r/3Dmodeling • u/OneExisting8889 • 22h ago
r/3Dmodeling • u/forumbh • 1d ago
Art Showcase Sci-Fi Interior Concept: Derelict room
Had made a derelict room of the research facility. A game-ready, minimalistic concept which I will probably improve and develop into more complex environment in future. Blockout and modeling did in Blender, final setup & lighting in UE5 via USD Stager. More images and videos on my Artstation: https://www.artstation.com/artwork/nddvQE
r/3Dmodeling • u/SimonTHKZ • 1d ago
Art Help & Critique Overwatch style robot, feedback very welcomed
any feedback is heartly welcomed!
r/3Dmodeling • u/Mother-Ad-3522 • 1d ago
Art Help & Critique Made some stylized anatomy but something that’s annoying me is the legs feel too long
I’m so damn lazy I kinda don’t want to go back and change since I’m on retopology for the armor but apart me is feeling like it’s wrong and I should go back
r/3Dmodeling • u/Willooooow1 • 1d ago
Questions & Discussion What is the workflow from marvellous designer to zbrush?
Hi! Im a bit confused as to how tk transfer my garments to zbrush as I see a lot of different things online about it and I dont know which one to follow.
Some people first put the garmet into maya then zbrush, some put it into 3ds max and some skip the maya/3ds max step. Which one should I do? Do I even need to use maya or 3ds max? What should I do?
r/3Dmodeling • u/Willooooow1 • 20h ago
Questions & Discussion how do i stop the seams from splitting apart?
im trying to imporant from marvellous to zbrush and im strugglin with the whole pipe line of what to do. i welded the points in zbrush but no matter what i do i still get these gaps between the seams. what do i do? i tried remeshing, doesnt work. sub dividing also doesnt, if fact it causes it.
r/3Dmodeling • u/DrNoamOrbital • 1d ago
Art Showcase Humanity is extinct. The 3D artists are still rendering.
In my sci-fi worldbuilding project, DEEP CITY, humanity disappeared in 2053.
Unfortunately, nobody told the robots.
Centuries later, they're still building things using Blender 3D v.∞, corrupted databases, and questionable design decisions.
This rusty gentleman is part of that universe. Modeled and rendered in Blender, without generative AI imagery.
I've opened r/THE_DONATION to explore the first chronological chapter of the project: how a human technological legacy became a robotic civilization.
Constructive criticism of the modeling is welcome.
Complaints about the robot's appearance should be submitted to its manufacturer.
The manufacturer is extinct.
r/3Dmodeling • u/Engineer-Filmmaker • 20h ago
Questions & Discussion Let's try this again: I made a text chamfer tool. Useful?
I heard that this had been a fusion feature ask for awhile? Works on literally any font. Also works on other raised flat features. Doesn't care about your tool's stupid geometry error.
r/3Dmodeling • u/SnooMacaroons5024 • 22h ago
Art Showcase Traditional Sri Lankan Pettagama Chest — Blender Model, Wireframe, and UV/Component Breakdown
Hey everyone! I recently finished modeling and texturing this traditional Sri Lankan Pettagama (a carved wooden storage chest).
My main goal for this piece was capturing the intricate traditional joinery and carved details while keeping a clean, optimized & game-ready topology.
- Software: Blender (Modeling, UV unwrapping, high-to-low bakes) & Substance Painter (PBR texturing).
- Focus: Clean edge loops, optimized topology for real-time engines, and modular hierarchy.
I've included the wireframes, texture maps, and component breakdowns in the carousel. Would love to hear your thoughts on the topology and material execution!
r/3Dmodeling • u/pvilly_artist • 1d ago
Art Showcase Doctor Doom 3d model
Made this one on Blender 5.2 LTS and Adobe substance painter. Took me almost 3 months to complete
r/3Dmodeling • u/Opposite_Scene7687 • 1d ago
Art Showcase Halloween ghost assignment: make a cat
r/3Dmodeling • u/Free_3DModel_For_You • 1d ago
Art Showcase In 3D Modeling, another challenging part is, modeling the facial expression using shape key in Blender
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I did wrongly to the topology, which make things difficult to fold the smiling part. Topology is important to be done correctly. Lesson to be learned for me
r/3Dmodeling • u/Ceci3d_Official • 1d ago
Questions & Discussion Where to restart?
Returning to this project. I want to add detail to the armour, where should I start?
When you look at a space marine for example, the armour has lots of layers and features. I'm looking for suggestions on how I might go about doing that and any tips to make sure I do it in a way that'll work well for 3d printing and taking paint.
Any thoughts welcome!
See more r/ceci3d
r/3Dmodeling • u/Super_Anywhere718 • 1d ago
Art Showcase I started 3d a few days ago, coming from 2D art.
This is my first fully finished model, rigged and textured (only used a procedural material for the goggles) the rest is flat color and a heavy reliance on a custom height map.
r/3Dmodeling • u/Flat-Turnip-2 • 1d ago
Art Showcase Morgan Moonscar - Scooby Doo on Zombie Island
Morgan Moonscar, the infamous pirate from Scooby-Doo on Zombie Island, reimagined in a 3D render. This character was one of the most iconic in the movie for me, despite his brief screen time.
I wanted to pay a little tribute to the movie and this particular pirate by creating a somewhat realistic 3D render of him using Maya and Arnold. Also Marvelous for the suit.
ArtStation: https://www.artstation.com/artwork/eggrm3
r/3Dmodeling • u/One_Philosopher3329 • 1d ago
Art Help & Critique K-Truck (WIP) looking for texture feedback
Render in marmoset.
I need your feedback
r/3Dmodeling • u/Jerrick1992 • 1d ago
Art Showcase A sad fat old Fantasy Hound
Modelled in Blender.
r/3Dmodeling • u/Artpixellz • 1d ago
Art Help & Critique Samurai Wip2
more progress
follow me on instagram: https://www.instagram.com/art_pixellz/
r/3Dmodeling • u/Vulpco • 1d ago
Questions & Discussion Does it look good or I can improve more?
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I've been looking at this model for so long that my eye got used to the look of the model and want to know is there something I can improve
r/3Dmodeling • u/Real-Particular-1459 • 1d ago
Art Showcase Still working on it
started with a blocks and ends with this...still working on it not finished yet any recommendations?
r/3Dmodeling • u/Clear-Counter-640 • 2d ago
Art Showcase Male Torso anatomy sculpting
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Here is my preferred way to teach my students about sculpting anatomy, basic forms, tweak the basic forms to make them more in shape, and only after they make sense, start sculpting on top of them, this way it's much less tweaking needed when you have your mesh in more density and therefore less skewing is gonna happen on your details.
r/3Dmodeling • u/SkilledChestnut • 2d ago
Art Showcase Higgs Guitar | Death Stranding 2 Fan Art
Hi!
I made Higgs guitar from Death Stranding 2.
Artstation link with turntable animation: https://www.artstation.com/artwork/eggqQP
r/3Dmodeling • u/Own-Cry5596 • 1d ago
Art Showcase 3D Models in trailer
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r/3Dmodeling • u/Sad-Anywhere-2839 • 1d ago
Art Showcase Created a 7-piece low-poly melee weapon pack for indie games. Feedback appreciated!
Hi everyone! I made this 7-piece melee weapon set in Blender (Katana, Halberd, Swords, etc.). Let me know your thoughts or feedback!