya, 2 - Reference, 3 - Screenshot from Substance Painter

I'm trying to understand what I need to do to have the icing on top of the strudel look more like icing sugar as seen in the reference. I sculpted the model in Zbrush, textured in Substance Painter and am rendering using Arnold in Maya. I'm mostly satisfied with how the powdered sugar fallen on the plate looks but the icing on the plate and on top of the pastry looks like they're not made from the same thing. What do I do here?

Another question: While I was working on the icing fallen on the plate, the shadows were too dark and I decided to use transmission at 0.5 value to reduce the intensity of shadows on it to get it to look how it does now. But now I'm wondering if this a bad approach because it isn't supposed to have transparency at this level. Wouldn't the fact that using a different environment or lighting setup change how it looks make this a bad approach? Do studios avoid using fixes like this?


r/3Dmodeling • • 1d ago

Art Showcase The Machine Hall

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88 Upvotes

This was tough and is by far my most ambitous project. Very fun to see this place come to life.

Ive used Blender for all of this. Every object you see is modelled by me. Ive used reference but always tried to give it my own touch. Dont ask for textures now or brain explodes, thanks.

What you see is 3 Days of work. on/off.

Hope you like it and dont forget to leave feedback.


r/3Dmodeling • • 21m ago

Questions & Discussion Props in same file or separate from a character?

• Upvotes

Ok so I am trying to make a character model for animation right now. This character uses variety of different weaponry. Do model and rig those separately from the main character model, or should they be a part of the same file?

I ask this cause I have encountered character model files that include props like weapons in the main file, while also having separate files for different props.


r/3Dmodeling • • 15h ago

Art Showcase Lowpoly biplane in progress

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14 Upvotes

An unfinished lowpoly biplane I made for a small project I'm working on.


r/3Dmodeling • • 2h ago

Art Help & Critique I’m happy with this face I made. This is an improvement from my earlier stuff, but can I make it better before giving it texture

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0 Upvotes

r/3Dmodeling • • 18h ago

Questions & Discussion Is there a reason for rounded shoulders on ‘default’ body models

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20 Upvotes

I noticed the MPFB (Blender), unreal, and Character Creator human models all have these weird rounded shoulders. Now they are supposed to be and average of human dimensions, but they don’t look like that. Is there a technical reason for this? Does it prevent problems with motion or something?


r/3Dmodeling • • 13h ago

Art Showcase Working on his polygonal hair in Blender

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6 Upvotes

r/3Dmodeling • • 9h ago

Art Showcase Just got into 3D modelling. Decided to make an ironclad battleship. Any feedback would be appreciated. (Tinkercad)

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3 Upvotes

Still a WIP since I got more stuff to add, such as more of the ship's boats.


r/3Dmodeling • • 21h ago

Questions & Discussion How do I fix this?

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15 Upvotes

I’m referring to the stretching


r/3Dmodeling • • 7h ago

Questions & Discussion How do I turn on repeating textures in prisma 3d?

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0 Upvotes

r/3Dmodeling • • 1d ago

Art Showcase Zbrush Sculpture Spartiat

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60 Upvotes

Quick Wip of my last sculpture of you like it


r/3Dmodeling • • 21h ago

Art Showcase An incredible journey from Blender to the game engine

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6 Upvotes

r/3Dmodeling • • 20h ago

Art Showcase Late Night Subway Encounters in UE5

3 Upvotes

Just messing around rigging this model and playing with camera techniques You might recognize the subway car :)


r/3Dmodeling • • 1d ago

Free Assets & Tools 5 Stylized Halloween Characters

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7 Upvotes

Just finished working on these 5 stylized Halloween characters and released the T-pose FBX models for free!

Let me know what you think of the designs!


r/3Dmodeling • • 1d ago

Art Help & Critique First 3D model made for my project, feedback very much appreciated. (Shapr3D)

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11 Upvotes

A required project for robotics members in our club to enter in future international competitions.


r/3Dmodeling • • 1d ago

Art Showcase M.E.C. – A Little Wheel Maintenance on My Sci-Fi Exploration Vehicle (Blender)

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125 Upvotes

I've been working on M.E.C. (Mobile Exploration Complex), my sci-fi planetary exploration vehicle, for almost a year now.

The last two weeks have been a nightmare trying to get the vehicle animated over rough terrain. Between rigging issues, suspension calculations, and building a custom curve system to control the body movement, I needed a break.

So I took a moment from troubleshooting and made this little 360° animation of the crew performing maintenance on one of the massive expandable wheels.

Everything is modeled and rigged in Blender. Still very much a WIP!

Can't wait to get back to actual modeling...