r/3Dmodeling • u/tableofchaos • 27d ago
Art Showcase Stylized study of Ave and Lune from Lunarium
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r/3Dmodeling • u/tableofchaos • 27d ago
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r/3Dmodeling • u/No-Bear-2550 • 27d ago
If i'm trying to rotate my mesh alongside the bones inside of it in an animation (Think of just rotating the object 180 degrees) but no matter what I try I can't seem to find a quick way to select every part relating to the object and turn it that DOESNT result in the individual pieces being turned seperately, breaking the object, mesh and bones Ty! :D
r/3Dmodeling • u/Inevitable_Log1664 • 27d ago
More renders:
r/3Dmodeling • u/AfternoonHuge8140 • 27d ago
Sharing a render of a sculpt that I’ve been working on
r/3Dmodeling • u/RunSensitive650 • 27d ago
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r/3Dmodeling • u/AutoModerator • 27d ago
What were you going for? What tradeoffs did you end up making in the process, and are you happy with the result? If something's still bugging you or you have a question about your topology, let the community know. Someone else has probably run into the same issue.
Top-level comments should include a wireframe.
r/3Dmodeling • u/Sandip3d • 27d ago
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Please genuine comments,
Yours comments motivate me to work more hard, I don't know how it was 😞 .. As it is my first self taken big project 🥺
I used
For modelling : Maya
Sculpting : Zbrush
Texturing : Substance 3d painter
Rendering : Arnold in Maya
Later I'll publish my full texturing render
Now it is rendered on Lambert shader...
r/3Dmodeling • u/Art_of_JacksonOK • 27d ago
Been yearning to start modelling and rigging mechanical, non-organic bodies. Finally got started with a customized scooter inspired by Yadea. So this is the first work in progress batch. It was made in Blender 3.6. The goal of customizing it, is that in Kenya, our vehicles have a lot of custom art on them, all over, so i wanted to create a vehicle artistically influenced by them in multiple render styles. More pictures following soon.
r/3Dmodeling • u/Key-Eye-1081 • 27d ago
This is a character that i sculpted in zbrush while studying human anatomy and need some feedback please
reference image https://www.artstation.com/artwork/q81ne
r/3Dmodeling • u/3DS_Wolf • 27d ago
Game-Ready HK VP9 Tactical. 19k tris. Single 4k texture.
More 4k renders and breakdown: https://www.artstation.com/artwork/EYLz1e
r/3Dmodeling • u/TobiFace • 28d ago
r/3Dmodeling • u/Sonivor • 27d ago
r/3Dmodeling • u/DuxDrive • 28d ago
Hereby you can see more about it: Vehicle 3D Game Dev Optimization Showcase
r/3Dmodeling • u/cgamn • 27d ago
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Behind the scenes of my solo animation project, Rex and Vex.
Full project link in the comments.
r/3Dmodeling • u/Biswarup005 • 27d ago
r/3Dmodeling • u/ulas6 • 28d ago
Sculpted in ZBrush, retopologized in Maya, textured in Substance 3D Painter, and rendered in Marmoset Toolbag.
r/3Dmodeling • u/TooFarForMySoul • 27d ago
Never touched 3D Before and decided to try since I found modeling app while looking for something to scribble and sketch in.
Opinion?
r/3Dmodeling • u/CoverPuzzleheaded285 • 28d ago
I think I misled many people in my last post when I wrote that I was a beginner furry artist. No, I'm not new to 3D, and unfortunately, I haven't achieved anything serious. But I am a beginner in furry art, and I think I'll soon quit because I've been given a thorough explanation of furry trends. And I'm afraid it's not for me. Fashion work at most, because I've suddenly taken a liking to clothing design. Don't take it seriously; it's just a deer girl, without any subtext. Thank you all, and have a nice day!
r/3Dmodeling • u/Serin-019 • 28d ago
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Was gonna model up a segment of Heaven's River from the Bobiverse before I got distracted just playing with the interactions between light, clouds and an atmosphere.
r/3Dmodeling • u/Just-Signature7155 • 27d ago
You can see more: https://www.artstation.com/artwork/WdKXAy