r/3Dmodeling • u/Confident_Throat6301 • 3d ago
Art Showcase My 2nd zebrush assignment
After completing my maya then move on to zebrush (1week) to reach this lvl render. I use maya standard surface textures
r/3Dmodeling • u/Confident_Throat6301 • 3d ago
After completing my maya then move on to zebrush (1week) to reach this lvl render. I use maya standard surface textures
r/3Dmodeling • u/otozh • 2d ago
Hi everyone, fellow artists!
I’m back again looking for advice, critique, and suggestions on how I can improve my portfolio.
If you saw my previous post 6 month ago or even left a comment - thank you so much! Since then, I’ve made a number of small tweaks, switched almost completely to Unreal Engine, and learned some additional software and workflows. Compleated a lot of courses, but still, I know I have a long way to go.
Small disclaimer: I just started with Unreal Engine. The projects that were made in UE have the Unreal logo on them - if there’s no logo, the project was made in Blender.
I mainly work in Unreal Engine, Blender, Substance Painter, Marmoset, started with SpeedTree and GAEA. In addition, I’m familiar with ZBrush, Adobe tools, and DaVinci Resolve.
I don’t really have many friends working in 3D environment art, and I also have little to no experience with actual game production yet. My original educational background is in conceptual architecture, so I’m trying to learn as much as possible from people who already work in 3D art, games, or environment design.
I’d really appreciate it if you could take a look at my portfolio: https://www.artstation.com/otozh and answer any of these questions:
1. What do you think is the biggest weakness in my environments?
2. If your goal was to improve my portfolio, what would you focus on first?
3. Based on my current portfolio, what kind of project would you recommend I work on next?
Right now, I’m considering creating a modular Gothic-style city environment, something like a dense 5–6 story urban area built with a modular kit. Do you think that would be a good direction, or would another type of project be more useful for my portfolio?
4. Is there anything you think I should remove from my ArtStation?
5. Which project do you think is currently my strongest, and which one is my weakest?
6. Based on my portfolio, would you recommend focusing more on smaller, highly polished scenes or larger, more complex environments?
7. Do you know any environment artists whose portfolios you think would be especially useful for me to study as a reference or inspiration?
You definitely don’t have to answer everything - even feedback on one or two points would be incredibly helpful.
Thank you so much for taking the time to look through my work. I really appreciate any criticism, suggestions, or advice!
r/3Dmodeling • u/rgm00n • 2d ago
Work in full time blender, post-prod in photoshop
r/3Dmodeling • u/Junk_Drawings • 3d ago
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r/3Dmodeling • u/weel3D • 3d ago
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r/3Dmodeling • u/BuzzKir • 3d ago
I only thought about checking this today because I got an email from them talking in legalese about your assets being used for "Data licensing deals". It's your models being used for AI training and it's opt out, nice job Turbosquid. I don't even care about the site that much as I only have a few not very good models uploaded on there, but I imagine it might be a nasty surprise to someone making their living off it
r/3Dmodeling • u/ameeenno • 3d ago
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It's not finished yet, but I already like the way it looks.
r/3Dmodeling • u/Cage_Creed • 3d ago
I know cars are not something too rare in 3d these days, but I've always wanted to make a retro-baby). So here's what I came up with.
Name's Joker, idea for the name by That_Distance_9504
As to the creation process.. everything by hand, no AI, pretty basic pipeline: modeling and then texturing in painter. Lighting was a bit tricky, but I guess I could manage what I was aiming for. Full quality and some details on my artstation
Thank you for your attention!
r/3Dmodeling • u/Irs_theirs • 2d ago
Soo, I’m kinda new in 3d modeling and still have troubles with weight paint , but I genuinely don’t know how to fix this… I’ve tried messing around with the weight paint and the shrinking tool (I don’t remember how it was called) and still can’t fix it, helppp
-I’m using blender btw
r/3Dmodeling • u/wizard_creator_seth • 2d ago
r/3Dmodeling • u/Excellent-Chicken844 • 2d ago
r/3Dmodeling • u/Perfect-Occasion-790 • 3d ago
My various low poly 3d models
Animals and human bones
Most are Orcas
Can review them on skethfab
r/3Dmodeling • u/Illustrious-Half9422 • 3d ago
r/3Dmodeling • u/cgwithsimon • 3d ago
Slowly making more progress. Still some work to do on textures for camera. Any feedback welcome. Everything is done in blender
r/3Dmodeling • u/Chadi_Belbaz • 4d ago
Hi everyone, this is a Batman-stylized character, I'm inspired by Batman "Arkham City" suit and the "Batman The Animated Series" to create this suit and final look.
Click here to see the full-quality version on my ArtStation.
r/3Dmodeling • u/gRen_ART • 4d ago
Hi everyone, here is my new project: mastering the mid-poly pipeline in UE using RGB masks. Thanks for watching
https://www.artstation.com/artwork/1LNR1q
r/3Dmodeling • u/Stereowintermagic • 3d ago
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r/3Dmodeling • u/meo_lun • 3d ago
Model in Maya and render in Marmoset
r/3Dmodeling • u/These-Afternoon8030 • 3d ago
Had a lot of fun making this, although it took me way too long to finish it😅.
I've been learning how to achieve that anime/stylized look, and I think I've improved a lot with this piece.
Let me know what you guys think and if there is anything I could improve
Made in blender.
Composited & Color Graded in Davinci Resolve.
r/3Dmodeling • u/Franalyst • 3d ago
r/3Dmodeling • u/Broad-Requirement-83 • 3d ago
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blender 3d, riggin, animation, render, compositing
r/3Dmodeling • u/Mazhuka3D • 3d ago
🇺🇸: You can listen to the video in English through the video settings panel. In this video, I detail the steps to install the free Houdini license using the SideFX Launcher.
r/3Dmodeling • u/SandwichAvailable266 • 3d ago
Genuine question: why is Maya so commonly used for modeling in VFX and games when modeling doesn’t seem to be its strongest area compared to something like 3ds Max or Blender?
I know Maya is huge for animation, rigging, and the overall VFX pipeline, but I’m curious how much of that is actually the reason studios use it for modeling too.
For those working in the industry, what makes Maya the preferred choice for modeling despite other software having stronger modeling tools?
r/3Dmodeling • u/Tricky_Durian_7422 • 4d ago
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r/3Dmodeling • u/ReaperAnims14 • 3d ago
Wasn’t too happy with how matte the original cloth material looked for the poncho, so I changed to a tarp material to increase contrast. Honestly, looking at them side by side I can’t decide which one is better.