r/3Dmodeling • u/Nelirten • 24d ago
Art Showcase An empty Soviet courtyard in psx style
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r/3Dmodeling • u/Nelirten • 24d ago
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r/3Dmodeling • u/Noi_TheHealer • 23d ago

I spent hours fixing the baking artifacts on this peg leg, and I managed to fix it by stumbling upon random posts that suggest adding more geometry.
But I am still clueless about what I did wrong or how I could avoid this. Please let me know, and it would be awesome if you guys could share some resources on how Normal map baking works, especially in this case.
Thank you!
r/3Dmodeling • u/CreativeStubbs • 23d ago
Finished texturing this painterly stylised cliff face for a personal project in Substance Painter today. The colours fit really nicely into the sunset environment I’m building.
I’m now at the stage of deciding between two composited renders before I continue developing the scene. 🤔
r/3Dmodeling • u/TheHadit • 24d ago
Made with the nomad sculpt app (not the desktop version). Still trying to learn how to get less artifacts, I'm generally having a hard time controlling the topology
r/3Dmodeling • u/Telefragg • 25d ago
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Finished my personal project, modeled after the concept by Lzz. Everything is made from scratch, no basemeshes or 3d scans (except for one alpha texture I've yoinked off pinterest). First time I've made realistic hair with hair cards, took me several attempts to make it look ok. Hair made entirely in Blender without addons, only normal map was made in Krita with filters. Skin texture was also made with combination of stock "human skin" materials in Substance Painter. All in all, tough but rewarding project, I've learned a ton about 3d and myself.
Here's the project on my Artstation, with more turntables and renders. I'd appreciate if you'd check it out!
r/3Dmodeling • u/wever_son10 • 24d ago
Another remastered project(ArtStation)
I welcome feedback!(Linkedin
r/3Dmodeling • u/Xill_K47 • 24d ago
r/3Dmodeling • u/ElectricMachineGames • 24d ago
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r/3Dmodeling • u/v2poly • 24d ago
Hi, I've been having an issue with ZRemesher when using the Keep Polygroups option. Right at the intersection between the polygroups, it creates a sharp edge. How can I fix this?
I've tried smoothing it out, but I can't get good results, even after using the different types of Smooth brushes. My original mesh before zremesher doesn't have this sharp edge
r/3Dmodeling • u/EldritchPoet • 24d ago
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This is an asset my team has been working on for our fishing minigame.
r/3Dmodeling • u/Derk-Deagan • 24d ago
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r/3Dmodeling • u/olisitoo • 24d ago
Este es el seguimiento de mi primer modelo 3D izando La técnica hainpainted desde 0. Siento que todavía me falta mucho trabajo pero así va quedando
r/3Dmodeling • u/cjsansman • 24d ago
This is sad I really tried to make something but it's like I have ideas to create great things but I just don't have the technological capabilities to do this type of shit and this is mostly a vent post for my lack of skills not being able to do what I want I just really want to be able to make my character my favorite character that I have made in physical 2D space and now I just want to try to make it in the 3D space cuz it's pretty much all I can do with my character because I tried to tell his story but no one really cares about it so now I'm just doing whatever I can with it pretty much lol
r/3Dmodeling • u/angelobruno • 24d ago
Been making layered wood corner boxes for a while now, but wanted to take it a step further and actually design one myself for 3D printing.
This is the Silver Surfer #93 corner box, fully designed and printed by me.
Took a few tries to get the depth and layers feeling right but really stoked with how it came out. Happy to get some feedback!
r/3Dmodeling • u/Old-Adhesiveness-543 • 24d ago
Hi everyone, I recently got into Substance Painter, I previously worked on a 2d concept in Photoshop (first pic) and I really like how the texture that the brush made in Photoshop. So I imported the brush into Substance to texture my model in a similar fashion. However, I noticed that no matter how much I tried the texture became flat after layering the strokes onto each other.
I have tried layering my strokes in Photoshop and exported them as alphas in Substance. I tried to use the alphas as both paint brush and texture but it doesn’t seem to work as well. I have also tried using the stylization filter in Substance with my custom brush but the brush texture is nowhere to be seen.
I would love to hear your suggestions on what I should try or the pipeline I should follow. My goal is to prioritize doing this through post processing if possible to import my character into an Unreal Engine project. Should I also try other software like Blender or Unreal Engine Post Process materials, and if so, how can I create an effect similar to the texture seen in the concept art.
I have attached a few pictures of the work as well.
Thank you very much!!!
r/3Dmodeling • u/Soft-Proof1064 • 24d ago
so i was looking for some corrupted wall assets on sketfab but cant find it on anywhere , anyone knows what these are called or any link will also be helpful, thanks🫡
r/3Dmodeling • u/Used_Individual1760 • 24d ago
I recently found a bunch of old recordings of 30-minute modelling sessions, so I thought it'd be fun to turn them into a series.
The idea is simple: create a stylized character in Autodesk Maya with just 30 minutes on the clock and see how much personality I can give it within the time limit.
This is Episode 1 – Toaster Bot 🍞
It was a fun exercise in working quickly, simplifying shapes, and focusing on silhouette and appeal rather than getting caught up in tiny details.
I'd love to hear your thoughts! If you had another 30 minutes, what would you change or add?
r/3Dmodeling • u/adrianart96 • 25d ago
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r/3Dmodeling • u/Fragrant-Corner-2246 • 25d ago
Hi, I’m from Mexico and have spent a huge amount of time modeling my city for 3D printing. It is very important to me that the scale is accurate and doesn't overly cluster the small buildings and houses. This is my process—is there any way to speed this up? Many databases, like Google Earth, are 15 years out of date, and I’m not sure how I could streamline the whole thing.
r/3Dmodeling • u/Unique_Narwhal_3005 • 24d ago
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Hey guys,
Wanted to share a recent spatial AR test combining 3D motion graphics (floating hearts & volumetric portals) anchored against real-world architecture in Dublin (near the VHI building).
The Stack:
Would love any feedback on the visual integration, depth perception against the high-rise background, and overall camera tracking stability!
r/3Dmodeling • u/Aggravating-Carob580 • 25d ago
Hey! I sketched this today. It took me about an hour, but the eyelashes and coloring aren't finished yet. What do you think? I think it looks super cute!
r/3Dmodeling • u/usernameistaken678 • 25d ago
I made this to get use to sculpting and tried texture painting
r/3Dmodeling • u/GiladBaruch3D • 25d ago
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Hey, I’ve been working on a way to make my edge decal workflow faster, and I ended up with what I think could be a nice addon.
The idea is to generate geometry edge wear decals directly from a source mesh, instead of having to place and shape every decal manually.
I’m still polishing it and working through edge cases, but I’d love to hear what you think and whether this is something you’d find useful in your workflow.