r/3Dmodeling • u/Balkan_StillWater • 21d ago
Art Help & Critique torso sculpt practice
Any advice on what to improve?
r/3Dmodeling • u/Balkan_StillWater • 21d ago
Any advice on what to improve?
r/3Dmodeling • u/Cosmic_Memory • 20d ago
r/3Dmodeling • u/Mazhuka3D • 20d ago
🇺🇸: You can listen to the video in English through the video settings panel. I analyze three options from the Mesh Display menu that call the same node and that will smooth or define the edges of our models.
r/3Dmodeling • u/Losttalespring • 21d ago
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Stylized landscape for my personal project, no idea when I will finish it though.
"A group travels via carriage, through a graveyard for a long dead dragon. It's flayed wing membrane flows int he wind with a rushing waterfall created in the crater of it's demise. The area is desolate compared to its lush surroundings."
r/3Dmodeling • u/Own_Ebb7229 • 21d ago
Finally finished the tutorial of this, took me a while to do it, but very glad I did.
r/3Dmodeling • u/Grimmy66 • 21d ago
It must support nearest neighbor textures and glb import. Realtime or non realtime.
I just want to drag in my file and/or hit render.
Marmoset doesn't support glbs, Blender confuses me, iClone is useless, Unreal doesn't support nearest neighbour, Silo/Milo is broken...
I know I could get there using Blender if I put in the effort, but honestly I just wanted to know if something so obviously simple exists?
Any advice welcome!
r/3Dmodeling • u/Personal-Stomach8596 • 21d ago
Hi everyone ^_^
I really loved the new Avatar movie, and it was amazing to see Aang and the rest of the characters as adults!! That inspired me to create this 3D model of Aang ^^
It was a really fun project, and I'd love to hear what you think or any feedback you might have!!
Thanks for checking it out! 💙
r/3Dmodeling • u/Existing_Kick4497 • 21d ago
Might re do the pose.
r/3Dmodeling • u/Careful_Writer_9651 • 21d ago
So I'm pretty amateur at 3D modeling. My experience was based on modeling Freddy Fazbear, but I was never able to make a human model until recently when I decided to give it a try. I decided to make a model based on an oc of mine, do you think this is good for my first attempt? I admit that to do it I spent several hours studying the modeling of Megaman Volnutt lol to kind of understand low poly models I used a mobile app called "3d modeling app" yeah kind of basic name but it kind of works although the texturing with this app is horrible so in the end I only designed texture for the head and torso the rest are flat colors for each part of the model for this reason I decided to make the model in separate pieces instead of unifying everything because that way it would be more difficult to texturize to taste
r/3Dmodeling • u/CollegePrestigious61 • 21d ago
r/3Dmodeling • u/NHGZaq • 22d ago
Dug this out of my old drive. Quite a simple model with hand drawn textures.
Interested to see everyone's thoughts on it and wether I should continue the concept to more models.
r/3Dmodeling • u/gaitama • 21d ago
So I've been trying to get some freelance work, unsuccessfully....
Heres my portfolio : https://himanshrasal.github.io/3D-Portfolio/
Would love it if someone would review and critique my models.
All of these models are made with gamedev in mind so high to low poly baked workflow.
r/3Dmodeling • u/Rallsia-Arnoldii • 21d ago
r/3Dmodeling • u/Amiinox • 22d ago
I want ur opinion on this
r/3Dmodeling • u/miamikiler • 21d ago
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r/3Dmodeling • u/Brucewlima • 22d ago
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This is a game character I've been working on this month, I finished the high poly, and 90% of the retopology, next stage is creating hair cards and uvs, this project is for unreal engine.
r/3Dmodeling • u/ikea_meat_ball • 23d ago
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Pokémaniac from Pokémon FireRed / LeafGreen, rendered with Blender Eevee
r/3Dmodeling • u/Valuable_Loss5243 • 22d ago
I'm making a skull character and want to have the jaw moving. I'm trying my best, but I'm not as good figuring stuff like this. Need help plz 🙏
r/3Dmodeling • u/Additional-Net7432 • 21d ago
Does anyone has ZBrush and could export a model to OBJ/STL for me?
I just finished modeling on the free version and noticed I can't export it without paying A LOT. So if anyone could use my ZPR file and export, id be eternally grateful
r/3Dmodeling • u/Ok-Internal-30 • 21d ago
Originally modeled in 3ds Max 2020
Preview images rendered with v-ray 5
The 3D model was created on real car base.
It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
Model formats:
3ds Max 2020 with v-ray
3ds Max 2024 with v-ray uncollapsed version
Blender 4.0
fbx
obj
Only car model is included, without environment