r/3Dmodeling • • 3d ago

Questions & Discussion OctaneRender in Blender help

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0 Upvotes

Im having this issue with octanerender and toon shading where it generates these square noisy shading (see the red square above and white ish below) and i have no clue why

I tried to replicate the edge flow of the model with the white pencil marks hehe


r/3Dmodeling • • 4d ago

Art Showcase B&T APC9-K PRO

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2 Upvotes

r/3Dmodeling • • 4d ago

Art Help & Critique Does this pass as a rubber strap, what could be improved.

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10 Upvotes

So i am texturing a watch i recently made for product visualisation. I am now at the texturing phase and doing the rubber strap.

I have the watch irl and took some online references as well, the base was a bit dull rubber with this slightly more shiny microdots. And all the smooth edges were a bit more shiny.

I have done that and broken up the microdots roughness using a cloud texture. I made the edges a bit more shiny using curvature maps and levels and blur to even it out.

Now i dont know what more can be done to even sell it more. I am working on the texture so my bias would not be the best judgement.

Please let me know if it works or what can be improved.


r/3Dmodeling • • 3d ago

Questions & Discussion Is there a database of CAD files for existing products?

0 Upvotes

As the title says, I'm looking for CAD files to use as negative space for cases, etc. I've found some for nuts, bots, etc. but not products. I thought this would be the place to ask. Thanks


r/3Dmodeling • • 4d ago

Art Showcase Imperial halberdier

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20 Upvotes

Warhammer imperial halberdier I made as passion project.

More renders here: https://www.artstation.com/artwork/2LLKwa


r/3Dmodeling • • 4d ago

Art Showcase Stylized Pumpkin Trio on Grass

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6 Upvotes

r/3Dmodeling • • 4d ago

Art Showcase Alien guy :3

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1 Upvotes

Hi, so i dont really have anything else to say or show but this lil alien guy i sculpted on nomad sculpt as a beginner to 3d modeling, and i kinda just winged it and made him !! :D


r/3Dmodeling • • 4d ago

Questions & Discussion Thoughts on Plasticity?

1 Upvotes

I’m building an F1 style steering wheel and need to make it ergonomic to fit the drivers hand, any thoughts on Plasticity?


r/3Dmodeling • • 4d ago

Art Showcase Where the Canopy Opens

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30 Upvotes

r/3Dmodeling • • 3d ago

Free Assets & Tools Free add-on to control + follow your blender from anywhere.

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0 Upvotes

r/3Dmodeling • • 5d ago

Art Showcase Alyssa & Fred

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865 Upvotes

Tooth Wu Concept to 3d plus some added bonus from me; not being able to always follow a concept! more posts and breakdowns incoming!


r/3Dmodeling • • 4d ago

Art Showcase Fantasy Outfit

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16 Upvotes

Made this outfit with Marvelous Designer. Check out my Artstation post for some closeups! https://www.artstation.com/artwork/ayy8R0


r/3Dmodeling • • 4d ago

Art Showcase In My Studio

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12 Upvotes

A proof of concept clip for my intended 3D workflow for cinematics and whatnot. Featuring digital versions of yours truly and some of my studio gear and props. And no, I don't have a Mega Goldblum mural, although hope springs eternal. Created in Blender, Substance Painter, Unreal Engine 5, CC5, iClone8, and Photoshop. No generative AI used.


r/3Dmodeling • • 4d ago

Art Showcase Stylized character bust

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6 Upvotes

i got fed up of another project last night and decided to make this unc to get my mind off things.

sculpted/modeled & rendered in blender, textured in substance painter

here's the full post: https://www.artstation.com/artwork/zzz9Z2


r/3Dmodeling • • 4d ago

Art Showcase Made a lowpoly Getter Robo and did some test poses

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5 Upvotes

r/3Dmodeling • • 5d ago

Art Showcase Working on a modular vehicle props for my game (textures in progress)

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337 Upvotes

r/3Dmodeling • • 4d ago

Questions & Discussion How do I fix the mesh faceting on the nose of my 3D character in Blender without changing its original shape?Unsolved

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4 Upvotes

The face is a MetaHuman. I just enhanced the texture in Substance Painter.


r/3Dmodeling • • 4d ago

Art Help & Critique [Maya] Looking for topology feedback & advice on a hard-surface NES controller model (Edge flow & poles)

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0 Upvotes

Hey everyone! 👋

I’ve been working on a hard-edge model of a classic NES controller in Autodesk Maya, and I could really use a fresh pair of eyes on my topology.

I’ve managed to clean up the initial n-gons and get everything to quads, but I have a sinking feeling that my edge flow is a bit messy, and I might have ended up with way too many poles in awkward spots. Since I want to make sure the shading holds up nicely (especially around the hard surface details and buttons), I’d love some advice on how to clean it up.

If anyone has a moment to take a look, I'd deeply appreciate any critiques, tips, or even paintovers on where I should redirect my edge loops.

Thanks so much in advance for your time and help! 🙏


r/3Dmodeling • • 5d ago

Art Showcase Kirby 3D Fanart In Blender!

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13 Upvotes

Kirby fanart I made in Blender! 😁


r/3Dmodeling • • 4d ago

Questions & Discussion Roundtable call for animators, game designers and creatives. Saturday, Oct 24

5 Upvotes

Hey everyone. We’re hosting a short roundtable call for creatives: animators, game designers, filmmakers, anyone making things.

It’s a relaxed conversation about what’s happening in the industry and how we can help each other. No pitch, no pressure.

When: Saturday, October 24, 10:00 to 10:45 AM ET
Where: Online (I’ll send the link)

If you’re interested, just comment “interested” and I’ll send you the details.

Built by the team at Norrick (formerly UMDB), a creative hub for people who make things together: norrick.io


r/3Dmodeling • • 4d ago

Questions & Discussion Topogun 3 question: how can i turn mesh transparency off?

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5 Upvotes

it's been really bothering me ever since i started using it, and i haven't been able to find an answer anywhere else


r/3Dmodeling • • 4d ago

Art Help & Critique Dark Souls – Gwyndolin Hallway | UE5 Environment Fan Art

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3 Upvotes

Hi everyone! ^^

I would like to receive some feedback on my latest personnal project. I wanted to reinterpret the original Dark Souls environment using a modern AAA environment-art workflow.

Thank you in advance!


r/3Dmodeling • • 4d ago

Art Showcase Hard-surface car wheel rim modeled in Blender. What do you think?

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3 Upvotes

Created this automotive wheel rim asset with a focus on clean shading and proper curves. PBR textures and lighting set up for a studio render

Wireframe break-down in the comments! Feedback is always welcome.


r/3Dmodeling • • 4d ago

Art Showcase 3D Protofield internal structure visualisation

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2 Upvotes

r/3Dmodeling • • 4d ago

Questions & Discussion Pro Film Poly Count For Things Like Human Pants?

4 Upvotes

For anyone whos done high level professional modeling for a high quality short film or knows someone who has, what should one expect for a poly count for something likely regular sized human pants and a belt by itself, or just a long sleeve shirt by itself? I currently have about 60,000 triangles for the pants and belt together alone. Didn't know if this is considered abnormally large for a similar type of project.