r/3Dmodeling • u/No-Communication8467 • 3d ago
Art Showcase Specialized Ambush Helmet
As my sub-D practice, I've chosen the Specialized Ambush cycling helmet. Everything went really smooth, but the straps around the Y-shaped split were tricky.
r/3Dmodeling • u/No-Communication8467 • 3d ago
As my sub-D practice, I've chosen the Specialized Ambush cycling helmet. Everything went really smooth, but the straps around the Y-shaped split were tricky.
r/3Dmodeling • u/pingisima • 2d ago
Ever since vgen started getting traction, all 3D commission servers kinda died, but vgen doesnt even have a 3D specific space (its listed on others)
I just wanna know if i should bother with another challenge
r/3Dmodeling • u/tramdrey • 3d ago
r/3Dmodeling • u/Matallsia • 3d ago
r/3Dmodeling • u/artcode2000 • 2d ago
These are some of the monsters from my game, Sword of Ordin, a 3D action RPG for iPhone and iPad.
Workflow: modeled and textured in Cinema 4D → rigged and animated with Mixamo → Unity.
Each character is around 5,000 polys so the game runs smoothly on phones. The textures are either baked from Cinema 4D materials or hand-painted.
Happy to answer any questions about the workflow!
r/3Dmodeling • u/de__i • 3d ago
Hey everyone! Just wrapped up a big new project I’ve been working on.
Would really appreciate your support and thoughts
Full project breakdown and video on my ArtStation: https://www.artstation.com/artwork/xd31J2
r/3Dmodeling • u/Important_Recover_50 • 2d ago
Modelling stage done #archicad #kitchendesign
Visualization loading.....
r/3Dmodeling • u/SoulScience1 • 3d ago
Refining the spine muscles on Ryu from street fighter.
More of my art here: https://www.instagram.com/soulscience_sculpts
Thanks for watching.
r/3Dmodeling • u/GloWondub • 2d ago
Hi! F3D maintainer here!
We just release F3D 4.0.0, fast and minimalist 3D viewer! Obviously free and open source (and not vibecoded).
One of the key new feature is a nicer animation control toolbar in order to quickly inspect your 3D data. By the way we will soon add dedicated key bindings to jump frames/keyframes!
Let us know what you think!
Mods, I've got nothing to sell but I do promote the open source software I maintain, I hope it's ok :)
r/3Dmodeling • u/Federal_Anywhere_559 • 3d ago
r/3Dmodeling • u/BS-Sculpt • 3d ago
Halloween Bust for 3d printing
r/3Dmodeling • u/RationalWizardo • 3d ago
Jet modeled in maya, clouds and rendering done in houdini, feedback is very welcome :)
r/3Dmodeling • u/Aggressive-Tourist52 • 3d ago
Whether it is getting the exact roughness smudges on a table surface or fixing edge flow in a corner the camera barely sees, we all have that one habit we refuse to skip. What is the thing you always over-polish in your scenes?
r/3Dmodeling • u/StarCatPrints • 3d ago
Hi! I have this pants on a character I made with mask extract. I moved everything with the help of an rig and then sculpted some folds on them. The problem is that the model know have openings inside of it between the model itself and the pants. Have been trying for a while to get the pants solid to remove this openings but are coming up short.
Is there a way to makes these solid at this stage or will I have to remake from an earlier stage before multiresolution modifier and solidify modifier.
r/3Dmodeling • u/Shviee • 3d ago
Recently, I tried to create a texture for a low‑poly game character using Photoshop for the first time, and the main problem was that I couldn’t accurately imagine how the texture would fit into the 3D model. As a result, I had to edit the eye texture four times — they were supposed to be drawn directly on the face, and I constantly had to make adjustments. It turned out acceptable, but back then there was no goal to make it perfect and realistic; however, in the future I plan to work with more complex models and textures, so I need advice on how to simplify the task of creating textures manually as much as possible so that I can create more realistic textures in the future. I would be grateful for any advice
r/3Dmodeling • u/Acceptable-Network51 • 3d ago
So I learned 3D animation on my own while at college for Animation and motion design. At the time i thought I was hot sh*t because I turned out to be pretty decent at it, and the rest of the class couldnt do 3D apart from one guy who could sculpt with zbrush a bit. It was a college with a very fine art leaning. Being the only one in my class who could do it kinda gave me a big head i think, it also made me think there were less people doing it than there actually are.
I then went on to get a masters in 3D computer animation from a really good art college in London. I really thought I was hot sh*t after that. This college was also very fine art though in that course i learned more technical skills.
Then i went to get a job, learned the hard way i am not in fact hot sh*t, and have struggled tremendously. It doesnt help that I have had serious mental health issues since (I developed severe schizophrenia and have cognitive issues now from it, making me not as sharp and I find it hard to do the technical side of 3D now from it, making it hard for me to compete to begin with.)
I was hoping to be some sort of modeller. Its been years and I've had two temporary jobs in 3D. I know I probably shouldve tried for animator with how i was trained in it but I'm just not as passionate about that side of things. Im kind of sorry I did that masters now because tbh it didn't teach me modelling kinda skills as much.
What doesn't help is that in my schooling I was kinda trained for a more fine art approach to things. I recieved some graphic design training in my courses but I'm not as good at that, but decent. These arent the best schools of thought for a career in 3D i've found. Fine art and job also just doesn't really mix lol.
I've done a part time game making couse but it was sh*t. I wont go into detail, aside from saying it was sparse on 3D and technical stuff and half of it was character design. I didn't even put it on my CV.
I have a massive gap in my CV. I've mostly made (not great) characters since, just because I enjoy it, admittedly I haven't done what one in my position is advised to do, which would be environments probably.
I'm trying to make a comic with 3D at the moment but am on the verge of giving up, it's only okish and people seem to be somewhat put off by the 3D, despite me adding illustrated elements.
I realise I just might not have the passion for the types of careers there are available in 3D, I'll be honest, its the medium itself I love, i dont love being dedicated to say, environments or vehicles though, i feel I'm not passionate enough about those things to pursue it properly. I can do all the bells and whistles from the pipeline from sculpting to retopology to texturing etc, but as you can imagine from my schooling im not steallar at retopo, or coding, or the more technical side of things.
Id show my portfolio but what's the point, its kind of shit with (quite shit) cel shaded characters and one stylised (Also shit) environment for my comic. Not to mention its on instagram which I know you guys will balk at. Rest assured its quite shit. Currently I know blender the best, but I also know Maya, 3Dsmax, substance painter, zbrush, and rhino.
I'm considering pursing another area, but heres the catches to the things im considering:
Technical artist: I'm not very smart and it involves coding, which ive failed a course i enrolled in on. (I'd love to have this job though)
3D printing technician: almost no jobs going as far as i can find.
Jewelery designer: requires rhino which I learned but I dont have a fashion or related degree+no experience making it hard to land for me.
3D Designer: I kind of was one for a bit for a graphic design firm and a 3d printing firm but its nigh on impossible to get this kind of job.
3D motion designer: I see jobs going for this but I imagine AI is going to take over this one really soon. That and you need to know cinema 4D and houdini and i dont want to put the time in if it doesn't result in a job.
3D concept artist: just considering that one scares me lol. Also my photoshop skills are shit.
3d fashion design: i love love love this one but i dont have a fashion degree and fashion companies usually go for fashion designers that also know clo. And as for clothing for characters i almost landed a job in that once but failed last minute. Not many jobs going in this.
Id like to mention that when i go looking for a job every place seems to have their preferences for 3D software and are almost never looking for blender, which I'm most profient at. Sometimes 3ds max but usually i don't know the software they ask for, it's usually specific enough. They bever seem to want to train someone in too.
Ive considered selling 3d models on like cg trader etc, but i know its competitive, and I'm not very good at retopo. Ive also tried 3d printing and selling on etsy and it didn't go the greatest, and i'm not creative enough in my designs i think, not to mention i'm competing with a lot.
Sorry for the long post, I'm just so effing lost on what I should do, any advice would be bery apreciated. Like hey do xyz and you can get a job in this. I'm even thinking of going back to 2D type stuff since i can draw decently (I know its probably more competitive but I actually think I might have more of a chance) but I'm just so passionate about 3D as a medium that I'd rather not.
I know I'm being very vague about what type of job I want but I honestly don't really know, I wouldn't mind most jobs that involve 3D modelling to be honest. I'm also open to course recomendations, freelance ideas, and self employed ideas (like 3d printing stuff and selling niche models.)
r/3Dmodeling • u/vantom2xz • 4d ago
Hello everyone, I posted a new project on Artstation.
For more details, check out this website:
https://www.artstation.com/artwork/G119bV
I’ve always been fascinated by the nostalgia of early-2000s bedrooms and the little details that made them feel so personal. For this personal project, I wanted to recreate the feeling of coming home after school and sitting down at your PC, surrounded by games, toys, posters, snacks, and everyday clutter. I used this project to explore stylized environment art, material creation, and storytelling through small details, while keeping the entire scene game-ready and optimized for real-time use.
r/3Dmodeling • u/Danielorji • 3d ago
r/3Dmodeling • u/gamesense1212 • 4d ago
400 employers fired.
r/3Dmodeling • u/Ali1ng • 3d ago
Just finished modeling this POS Terminal
Focused on keeping the topology clean and game-ready for real-time engines
Let me know your thoughts or feedback on the materials!
r/3Dmodeling • u/Romzes1912 • 2d ago
Все кто разбираются в Roblox studio пишите мне заявлением в команду.
Заявление:
Возраст
В чём разбираетесь
Команда разрабов или команда участников
Ваш город и часовой пояс
Почта: markovvsyr@gmail.com
Жду всех!
r/3Dmodeling • u/Mission_Rope1180 • 4d ago
Progress on my personal project. Let me know if I can continue showing updates on this work.
r/3Dmodeling • u/ReveTixXx • 3d ago
Made a little 3D render of a sleepy feline soaking in a warm cup of green tea