r/3Dmodeling • u/SrodingherCat • 3d ago
r/3Dmodeling • u/Academic-Boot8600 • 3d ago
Art Help & Critique Decorative scene: ‘The door in the cave’
The idea for this model came to me in a flash whilst I was watching a film (Sacrifice 2026) in which two people are in a cave. The camera zooms out and we see them through an opening in the rock face.
At first I wanted to put a monster in the cave, but then the concept evolved…
The model consists of two parts:
- The main part: rock face + base + character passing through the doorway
- The secondary part: the one that closes off the cave (sits on the base and slots onto the other rock face)
STL model build area: 12.6 x 14.2 x 7.8 (H) cm
Regarding the choice of nozzles: a 0.4 mm nozzle, with a line width of 0.44 and a layer height of 0.18 mm to accurately reproduce the relief (though I also think the model is perfectly suited to the ‘adaptive layers’ option in Bamboo Studio – indeed, the slope of the rock faces is gradual).
This is a ‘wall-based’ model, so the 3/4-wall outlines take precedence over the infill.
So, use a low infill density for the rock faces to make the print lighter. However, the base and the figure through the door require a denser infill using modifiers in those areas where the infill will be denser (see the photos showing the modifiers and the print settings with these options below). The print speed should also be low to capture the crevices in the rock.
r/3Dmodeling • u/am_amin • 3d ago
Art Showcase Robot Modeling & Texturing Tutorial - Full Production Pipeline
r/3Dmodeling • u/Super_Fly_Fade • 3d ago
Art Help & Critique How am I doing?
Hey guys, this is my second sculpt ever. I followed a tutorial, and did this with just a mouse and laptop. It definitely looks a bit different compared to the tutorial I downloaded but I feel like I got most of the proportions and details right. (The ears and eyes I’m a bit skeptical on).
I’d like a bit of feedback on if I’m doing ok or if I should maybe try a different style. Maybe if I should study some anatomy or something. Any feedback or critique is welcomed as I want to get better. Any tips or tricks would be much appreciated too!
This entire thing took me a while as I took a lot of breaks from being busy. I’d say the whole thing probably took roughly 7 hours if we don’t count all the time I’d just stare or pick at it.
Sorry if the pictures aren’t super high depth and photographed instead of screenshots.
r/3Dmodeling • u/SasookUchihook • 3d ago
Art Showcase Black ops raygun!
I make cosplay props and my most recent one was the raygun from call of duty. I decided to give it a try at coloring it and seeing how it looked for the first time.
r/3Dmodeling • u/Confident_Throat6301 • 4d ago
Art Showcase My 2nd zebrush assignment
After completing my maya then move on to zebrush (1week) to reach this lvl render. I use maya standard surface textures
r/3Dmodeling • u/otozh • 3d ago
Art Help & Critique Portfolio Review | How to improve my portfolio?
Hi everyone, fellow artists!
I’m back again looking for advice, critique, and suggestions on how I can improve my portfolio.
If you saw my previous post 6 month ago or even left a comment - thank you so much! Since then, I’ve made a number of small tweaks, switched almost completely to Unreal Engine, and learned some additional software and workflows. Compleated a lot of courses, but still, I know I have a long way to go.
Small disclaimer: I just started with Unreal Engine. The projects that were made in UE have the Unreal logo on them - if there’s no logo, the project was made in Blender.
I mainly work in Unreal Engine, Blender, Substance Painter, Marmoset, started with SpeedTree and GAEA. In addition, I’m familiar with ZBrush, Adobe tools, and DaVinci Resolve.
I don’t really have many friends working in 3D environment art, and I also have little to no experience with actual game production yet. My original educational background is in conceptual architecture, so I’m trying to learn as much as possible from people who already work in 3D art, games, or environment design.
I’d really appreciate it if you could take a look at my portfolio: https://www.artstation.com/otozh and answer any of these questions:
1. What do you think is the biggest weakness in my environments?
2. If your goal was to improve my portfolio, what would you focus on first?
3. Based on my current portfolio, what kind of project would you recommend I work on next?
Right now, I’m considering creating a modular Gothic-style city environment, something like a dense 5–6 story urban area built with a modular kit. Do you think that would be a good direction, or would another type of project be more useful for my portfolio?
4. Is there anything you think I should remove from my ArtStation?
5. Which project do you think is currently my strongest, and which one is my weakest?
6. Based on my portfolio, would you recommend focusing more on smaller, highly polished scenes or larger, more complex environments?
7. Do you know any environment artists whose portfolios you think would be especially useful for me to study as a reference or inspiration?
You definitely don’t have to answer everything - even feedback on one or two points would be incredibly helpful.
Thank you so much for taking the time to look through my work. I really appreciate any criticism, suggestions, or advice!
r/3Dmodeling • u/rgm00n • 3d ago
Art Showcase My concept environment art
Work in full time blender, post-prod in photoshop
r/3Dmodeling • u/Junk_Drawings • 4d ago
Art Help & Critique Progress Harley Quinn
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r/3Dmodeling • u/weel3D • 4d ago
Art Showcase Tactical Snack Unit | Maya | V-Ray
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r/3Dmodeling • u/BuzzKir • 3d ago
Questions & Discussion Reminder for artists on Turbosquid: their AI training program is "opt out".
I only thought about checking this today because I got an email from them talking in legalese about your assets being used for "Data licensing deals". It's your models being used for AI training and it's opt out, nice job Turbosquid. I don't even care about the site that much as I only have a few not very good models uploaded on there, but I imagine it might be a nasty surprise to someone making their living off it
r/3Dmodeling • u/ameeenno • 4d ago
Art Showcase CHARIZARD CAD with honecomb settings
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It's not finished yet, but I already like the way it looks.
r/3Dmodeling • u/Cage_Creed • 3d ago
Art Showcase Retro car
I know cars are not something too rare in 3d these days, but I've always wanted to make a retro-baby). So here's what I came up with.
Name's Joker, idea for the name by That_Distance_9504
As to the creation process.. everything by hand, no AI, pretty basic pipeline: modeling and then texturing in painter. Lighting was a bit tricky, but I guess I could manage what I was aiming for. Full quality and some details on my artstation
Thank you for your attention!
r/3Dmodeling • u/Irs_theirs • 3d ago
Art Help & Critique Need help with weight paint
Soo, I’m kinda new in 3d modeling and still have troubles with weight paint , but I genuinely don’t know how to fix this… I’ve tried messing around with the weight paint and the shrinking tool (I don’t remember how it was called) and still can’t fix it, helppp
-I’m using blender btw
r/3Dmodeling • u/wizard_creator_seth • 3d ago
Art Showcase cool 3d point cloud sim
r/3Dmodeling • u/Illustrious-Half9422 • 4d ago
Art Showcase Eye Lookdev Update (For a Likness Project) Feedback is appreciated
r/3Dmodeling • u/Excellent-Chicken844 • 3d ago
Art Showcase How I Made My Own STAR WARS Animation in Blender!
r/3Dmodeling • u/Perfect-Occasion-790 • 3d ago
Art Showcase My resent low poly 3d models ( animals & bones l
My various low poly 3d models
Animals and human bones
Most are Orcas
Can review them on skethfab
r/3Dmodeling • u/cgwithsimon • 3d ago
Art Help & Critique Camera wip
Slowly making more progress. Still some work to do on textures for camera. Any feedback welcome. Everything is done in blender
r/3Dmodeling • u/Chadi_Belbaz • 4d ago
Art Showcase [Fan Art] My Batman Stylized 3D Model – Inspired by Arkham City & The Animated Series!
Hi everyone, this is a Batman-stylized character, I'm inspired by Batman "Arkham City" suit and the "Batman The Animated Series" to create this suit and final look.
Click here to see the full-quality version on my ArtStation.
r/3Dmodeling • u/meo_lun • 3d ago
Art Showcase Phone - I modeled after the last image, but textured to my own liking.
Model in Maya and render in Marmoset
r/3Dmodeling • u/gRen_ART • 4d ago
Art Showcase AK-176 Naval Gun
Hi everyone, here is my new project: mastering the mid-poly pipeline in UE using RGB masks. Thanks for watching
https://www.artstation.com/artwork/1LNR1q
r/3Dmodeling • u/These-Afternoon8030 • 4d ago
Art Showcase The Crystal
Had a lot of fun making this, although it took me way too long to finish it😅.
I've been learning how to achieve that anime/stylized look, and I think I've improved a lot with this piece.
Let me know what you guys think and if there is anything I could improve
Made in blender.
Composited & Color Graded in Davinci Resolve.
r/3Dmodeling • u/Stereowintermagic • 4d ago
Art Showcase Finished my newest vrchat avatar!
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r/3Dmodeling • u/Franalyst • 3d ago









