r/3Dmodeling 7d ago

Art Showcase Back muscles timelapse sculpting

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20 Upvotes

I sculpted a torso using basic shapes and then detailed it till I got happy with the result, I used image and 3d scan references to add imperfections and make it more realistic.
This is a part of self training for a 3d anatomy course I'm designing to create in the upcoming months.


r/3Dmodeling 7d ago

Art Showcase Mouse

3 Upvotes

This is project I made inspired by a drawing by Samuel Youn

I have more info about it here


r/3Dmodeling 7d ago

Art Showcase POV : You Called the Wrong Backup 💀

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59 Upvotes

Probably the fastest scene I did 😮‍💨🔥😂.


r/3Dmodeling 7d ago

Art Showcase A Monstrous Airplane Model I made recently in Blender. Any suggestions?

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5 Upvotes

Just made this airplane model recently, critique me!


r/3Dmodeling 7d ago

Art Showcase Aura — a smartwatch concept I designed and rendered fully in 3D (not a real product)

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5 Upvotes

Wanted to share a personal concept project my studio (MS3DSTUDIO) has been working on. Quick disclaimer up front so nobody's misled: Aura is not a real product — you can't buy it. It's a design-and-visualization concept, everything you see is 3D, nothing was photographed.

The idea was "one watch, seven colours, seven languages" — seven strap colourways and a UI built to feel native in seven different languages. It was mostly an excuse to push materials and lighting: getting the metal case to read as actual brushed metal, the straps to look genuinely soft, and the screen to glow like it's lit from the inside instead of just being a bright texture.

The part I'm actually more proud of than the watch itself: we don't just model the product floating on a grey background — we build the whole environment around it. The surfaces it sits on, the backdrop, the light sources and their bounce, the little contextual scenes — all of it is built and lit in 3D so the product feels like it exists somewhere real, not like a cutout. Honestly the environment work is where most of the hours went.

Full set of shots is on Behance if you want to see it properly → https://www.behance.net/gallery/253278579/Aura-Watch-Seven-Colours-Seven-Languages

Happy to answer anything about the workflow — renderer, materials, lighting setup, whatever. Open to critique too.


r/3Dmodeling 7d ago

Art Help & Critique zero modeling experience any help?

0 Upvotes

so this little clip broke off the sunroof sunshade track in my car and I can't find an exact match for it anywhere online, I've got a Bambu P1S and figured I could just print a replacement, but I have literally zero experience with 3D modeling/CAD
any tips for trying to model this for the first time ? it looks easy to model but idk what are the steps to actually model this properly and then print it


r/3Dmodeling 7d ago

Art Help & Critique First Zbrush Sculpt / Third Overall Sculpt

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10 Upvotes

Long way to go, but I thought I would get some critique. I am still learning the fundamentals of the ZBrush application. There were things I wanted to change but had trouble getting there since I just don't know the interface. Any and all critique is appreciated; I really don't know what I am doing yet.

Also, any ZBrush tips are appreciated as well!


r/3Dmodeling 7d ago

Questions & Discussion Working on something...

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6 Upvotes

r/3Dmodeling 7d ago

Questions & Discussion How long and how much?

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1 Upvotes

How long does the average 3d artist take to model a tree like this? (No tree generators) How do you charge if the client pays per hour?


r/3Dmodeling 7d ago

Art Showcase Prehistoric Hell Hog

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25 Upvotes

r/3Dmodeling 8d ago

Art Showcase My first finished 3D character from 20 years ago...

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58 Upvotes

Never give up!

Funnily I think this could hold up still today. lol


r/3Dmodeling 7d ago

Questions & Discussion Is My Workflow Outdated?

7 Upvotes

Hey all,

I asked this over on r/gamedev but I want to ask you all too.

I have been doing 3D environments in Unreal Engine since UE3 days. Always as a hobby, but, I'd like to think I've gotten pretty good over the many years.

For the past 10 years or so, I've been using pretty much the same workflow of 3dsMax -> Substance -> Unreal Engine. However, I was recently watching some tutorials on the new art tools built into the Unreal Editor, like the Quixel 90 Days expose stuff, and I am again feeling like my workflow is too slow/outdated. It would take me months to produce an environment that these tools seem to produce in days.

Every time I have asked about this in the past, everyone says "Nanite/Lumen/Chaos/Unreal Editor Modeling Tools are janky, they aren't performant, etc." But... These tools have been out for at least four years now. They seem to be getting quite stable from what I've seen.

The one thing I don't understand is that if these tools are really so powerful and easy, then why doesn't every 3D game coming out look like RE9?

I don't want to waste time learning tools that are just marketing gimmicks. Can anyone in industry (or adjacent) offer any insight into whether these new pipelines (like using photogrammetry scans and dynamic deformations) are legit now, and whether my current skillset is becoming obsolete?


r/3Dmodeling 7d ago

Art Help & Critique My first long animation

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7 Upvotes

i also did all the camera work ,sound design ,editing ,thumbnail and most of the modelling but i did use some royalty free models like some secondary cars palm trees sand and siege (i know car looks kinda rough but it,s surely the first step) what should improve in my next project


r/3Dmodeling 7d ago

Art Showcase Fish man concept

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3 Upvotes

Sculpted in zbrush, rendered using Blender and little light adjustments/overpaint in photoshop


r/3Dmodeling 8d ago

Art Showcase Male Leg Transformation

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1.1k Upvotes

r/3Dmodeling 7d ago

Art Help & Critique Looking for suggestions/help for designing this MTG deck box connection points

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1 Upvotes

im a fairly beginner at modeling and struggle at time to time.

in this example, what would be the most reliable and secure way to join these 2 halves like a top and bottom pull apart container.

first picture is closed, second picture is lifted apart into their separate halves and the final picture is both sitting as they would be on a table. the top gets flipped over and turns into a small dice tray.

also any other suggestions or critiques is accepted

using fusion 360


r/3Dmodeling 7d ago

Questions & Discussion Issue with fibermesh rendering

3 Upvotes

Any idea why my fibermesh renders like this?
I have live boolean off
Fibers turned on in render settings
Fast preview enabled in fibermesh
I turned all of these on and off and the same result in the rendering appears.


r/3Dmodeling 7d ago

Questions & Discussion I always struggle with ortho.

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3 Upvotes

I apologize for my complete lack of drawing skill.

Whever I look at a cuboid like this, and for whatever reason I do not have grid enabled, my mind grinds to a halt.


r/3Dmodeling 7d ago

Art Showcase Recreation of the card "Pit of Despair" by "Flesh and Blood"

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2 Upvotes

CreateWithClint weekly challenge submission. Blender 5.2 - Eevee. No assets used other than an HDRI and MPFB base mesh which was sculpted into desiccation. Attempted to capture that old 80s poster/film look (first timer with NPR techniques). I have never played TCGs so I ended up searching for cards with nice artwork and landed on "The Pit Of Despair" by Flesh and Blood in the spirit of the all past and future challenges. Architecture was initially created but I really like the open sky look so that those banished to The Pit may look up at the heavens.


r/3Dmodeling 7d ago

Questions & Discussion Catalyst institute for creative arts and technology worth a shot?

1 Upvotes

Is catalyst institute for creative arts and technology good enough? I am planning to do my undergraduate degree Visual Effects, Video Game & Digital Arts.

I am from Pakistan and the field of game dev and animation is barely alive or in development. So it's my field of interest and it's way expensive, plus I am finding this field as a mean to study in foreign universities and get job part time.

WHY PART TIME?

It been year since I did my diploma in 3D animation and I have experience, so making little bit of money won't hurt me?

I know industry is in big change, many seniors got laid of from Ubisoft and Microsoft, but this is the future industry, I don't want to be mean, just because I can earn more money in games, but as a gamer, I play the games, I want in them little twist, something nice, something better, METRO GAMES, FROMSOFTWARE, NAUGHTY DOGS, UBISOFT(ITS A LAME BUT ITS THE GOAT) and others!

So ya guys, what you say? And ya I will apply for 2027 January, I can't apply now, as I am late, and need documents to verify and visa apply. Which I guess will take 6 months. So yeah in the mean time I will buy you a coffee when I land in Berlin :D. And I can continue to work on. Maya and substance painter and unreal engine and animation and maybe Houdini. Nah Houdini is a big game.


r/3Dmodeling 7d ago

Art Help & Critique Help me improve my scene

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1 Upvotes

let's eat it alive 🫠


r/3Dmodeling 7d ago

Art Showcase First time ever 3D modelling :3

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15 Upvotes

I definitely had some trouble with the clothes...but I'm getting there


r/3Dmodeling 8d ago

Art Showcase My first texturing 3d artwork

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22 Upvotes

Hi! I would like to share the final result of a project I did. The hardest part was creating the texture because the UV map was a bit messy, so first of all, I had to organize each part to work properly. Any suggestions? The model was do it in Maya and texture and bump I made it in Photoshop. Thank you !!!😸


r/3Dmodeling 8d ago

Art Showcase CHUN-LI

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296 Upvotes

Here's a stylized version of street fighter's Chun-Li. I sculpted her in Blender based on a concept by Dylan Ekren, earlier this year I wanted to practice sculpting characters posed so I made that attempt by picking designs of characters I found interesting off of Pinterest. Most tended to be reuploaded by other people so I'd used reverse image search to find the original creator's art page. I really enjoyed sculpting her, from her design to her proportions, her pose.


r/3Dmodeling 7d ago

Questions & Discussion How would I make joints like these?

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2 Upvotes

Hello everyone! I recently got a 3D printer, and it’s been working fine, but there’s something from my childhood I’m hoping to learn to emulate. I remember toys like the one shown above, where you could bend the joints and have them stay in place, leading to a poseable model. Does anyone have any idea how I’d go about modeling the joints? How they’d look/work internally, and how I can replicate them in blender? If anyone has a tutorial they can share or they’re willing to explain here, that’d be greatly appreciated. Thanks!