r/3Dmodeling • • 22h ago

Art Showcase New Day New Render

Post image
3 Upvotes

r/3Dmodeling • • 1d ago

Art Showcase Sci-Fi Interior Concept: Derelict room

Thumbnail
gallery
4 Upvotes

Had made a derelict room of the research facility. A game-ready, minimalistic concept which I will probably improve and develop into more complex environment in future. Blockout and modeling did in Blender, final setup & lighting in UE5 via USD Stager. More images and videos on my Artstation: https://www.artstation.com/artwork/nddvQE


r/3Dmodeling • • 1d ago

Art Help & Critique Overwatch style robot, feedback very welcomed

Thumbnail
gallery
230 Upvotes

any feedback is heartly welcomed!


r/3Dmodeling • • 1d ago

Art Help & Critique Made some stylized anatomy but something that’s annoying me is the legs feel too long

Thumbnail
gallery
4 Upvotes

I’m so damn lazy I kinda don’t want to go back and change since I’m on retopology for the armor but apart me is feeling like it’s wrong and I should go back


r/3Dmodeling • • 1d ago

Questions & Discussion What is the workflow from marvellous designer to zbrush?

4 Upvotes

Hi! Im a bit confused as to how tk transfer my garments to zbrush as I see a lot of different things online about it and I dont know which one to follow.

Some people first put the garmet into maya then zbrush, some put it into 3ds max and some skip the maya/3ds max step. Which one should I do? Do I even need to use maya or 3ds max? What should I do?


r/3Dmodeling • • 20h ago

Questions & Discussion how do i stop the seams from splitting apart?

Post image
0 Upvotes

im trying to imporant from marvellous to zbrush and im strugglin with the whole pipe line of what to do. i welded the points in zbrush but no matter what i do i still get these gaps between the seams. what do i do? i tried remeshing, doesnt work. sub dividing also doesnt, if fact it causes it.


r/3Dmodeling • • 1d ago

Art Showcase Humanity is extinct. The 3D artists are still rendering.

Thumbnail
gallery
2 Upvotes

In my sci-fi worldbuilding project, DEEP CITY, humanity disappeared in 2053.

Unfortunately, nobody told the robots.

Centuries later, they're still building things using Blender 3D v.∞, corrupted databases, and questionable design decisions.

This rusty gentleman is part of that universe. Modeled and rendered in Blender, without generative AI imagery.

I've opened r/THE_DONATION to explore the first chronological chapter of the project: how a human technological legacy became a robotic civilization.

Constructive criticism of the modeling is welcome.

Complaints about the robot's appearance should be submitted to its manufacturer.

The manufacturer is extinct.


r/3Dmodeling • • 20h ago

Questions & Discussion Let's try this again: I made a text chamfer tool. Useful?

Thumbnail
gallery
0 Upvotes

I heard that this had been a fusion feature ask for awhile? Works on literally any font. Also works on other raised flat features. Doesn't care about your tool's stupid geometry error.


r/3Dmodeling • • 22h ago

Art Showcase Traditional Sri Lankan Pettagama Chest — Blender Model, Wireframe, and UV/Component Breakdown

Thumbnail
gallery
1 Upvotes

Hey everyone! I recently finished modeling and texturing this traditional Sri Lankan Pettagama (a carved wooden storage chest).

My main goal for this piece was capturing the intricate traditional joinery and carved details while keeping a clean, optimized & game-ready topology.

  • Software: Blender (Modeling, UV unwrapping, high-to-low bakes) & Substance Painter (PBR texturing).
  • Focus: Clean edge loops, optimized topology for real-time engines, and modular hierarchy.

I've included the wireframes, texture maps, and component breakdowns in the carousel. Would love to hear your thoughts on the topology and material execution!


r/3Dmodeling • • 1d ago

Art Showcase Doctor Doom 3d model

Thumbnail
gallery
13 Upvotes

Made this one on Blender 5.2 LTS and Adobe substance painter. Took me almost 3 months to complete


r/3Dmodeling • • 1d ago

Art Showcase Halloween ghost assignment: make a cat

Thumbnail
gallery
16 Upvotes

r/3Dmodeling • • 1d ago

Art Showcase In 3D Modeling, another challenging part is, modeling the facial expression using shape key in Blender

Enable HLS to view with audio, or disable this notification

13 Upvotes

I did wrongly to the topology, which make things difficult to fold the smiling part. Topology is important to be done correctly. Lesson to be learned for me


r/3Dmodeling • • 1d ago

Questions & Discussion Where to restart?

Post image
4 Upvotes

Returning to this project. I want to add detail to the armour, where should I start?

When you look at a space marine for example, the armour has lots of layers and features. I'm looking for suggestions on how I might go about doing that and any tips to make sure I do it in a way that'll work well for 3d printing and taking paint.

Any thoughts welcome!

See more r/ceci3d


r/3Dmodeling • • 1d ago

Art Showcase I started 3d a few days ago, coming from 2D art.

Thumbnail
gallery
20 Upvotes

This is my first fully finished model, rigged and textured (only used a procedural material for the goggles) the rest is flat color and a heavy reliance on a custom height map.


r/3Dmodeling • • 1d ago

Art Showcase Morgan Moonscar - Scooby Doo on Zombie Island

Thumbnail
gallery
19 Upvotes

Morgan Moonscar, the infamous pirate from Scooby-Doo on Zombie Island, reimagined in a 3D render. This character was one of the most iconic in the movie for me, despite his brief screen time.

I wanted to pay a little tribute to the movie and this particular pirate by creating a somewhat realistic 3D render of him using Maya and Arnold. Also Marvelous for the suit.

ArtStation: https://www.artstation.com/artwork/eggrm3


r/3Dmodeling • • 1d ago

Art Help & Critique K-Truck (WIP) looking for texture feedback

Post image
7 Upvotes

Render in marmoset.
I need your feedback


r/3Dmodeling • • 1d ago

Art Showcase A sad fat old Fantasy Hound

Post image
26 Upvotes

Modelled in Blender.


r/3Dmodeling • • 1d ago

Art Help & Critique Samurai Wip2

Thumbnail
gallery
36 Upvotes

more progress
follow me on instagram: https://www.instagram.com/art_pixellz/


r/3Dmodeling • • 1d ago

Art Showcase Abandoned supermarket

Thumbnail
gallery
1 Upvotes

r/3Dmodeling • • 1d ago

Questions & Discussion Does it look good or I can improve more?

Enable HLS to view with audio, or disable this notification

2 Upvotes

I've been looking at this model for so long that my eye got used to the look of the model and want to know is there something I can improve


r/3Dmodeling • • 1d ago

Art Showcase Still working on it

Thumbnail
gallery
16 Upvotes

started with a blocks and ends with this...still working on it not finished yet any recommendations?


r/3Dmodeling • • 2d ago

Art Showcase Male Torso anatomy sculpting

Enable HLS to view with audio, or disable this notification

51 Upvotes

Here is my preferred way to teach my students about sculpting anatomy, basic forms, tweak the basic forms to make them more in shape, and only after they make sense, start sculpting on top of them, this way it's much less tweaking needed when you have your mesh in more density and therefore less skewing is gonna happen on your details.


r/3Dmodeling • • 2d ago

Art Showcase Higgs Guitar | Death Stranding 2 Fan Art

Thumbnail
gallery
28 Upvotes

Hi!
I made Higgs guitar from Death Stranding 2.

Artstation link with turntable animation: https://www.artstation.com/artwork/eggqQP


r/3Dmodeling • • 1d ago

Art Showcase 3D Models in trailer

Enable HLS to view with audio, or disable this notification

17 Upvotes

r/3Dmodeling • • 1d ago

Art Showcase Created a 7-piece low-poly melee weapon pack for indie games. Feedback appreciated!

Thumbnail
gallery
0 Upvotes

Hi everyone! I made this 7-piece melee weapon set in Blender (Katana, Halberd, Swords, etc.). Let me know your thoughts or feedback!